A Note From The Author:
Totally based on the LOTR translations of the Runes.
Tolkien did take some liberties in his books. (P and J for example)
CAPS is the standard, LowerCase are the Combos
Probably should switch that, let me know if that is what you want.
Upper and Lower case seems redundant so I have incorporated the letter combos into the lowercase alphabet.
It would be nice if this became a standard.
Numbers came from Stargate Universe and seemed appropriate and easy.
Other Lowercase Features:
+ is a Double Letter Indicator - Cutting is a lot of work
a is the 'Oak' A
b is the 'Tolkien' B
c is CH
d is ND
e is EA
f is EE
h is SH
k is CK
n is NG/ING
o is OO
t is TH
s is ST
1:ah 2:ow 3:ee 4:sh 5:th 6:ue 7:ooe 8:ie 9:oy 0:oe -:oo ^:aw
q:ng w:w e:e r:r t:t y:y u:u i:i o:o p:p @:ae [:(
a:a s:s d:d f:f g:g h:h j:j k:k l:l ;:; ::: ]:)
z:z x:dh c:ch v:v b:b n:n m:m ,:, .:. /:? _:zh
!:! ":" ':' =:-
This is the runic alphabet. The numbers only contains 0-9, så if you wanna use for example 12, then you have to spell "twelve". That is the correct way to use the numbers.
This is the sequel to "Petermax's 3x5 and 4x6," with almost twice the number of characters. Many small changes have been made, especially improving the readability of the Vietnamese vowel characters. Various writing systems have been added: Tifinagh, Coptic, Ol Chiki, Runes, and Ogham. I also gave connected scripts a try: N'Ko, Mongolian, and Mandaic. Obviously these are not perfect, but I see them as a major improvement to the first. In this version, I was also able to add some extra Latin phonetics as well as some few Cyrillic diacritics. Some things are definitely out of control, as this program isn't completely compatable with right-left alphabets, such as Arabic, Mandaic, and N'Ko. If anything sticks out that should be improved, please let me know. Thank you, and please enjoy! :)
This is my imagination of how Cyrrilic and Latin letters would look like if were more "runic".
This font was made to resemble the Mara glyphs seen in the queue of Indiana Jones and the Temple of the Forbidden Eye at Disneyland, CA.
It looks like a different language, but each glyph very loosely resembles a letter in the Roman alphabet, allowing the text in the queue to be "translated."
Am going to expand this font. Why not, after all? It is my best work so far.
UNICODE BLOCKS INCLUDED:
Latin Extended A
Latin Extended B
Latin Extended Additional
Latin Extended C
Latin Extended D
Latin Extended E
Spacing Modifier Letters
Phonetic Extensions Supplement
Modifier Tone Letters
Cyrillic Extended A
Cyrillic Extended B
Cyrillic Extended C
Greek and Coptic
Armenian (Would really appreciate feedback)
Unified Canadian Aboriginal Syllables
Unified Canadian Aboriginal Syllables Extended
Combining Diacritical Marks
Combining Diacritical Marks Supplement
Combining Diacritical Marks Extended
Combining Diacritical Marks for Symbols
Combining Half Marks
Alphabetic Presentation Forms
Supplemental Arrows A
Geometric Shapes Extended
Superscripts and Subscripts
Optical Character Recognition
Planned in the future:
Enclosed Alphanumeric Supplement
Various Arrow Unicode Blocks
Old Hungarian Runes (Rovásírás)
Old Turkic script
This is the writing of the maþla (mathla) language I created. It is spoken by gods and contains magic.
The phonetics and lexems are based on a mixture of Proto-Germanic, Old Norse and my fantasy. It has 26 vowels and doesn't have any b, d or g sounds.
Recreation of the runic pixel font from Origin Systems' "Ultima V: Warriors of Destiny" (1988).
Ultima's runic alphabet contains a character for each A-Z letter of the latin alphabet. In addition, it has compound characters for specific letter pairings which, unfortunately, cannot be set up in a TrueType font (you'd need OpenType for these custom ligatures, I assume). As these characters (with one exception) lack an appropriate unicode point, they have been added here as follows (to unicode characters that at least visually appear close enough): "ee" 'currency sign' (U+00A4), "th" 'capital thorn' (U+00DE), "st" 'bowtie' (U+22C8), "ng" 'tifinagh letter yag' (U+2D33), "ea" 'vai syllable ta' (U+A55A).
