Recreation of the pixel font from Capcom/Victor Musical Industries' "Tiger Road" (aka "Tora e no Michi", 1990) on the PC Engine/TurboGrafx-16.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Jaleco's "Totally Rad" (aka "Magic John", 1990) on the NES/Famicom.
The font includes a complete set of hiragana characters, but only a limited/partial set of katakana characters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Nihon Bussan/Nichibutsu's "Comso Police Galivan" (1985) on the NES/Famicom.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Jaleco's "Rival Turf!" (aka "Rushing Beat", 1992) on the SNES.
This font is used for the main menu, intro/outro cinematics, and end credits.
The font includes an almost complete set of hiragana and katakana characters. A few of the katakana characters were missing in the game's tile set, so I've attempted to include custom characters in a similar style. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
With the exception of the few additional katakana glyphs, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's "Death Brade" (aka "Mutant Fighters", 1991).
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the thin pixel font from HOT・B/Flying Edge's "Steel Empire" (1992) on the Sega Mega Drive/Genesis.
This font is used for start screen, mission briefings, and end credits.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Shouei System/Toei Animation's "Fist of the North Star" (aka "Hokuto no Ken 2: Seikimatsu Kyūseishu Densetsu", 1987) on the NES/Famicom.
The font includes an almost complete set of katakana characters. The missing glyphs have been added here, trying to keep the same style. In the tile set, the dakuten and handakuten are separate tiles, positioned next to their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Apart from the few katakana additions, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sega's "Hokuto no Ken - Shin Seikimatsu Kyūseishu Densetsu" (aka "Hokuto No Ken II", 1989) on the Sega Mega Drive/Genesis.
The game was released in the west as "Last Battle: Legend of the Final Hero", but without the original "Fist of the North Star" license, and with many gameplay aspects (most notably, character names and the level of gore) changed.
Note that this version only includes the punctuation marks used in the original Japanese game. For the western release, a different set was used.
The font includes an almost complete set of hiragana and katakana characters. Some of the core katakana characters were missing, so I added them from similar more complete fonts. In the tile set, the dakuten and handakuten are separate tiles, positioned next to their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
With the exception of the handful of extra katakana glyphs, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Westone/Sega's "Wonder Boy in Monster World" (aka "Wonder Boy V: Monster World III", 1991) on the Sega Mega Drive/Genesis.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned vertically above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
A work u+3104 whats bubbles?
unicode what to next version:Unicode 14
A working to latin extended-h?
PLANE 2:here
Version History:
12/01/2022 (1.0.0):First Release
09/02/2022 (1.1.0):First Unicode 15 Upgraded Draft
07/03/2022 (1.1.1):Unicode 15 Review The Codes (L2/22-056)
20/03/2022 (1.2.0):Draft Boomless 4488 Characters
25/03/2022 (1.2.1):Fixel Windows 11 BabelMap
26/03/2022 (1.2.2):Suport Windows 11 Emoji
06/04/2022 (1.2.3):Fixed iOS 15.4 Font Download
07/04/2022 (1.2.4):CLDR Version Fourty-One Relased!, Combing At April 19...
12/04/2022 (1.3.0):Support LG Velet Emojis in zFont 3
21/04/2022 (1.3.1):Fixed All Currency Symbols
22/04/2022 (1.3.1a):What's New Unicode 15 Reviews
24/04/2022 (1.4.0):Fixed Small Bugs
25/04/2022 (2.0.0):Future Version 15.0
1/06/2022 (2.0.1):Second Unicode 15 Upgraded Draft
10/06/2022 (2.0.1):fixeds of unicodes
> Ver 2.3.1 - 08/06/2022
* Kerning between capital F and all small accented letters done
> Ver 2.3.093M - 05/06/2022
* Worked for spacing at many sets
* Lisu alphabet will now be like RePlayz font
* Bug fixes
> Ver 2.3.056M - 28/05/2022
* Worked for spacing at many sets
* Bug fixes
Blockkie. This font is based on both "Helvetica" and "Roboto" fonts, and with numerous characters to simply make them more familiar, containing height limit of 16p for most letters, 20x20p limit for CJK/ideographic characters. After downloading it, you can tell me in the comments how was your performance with this "so classic" Sans Serif font! Thanks for downloading :D
This is possibly the biggest font I will ever create, and probably the one I'm most proud of at that. The original was built over the course of 4 months, and I'm very, very happy with how it turned out. Along with all of the 25 basic categories, I included 23 of my own - some finished, some unfinished. This has been a long process, sometimes fun, sometimes tiring, but I hope you find this font useful. Luckily, with all of the scripts it works with, it should have a use for everyone :) Please enjoy!
