Some kind of architecturally inspired something-or-other.
Original size: 20pt (use multiples of this size for pixel perfection)
Recommended: Use with kerning.
1:1 2:2 3:3 4:4 5:5 6:6 7:7 8:8 9:9 0:0 -:- ^:aa
q:cu w:u e:-e r:tl t:t y:y u:o- i:-i o:-o p:p @:a [:r
a:-a s:s d:a- f:e- g:i h:j j:i- k:k l:l ;:; ::: (voiced consonant)
z:ts x:x c:tx v:o b:e n:n m:m ,:, .:. _:oo
!:! ":" ':' (:( ):)
E:-ee R:ee Y:ii U:oo- I:-ii O:-oo
A:-aa D:aa- F:ee- J:ii-
This is a recreation of an in-game font used in the Generation V Pokemon games.
Credit goes to Nintendo, GAME FREAK and Creatures Inc.
A font made for a LuneKnight, a Terraria mod by yours truly. It gets its name because parts of it remind me of halberd, partisan, and/or axe heads. I designed this to have the vaguely authoritation look of a Didone as well as a borderline-gaudy look that prevents this from being taken too seriously. These changes lent some much-needed character to the prototypical Didone from which this design evolved. The uppercase letters are more heavily ornamented, as if to suggest that they are letters from an illuminated manuscript.
The main texture is a diamond pattern inspired by vent holes in medieval armor. These were often made with a square punch, and help the font look more handmade. Actually, most of the quirks this font possesses are present to help present a handmade look.
The wider letters are incised, which seems to lessen their perceived wideness by breaking up the shapes. For me this effect lent a more natural flow to the reading.
The ornamentation rules are complicated and factor in lettershapes, English letter frequency, and the existing design parameters. One thing I can concisely explain is that glyphs which normally look fairly plain are ornamented to such an extent that they make others look plain instead (CGJLT1 among others).
The entire first standard ASCII set of the font used in various Hummer Team games. The original ones are the uppercase letters, numbers and colon, afaik.
I might do the second ASCII set soon.
Use however you want. No credit needed.
Recreation of the pixel font from Vortex Software's "H.A.T.E. - Hostile All Terrain Encounter" (1989) on the Amstrad CPC and ZX Spectrum. Only the characters present in the game's tile set have been included.
Lettering based on the SMS interface of the iconic LG Chocolate KG800 mobile phone.
This font makes use of the most ancient forms of each of our capital English letters. Glyphs that would have been repeated because of shared origins have been given alternate forms of the original glyph to enable differentiation. The question and exclamation mark originate with Latin, written with two letters vertically, and in this version are written the same way but with the original forms of the letters. The rest of the punctuation comes from Greek origins or is made to look similar. The following website can act as a key for the meaning of each letter: http://www.ancient-hebrew.org/3_al.html