As in the game, "space" between words uses a middle dot, and the full stop/period uses a symbol resembling a staff of aesculapius.
Only the characters present in the game's runic character set have been included.
I designed this font based on the word 'Thunderous'. My thinking in how the word relates is due to the Norse God Thor. I then started to look in to old Norse culture, this got me interested in runes. So with deeper research in to the Futharks spawned this type.
A single line is bent on itself to trace letterforms in 5x5.
This is part of my "IVO" series (Inline Versus Outline) wherein inline and outline elements are split, merged, and altered to make them ambiguous and to allow new styles to emerge. They may look like maze fonts, but they have a different design methodology altogether.
A 5x5 font which has vertical bilateral symmetry, as if a mirror were covering half of it. Surprisingly readable!
A highly exclusive language used by people on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for private documents and old government records, and its brother language Eudastiphos Hand is used for public court documents.
Calystiphos Hand is much simpler than its brother language, despite looking much more complicated. Each glyph refers to highly specific concepts and so it is most used to record time-tested, factual information rather than stories or fiction. However, these glyphs can still be considered as runes, as each one is host to whole mysteriums of information and idiomatic knowledge which have been associated with it.
Bysoncians use a base-8 system of numeracy. 9 would thus be written as 81, 10 as 82, etc. There is no numeral 9.
Calystiphos is the Ashrian god of siroccos. The simplest way to put it is to say that he represents the "yin" of the pantheon.
ᛜThis is an elder futhark set of runes included reversed runes and numbers. For reversed rune press Shift. Here goes the layout on keyboard.
F - Fehu - ᚠ
U - Uruz - ᚢ
X - Thurus - ᚦ
A - Ansus - ᚫ
R - Raido - ᚱ
C,K - Kennaz - ᚲ
G - Gebo - The rune of gift and partnership, in case you don't know - ᚷ
V,W - Wunjo - ᚹ
H - Hagalaz - ᚺ
N - Nautiz - ᚾ
I - Isa - ᛁ
J - Jera - ᛃ (This one means the time to harvest)
Z - Eihwaz - ᛇ
P - Perth - ᛈ (This one is the secret)
Y - Algiz - ᛉ
S - Soulu - ᛊ
T - Teiwaz - ᛏ
B - Berkana - ᛒ
E - Ehwaz - ᛖ
M - Mannaz - ᛗ
L - Laguz - ᛚ
Q - Inguz - ᛜ
O - Othala - ᛟ
D - Dagaz - ᛞ - The rise of new day
Just runes, here. For letters with numerals, puncuation and Futhark ruins, see my "Modern Futhark" font.This is a clone
A posher runic letter font, for carving into walls and Dwarven tombs. Features a number of punctuation dots; single dot for space, double for comma, triple for colon, four (in a square) for a full stop, and three (in a triangle) for apostrophes and quotes.This is a clone of Runified
A runic letter font, for your Viking and Dwarven writing needs! Features a number of punctuation dots; single dot for space, double for comma, triple for colon, four (in a square) for a full stop, and three (in a triangle) for apostrophes and quotes.
A script used by the Old Fyromrese or Lesser Oinai (human-like) people of Planet Fyromr in my own stories and games. The runes depict looms, which were made by splitting two sticks, one to make the internal frame and one to make the hexagon shape. These runes were typically carved into wood.
The earliest Fyromrese writing was done using cord wrapped around pegs on these looms, and so this script attempts to mimic the path of the cord. The later Fyromrese (Tangled Script) took things further, making it possible to encode entire words within a single loom-shape while also making individual words and letters far more readable. But that script requires multiple colors to render legibly so it probably won't be possible to Fontstruct it.
Notating Fyromrese numbers using a Fontstructed font is similarly unlikely, as the logic of their enumeration would require hundreds of glyphs.
This script attempts to match loom-shapes to phonemes as they are spoken in American English.
Impressed by "Criostasis: Sleep of Reason" game font. Hope, it`s looks original and fresh (not russian-style or ancient). Suggestions?
P.S.: only uc kerned. Kerning isn`t copying with gliphs by "copy to "-command.