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Recreation of the alternate small pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
The numbers are used in the game itself (for the energy, rocket, and bomb counters). The letters are used for the end credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Note that the "Q" and "Z" didn't feature in the credits, so they're my custom additions.
Apart from these, only the characters used in the game have been included.
This is a clone of Super Metroid (Small Alt) (SNES)Recreation of the alternate small pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
The numbers are used in the game itself (for the energy, rocket, and bomb counters). The letters are used for the end credits.
Note that the "Q" and "Z" didn't feature in the credits, so they're my custom additions.
Apart from these, only the characters used in the game have been included.
Recreation of the alternate large pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used for the initial "The last metroid is in captivity. the galaxy is at peace..." message at the start of the intro, and for the end screens and credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Metroid (Large Alt) (SNES)Recreation of the alternate large pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used for the initial "The last metroid is in captivity. the galaxy is at peace..." message at the start of the intro, and for the end screens and credits.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used primarily for the item pickup, map update, and save messages.
Only the characters present in the game's tile set have been included.
Recreation of the secondary large pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used for the German/French translation text during the intro sequence.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Metroid (Intro Trans) (SNES)Recreation of the secondary large pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used for the German/French translation text during the intro sequence.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used primarily for the intro/story screens. Note the strange "J" that descends below the baseline.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Metroid (Intro) (SNES)Recreation of the small pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used primarily for the intro/story screens. Note the strange "J" that descends below the baseline.
Only the characters present in the game's tile set have been included.
Ever seen the classic Minecraft font in languages like Russian, Greek, Polish, Vietnamese ... ?
It’s possible by downloading this font.
Recreation of the pixel font from Sims/Tecmo/Sega's "Ninja Gaiden" (1992) on the Sega Master System.
Note the "?!" character, which has been mapped to "‽" (U+203D).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Ninja Gaiden (SMS)Recreation of the pixel font from Sims/Tecmo/Sega's "Ninja Gaiden" (1992) on the Sega Master System.
Note the "?!" character, which has been mapped to "‽" (U+203D).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Serge Payeur/Ubisoft's "Peur sur Amityville" (1987) on the Amstrad CPC.
Note the inclusion of the "square root" character, which is used as part of the story. The original game seems to only include the lowercase "é" and "è" diacritics (and they both look the same, with the accent just being a horizontal line above the letter). In this recreation, I expanded this to include "ê" and "ë", and to apply the same approach to the lowercase accented "a", "i", "o", "u", and "y". Lastly, this recreation includes a "ç" character, which was absent from the game.
Apart from these additions, only the characters used in the game have been included.
Ever wanted to use a Minecraft font but can't type accents? Well this is the perfect font for you!
•More accurate than Minecraftia (has that pixel on the 2 that gives me OCD because it's not on the Minecraftia font)
•Has characters with accents (designed by me, might not be accurate)
•Has special characters (designed by me, might not be accurate)
•Has some emojis
•Has fractions (yes i know they already exist in Minecraft, i just wanted them to actually be recognisable)
20/11/23-Changed ~ accent to be more accurate
21/11/23-Added some Cyrillic
22/11/23-Added some mathematical symbols
27/11/23-Added Enclosed Alphanumerics
28/11/23-Added more Enclosed Alphanumerics
Based on the game 'Xevious,' this font does not only contain small letters, but it contains a brand new small letters just related to the big ones from the original game! It also contains a small Solvalou symbol to salute to the 1982 classic! A sci-fi raster font for shooting fans, everywhere.
Recreation of the pixel font from Ubisoft's "Fer & Flamme" (1986) on the Amstrad CPC.
The same font is used in "L'Anneau de Zengara" (1987), with different arrow characters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Palace Software's "The Sacred Armour of Antiriad" (1986) on the Commodore 64, ZX Spectrum, and Amstrad CPC.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Ubisoft's "Hurlements" (1988) on the Amstrad CPC.
Note that this font is incomplete, missing all numbers except "2". It also doesn't include any accented characters, with the exception of German diaeresis/Umlaut characters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Enix's "Dragon Warrior IV" (1992) on the NES.
Identical to "Dragon Warrior III" (1990), except for the full stop and ellipsis punctuation marks, and the absence of the semicolon.
Only the characters present in the game's tile set have been included.
This is a clone of Dragon Warrior (NES)Recreation of the pixel font from Enix's "Dragon Warrior III" (1990) on the NES. Only the characters present in the game's tile set have been included.
This is a clone of Dragon Warrior IV (NES)Recreation of the pixel font from Enix's "Dragon Warrior II" (1990) on the NES. Only the characters present in the game's tile set have been included.
This is a clone of Dragon Warrior (NES)Miiverse stamps from NES Remix 1&2.
Since miiverse shut down, I thought it would be nice to be able to use these stamps in some other way and this is the only one I could think of. Some have been altered from the original pixel art (like Wario) and mirrored versions of some characters and the speech/thought bubbles. And yes, this took a LONG time. All rights belong to Nintendo.