Recreation of the main pixel font from Ocean Software's "Rocobop" (1988) on the Commodore Amiga and Atari ST.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Note that with the outline glow, this font is 9px tall, rather than 8px.
Only the characters used in the game have been included.
This is a clone of Robocop (Atari/Amiga)Recreation of the main pixel font from Traveller's Tales/WJS Design/Psygnosis' "Leander" (1991) on the Atari ST.
Incidentally, this font is also used when the player enters their initials on the highscore screen in the Amiga version, but otherwise that version uses a different font (even for the actual display of the highscore list once entered).
A few of the punctuation marks/special characters have been borrowed from the Sega Mega Drive/Genesis port. Beyond those, only the characters used in the game have been included.
This is a clone of Leander (Amiga)Recreation of the pixel font from John M. Phillips/Hewson's "Nebulus" (1987) on the Amiga and Atari ST.
Note the "JMP" character, mapped to "↑".
Only the characters present in the game's tile set have been included.
Recreation of the proportional pixel font from Cobra Soft's "La Marque Jaune" (1988) on the Amstrad CPC and Atari ST.
This recreation has been slightly extended to include more accented characters. Apart from that, only the characters present in the game's tile set have been included.
Recreation of the pixel font from ERE Informatique/Exxos' "Kult: The Temple of Flying Saucers" (aka "Chamber of the Sci-Mutant Priestess", 1989). Only the characters used in the game (including the French and German versions) have been included.
Recreation of the pixel font from Horror Soft/Adventure Soft's "Elvira: Mistress of the Dark" (1990). This font was also used in "Elvira II: The Jaws of Cerberus" (1991) and "Waxworks" (1992).
Slightly expanded to complete the set of accented characters, beyond the ones used in the French and German versions of the game. Apart from this, only the characters used in the game have been included.
Recreation of the colour pixel font from The Bitmap Brother's "Gods" (1991) on the Amiga and Atari ST.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters used in the game have been included.
This is a clone of Gods (Amiga)Recreation of the monochromatic version of the pixel font from The Bitmap Brother's "Gods" (1991) on the Amiga and Atari ST.
This monochromatic version is used in game for notifications and status messages at the bottom of the screen, on a green gradient "ticker".
Only the characters used in the game have been included.
Recreation of the small pixel font from Brøderbund Software's "Shufflepuck Café" (1988) on the Amiga. The same font was used in the Atari ST and MS-DOS versions.
In the game, this font appears on the initial loading screen. It has been extended to include any missing uppercase and lowercase characters, and to provide some useful punctuation marks. The slightly odd spacing of some of the characters has been maintained.
Beyond that, only the characters used in the game have been included.
Recreation of the main pixel font from Brøderbund Software's "Shufflepuck Café" (1988) on the Amiga. The same font was used in the Atari ST and MS-DOS versions.
Extended to include any missing uppercase characters, and to provide some useful punctuation marks. One final tweak from the original is normalising the spacing of the lowercase "i" (which strangely had two pixels of spacing instead of one). The odd "j" which is one pixel taller than the "i" is retained.
Beyond that, only the characters used in the game have been included.
Recreation of the medium/high resolution character set used in the Atari ST TOS (1985), and later reused in the Atari TT and Atari Falcon.
Most special characters have been included and mapped to their respective unicode equivalents. This recreation also includes the special characters that form the Atari logo (mapped to the dingbat code points U+2768 and U+2769) and the pixelated face of J.R. "Bob" Dobbs (box drawing code points U+250C, U+2510, U+2514 and U+2518).
Only the characters present in the original set have been included.
This is a clone of Atari STRecreation of the character set used in the Atari ST TOS (1985), and later reused in the Atari TT and Atari Falcon.
Most special characters have been included and mapped to their respective unicode equivalents. This recreation also includes the special characters that form the Atari logo (mapped to the dingbat code points U+2768 and U+2769) and the pixelated face of J.R. "Bob" Dobbs (box drawing code points U+250C, U+2510, U+2514 and U+2518).
Only the characters present in the original set have been included.
Recreation of the pixel font from Capcom's "LED Storm" (1988) on the Amiga (and Atari ST).
Gameplay-wise, this is a port of "LED Storm Rally 2011", rather than the more common "LED Storm" (aka "Mad Gear", 1988) arcade machine.
Only the characters used in the game have been included.
A fairly faithful re-creation of the basic Latin set (plus a few extra characters) of the Atari ST 6×6 system font, which was used for, among other things, icon labels on the desktop (where only uppercase was used).
Recreation of the main pixel font from Bullfrog's "Syndicate" (1993) on the Amiga, Atari ST, and PC.
Updated to correct the numerals, and to add the "ç" from the language selection screen.
Only the characters used in the game have been included.
Recreation of the pixel font from Codemasters' "Rockstar Ate My Hamster" (1988). Slightly expanded with a few additional custom characters not present in the original game.
Edited (11/2016) to fix some of the characters, based on a more accurate source (C64 emulation of the game) and to include the "BLACK LARGE SQUARE" (U+2B1B) unicode character.
A recreation of the pixel font from Tecmo's "Silkworm" (1988). The majority of characters are from the NES version, but some particularly awkward ones have been replaced with their equivalent characters from the Amiga and Atari ST version of the game.