Error! is a unicode-like font that is derived from Catrinity by @Catrinity and SuperPixel by @LuckyFontMaster
THIS FONT SUPPORTS:
Basic Latin
Latin-1 Supplement
Latin Extended-A
Latin Extended-B
IPA Extensions
Spacing Modifier Glyphs
Combining Diacritics
Greek & Coptic
Cyrillic
Armenian
Hebrew
Arabic
Syriac/Syriac Extended
Thaana
Devenegari
Lao
Georgian
Khmer
Phonetic Extensions
Latin Extended Additional
General Punctuation (hence the 6 hyphens)
Currency Symbols
Dingbats
Arrows
Mathematical Operators
Miscallenous Symbols/Dingbats (hence the checkmark)
Braille
Latin Extended-C
Hiragana
Bopomofo
CJK Characters
Lisu
Latin Extended-D
Latin Extended-E
Cyrillic Extended-C
Unifon
Solresol
Visible Speech
Klingon
Ligatures
Phoenician
Pau Cin Hau
Bhaiksuki Script
Lisu Supplement
Musical Symbols
Latin Extended-G
Siyaq (HINDI)
Moon Symbols
Chess Pieces
Segment Numbers
Lawa
Shidinn
Old-Style Numbers
Music Symbols Extended-A
Icons
Logos
Nooalf
Extra Letters/Alternative Ligatures (hence the alt ligature of "ng")
Ancient Varient Letters (hence Visigothic script)
Very Obsolete Latin (Latin Extended-H)
Benjamin Franklin's Phonetic Alphabet + ligature ch (Latin Extended-I)
Icons Extended-A
Some time after I decided to unleash Pixelbabania VI Deluxe onto the world, I deemed it appropriate to also create a light version to go alongside it. Had a good bit of fun making sure things looked right with this font, which also explains why I decided to fix its sister font while I was at it.
Here it is, at last. And just in time for the start of a new season, wherever in the world you all are.
17/1/2025 - Added the following glyphs:
Unicode 0560: ՠ
Unicode 0588: ֈ
Unicode 1C89:
Unicode 1C8A:
Unicode 2044: ⁄
19/1/2025: Wasn't too happy with how they looked after fixing, so decided to fix up the Solidus and Reverse Solidus further to make them look nicer.
I took a look at the very first font I published and looking back at it now, I couldn't help but think I could have done better and gone much further with it. Having learned a few things along the way when I was working on the light version of Pixelbabania, I decided to invest some time into working on a much improved version of Pixelbabania VI, while once again following a self-imposed limitation. This time, I decided to go with 6x9 (with some exceptions) to allow a bit more wriggle room and to make characters with accents much nicer, and even decided to change up some of the characters to improve their look. Not only this, I decided I'd try and see if it was possible to add more characters from other sets and thus far, it had gone quite nicely.
After so much time on and off, now I share with you the fruits of my labor and love.
Note: I have done what I could to get N'ko and to a lesser extent Adlam to play nice; unfortunately I could not get the tone marks to actually just go above or below the characters properly, therefore they will take residence right next to the character, taking up another space. Apologies for any inconvenience caused to those who type in those languages.
17/1/2025 - Added the following glyphs:
Unicode 0560: ՠ
Unicode 0588: ֈ
Unicode 1C89:
Unicode 1C8A:
Unicode 2044: ⁄