Recreation of the large handwriting pixel font from Taito's "Twin Qix" (1995).
This font includes a complete set of hiragana and katakana characters, as well as a large number of punctuation and special characters.
Only the characters present in the game's tile set have been included.
pre-1982 Zhuang my beloved ♡
Newest update: Added more CJK.
WORK IN PROGRESS!! ):) (:(
Sorry if the sone of the Kanji is unreadable, but I have to do it within an 8x8 grid...
13000 Glyphs Reached!!
Any double vowels or vowels where there is a consanant in between them should NOT be used!!
Tamil: Use with Consanants: For the O, Use E + Consonant + Aa; for the Oo, Use Ee + Consonant + Aa; For the Au, Use E + Consonant + Au Length Mark. Use the vowels itself: For the Au, Use Oo + Vowel Sign Au Length Mark
Malayalam: Use with Consonants: For the Ai, Use E + E + Consonant; for the O, Use E + Consonant + Aa; For the Oo, Use Ee + Consonant + Aa, for the Au, Use E + Consonant + Au Length Mark. Use the vowels itself: For the Ii, Use I + Au Length Mark; for the Uu, Use U + Au Length Mark, for the Ai, Use Vowel Sign E + E, for the Oo, Use O + Vowel Sign Aa, for the Au, use O + Vowel Sign Au Length Mark.
current version: 1.7f-beta
~ WIP zone ~
none yet :)
~ future plans ~
¿Addition of latest Unicode characters (from existing blocks in this font)?
¿Latin Extended-D, E, F, G?
¿Cyrillic Extended-B, D?
¿Yi Syllables?
¿Yi Radicals?
¿Lisu?
¿Lisu Supplement?
¿Vai?
¿Hangul Compatibility Jamo?
¿Carian?
¿CJK Radicals Supplement?
¿CJK Strokes?
¿Syriac Supplement?
¿Arabic Extended-A, B, C?
¿Arabic Presentation Forms-A, B?
¿Glagolitic?
¿Glagolitic Supplement?
¿Malayalam?
¿Lao?
¿Tibetan?
¿Unified Canadian Aboriginal Syllabics Extended, Extended-A?
This is a clone of no moral- [beta v1.7d]Don't ask why I also included U+2F"67"...
A 49 segment Display With 7X7 SQUARE MATRIX
This is Rough ranger/Super ranger (1988) it 36 year ago now this font is like Press start 2P from the arcade (Please Rate This Font)
This is a clone of Arcade LegacyRecreation of the pixel font from Nichibutsu's "Terra Force" (1987) on the arcade.
[UPDATE: now includes the special characters from the French, German, Italian, russian, greek, Katakana, Hiragana and Spanish language version of the game.]
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Dooyong's "Gulf storm" (1991).
(UPDATE: This pixel font was added Russian, french, Italian, Spanish, German, Greek, Katakana, Hiragana, And other.)
Only the characters present in the game's tile set have been included.
First version of this font link.
Later, I will make Not_Cake Shidinn, Not_Cake Unifon, Not_Cake Serif Proportional and Not_Cake Klingon.
https://github.com/marcoT0425/Not-Cake-Unicode
My goal is to create as much Unicode characters as possible in a small grid. (But not over 65535)
Now 23536 Glyphs
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This is the font which can support many languages including the modern and the historical ones.
This is a Unicode font made by me. It can support more than 19000 characters. Version 16.0.0, Unicode 16.0
File size: 540 KB
(Currently #11 in Most Glyphs, All Fontstructions)
Unicode 17.0 Characters will be updated in September 2025.
This is a clone of A_not_cake unicode 1.6Recreation of the pixel font from the original Japanese version of Nintendo/Game Freak/Creatures' "Pokémon Red" (aka "Pocket Monsters Red", 1996) on the Game Boy.
The tile set includes an incomplete set of latin characters. The arrows are mapped to "Black Right-Pointing Triangle" (U+25B6), "White Right-Pointing Triangle" (U+25B7), and "Black Down-Pointing Triangle" (U+25BC). The Japanese Yen "円" character is mapped both to the generic Yen (U+00A5) and the correct CJK unified idiograph (U+5186).
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in the line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Future updates for more symbols soon!
Description updated as I add more letters
2/12/2025 4:55 pm- Latin, some Cyrillic and Greek
5:05 pm- some Hangul, Arabic and Sinhala (Latin ligatures too!)
2/22/2025 11:34 am- More Japanese
3/08/2025 9:44 am- Katakana
Recreation of the pixel font from Atlus' "Shin Megami Tensei" (1992) on the Super Famicom.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Shin Megami Tensei (SNES)Recreation of the pixel font from Atlus' "Shin Megami Tensei" (1992) on the Super Famicom.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Atlus' "Wacky Races" (1991) on the NES.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character, and one position to the right. In this recreation, characters that use them are pre-combined into a single glyph, with the dakuten/handakuten overhanging the character beyond the 8 pixel width.
Only the characters present in the game's tile set have been included.