Am going to expand this font. Why not, after all? It is my best work so far.
UNICODE BLOCKS INCLUDED:
Latin Extended A
Latin Extended B
Latin Extended Additional
Latin Extended C
Latin Extended D
Latin Extended E
Spacing Modifier Letters
Phonetic Extensions Supplement
Modifier Tone Letters
Cyrillic Extended A
Cyrillic Extended B
Cyrillic Extended C
Greek and Coptic
Armenian (Would really appreciate feedback)
Unified Canadian Aboriginal Syllables
Unified Canadian Aboriginal Syllables Extended
(only modern Hangul for now, I am desperate for feedback here!)
Hangul Syllables (1% done, put on ice for now.)
Combining Diacritical Marks
Combining Diacritical Marks Supplement
Combining Diacritical Marks Extended
Combining Diacritical Marks for Symbols
Combining Half Marks
Alphabetic Presentation Forms
Supplemental Arrows A
Supplemental Arrows B
Geometric Shapes Extended
Superscripts and Subscripts
Enclosed Alphanumeric Supplement
Optical Character Recognition
Planned in the future:
Various Arrow Unicode Blocks
Old Hungarian Runes (Rovásírás)
Old Turkic script
Just a typeface I work on from time to time. Progress is somewhat slow but irregular.
Currently more than 2900 characters.
Comments are appreciated.
Update 1-Nov: Added Supplemental Arrows-B, Unified Canadian Aboriginal Syllabics Extended, Variation Selectors
Pixel Font version 1.5
For all the supported characters, see here: pastebin.com/As5gzSf0This is a clone
A simple 12×16 font made up of pixels. Contains all of ASCII, box drawing characters, some block elements, plus some random characters from other sets. Made for use in my ASCII Roguelike. Do whatever you want with it. I don't care.
A monospace coding font with support for Basic and More Latin, Latin Extended A, Armenian, Georgian, (Hiragana, Katakana (these two are being redrawn)), Bopomofo / Zhuyin, Basic Greek and Cyrillic alphabets. Also supports Box Drawing and some other character sets. Anti-homoglyph (does not or should not contain any two characters that look exactly the same)
Latin block is traced from Linux stock VGA8 font. Designed to fit 8x8 grid including spacing, so most symbols are 7x7 =WARNING= Line spacing is stuck and cannot be edited within FontStruct, you can edit it manually, see http://designwithfontforge.com/en-US/Line_Spacing.html for example.
With 12x12 pixels at size 6/8 font, the new brick filter options are on display in Zodiac Square. To ensure a square font, any accented glyphs from Mandrill (my monospaced, lanky, much-of-unicode font) that went above a capital A's peak were cut, but many lower-case accented glyphs stayed in. Since this is meant for a text-heavy game genre where legibility at small size is important, all of Latin Extended Additional was cut -- it was just too hard to read at small sizes, and I doubt it would be very useful in a roguelike or similar text-based game that needs square glyphs. This looks pretty good with anti-aliasing, but the preview may be funny because it uses the old 2x2 filter as well as the new horizontal stretch filter. It's called Zodiac Square because of the 12x12 pixels, 12 signs of the Zodiac.This is a clone of Mandrill