I am open to comments, suggestions and any other feedback. If you would like me to add another script, I am open to the task! :)
a unicode font cuz why not.
What if GS Unicode wasn't just made of pixels? What if it had a better, more appealing width/height ratio? What if it utilized the new FS inventory? And what if I wasn't way too ambitious/crazy in making this? No idea, but I'm eager to find out!
I've split this font series up by plane since font files have a technical limit of 65,535 glyphs.
Things that are planned but not fully implemented yet are italicized.
This font (Plane 0) should also serve as the hub for most major updates (like those relating to the series as a whole).
Links to planes:
Plane 0: [THIS FONT]
Plane 1: here
Plane 2
Plane 3
(No Unicode characters exist in Planes 4 through D as of U14.0)
Plane E: here
Plane F: here
Plane 10: here
PUA assignments for Plane 0:
E000~E07F - Tengwar
E080~E0FF - Cirth
E100~E14F - Engsvanyali
E150~E1AF - Kinya
E1B0~E1CF - Ilianore
E1D0~E1FF - Syai
E200~E26F - Verdurian
E270~E28F - aUI
E290~E2BF - Amman-Iar
E2C0~E2CF - Streich
E2D0~E2FF - Xaini
E300~E33F - Mizarian
E340~E35F - Zirinka
E360~E37F - Sarkai
E380~E3AF - Thelwik
E3B0~E3FF - Olaetyan
E400~E42F - Niskloz
E430~E44F - Kazat Akkorou
E450~E46F - Kazvarad
E470~E48F - Zarkhand
E490~E4BF - Rozhxh
E4C0~E4EF - Serivelna
E4F0~E4FF - Kelwathi
E500~E51F - Saklor
E520~E54F - Rynnan
E550~E57F - Alzetjan
E580~E59F - Telarasso
E5A0~E5BF - Ssuraki
E5C0~E5DF - Gargoyle
E5E0~E5FF - Ophidian
E600~E62F - Ferengi
E630~E64F - Seussian Latin Extensions
E650~E67F - Sylabica
E680~E6CF - Ewellic
E6D0~E6EF - Amlin
E6F0~E73F - Unifon Extended-1
E740~E76F - Unifon
E770~E77F - Solresol
E780~E7FF - Visible Speech
E800~E82F - Monofon
E830~E88F - Dni
E890~E8DF - Aurebesh
E8E0~E8FF - Tonal
E900~E97F - Glaitha-A
E980~E9FF - Glaitha-B
EA00~EA9F - Lhenazi
EAA0~EAFF - Wanya
EB00~EB3F - Orokin
EB40~EB5F - Standard Galactic
EB60~EB9F - Braille Extended-1
EBA0~EBDF - Cistercian Numerals
EBE0~EBFF - Kaktovik Numerals
EC00~EC2F - Cylenian
EC30~EC6F - Syrrin
EC70~ECFF - <reserved for future (U)CSUR allocations>
ED00~ED3F - Deini
ED40~ED7F - Niji
ED80~EF7F - <reserved for future (U)CSUR allocations>
EF80~F2FF - Latin Extended-1
F300~F3FF - Combining Diacritical Marks Extended-1
F400~F4FF - Symbols and Punctuation Extended-1
F500~F53F - Greek Extended-1
F540~F57F - Cyrillic Extended-1
F580~F7BF - <unassigned>
F7C0~F7FF - Kana Extended-1
F800~F81F - Font Specifics
F820~F89F - <unassigned>
F8A0~F8CF - Aiha
F8D0~F8FF - Klingon
Additional PUA assignments can be found in the Plane F and 10 fonts.
Feel free to recommend PUA assignments!
Also, it's more than likely I won't know every script well enough that there won't be any mistakes. If/when I make a mistake, please tell me and I'll do my best to fix it!
[Description last updated 5 June 2022]
From the Final Fantasy Advance and DS games. Specifically the final version, from FFIV DS. I tried to make it compatible with all languages that use Latin, Cyrillic, and Greek scripts. Plus Japanese Hiragana and Katakana.
If you see problems, let me know.
CHANGES FROM IN-GAME ORIGINAL:
•Added additional letters and diacritics.
•Changed the circumflexed letters to use actual circumflexs instead of inverted breves, so I could add breved letters.
•Used half-pixels to center diacritics over letters.
•Made some diacriticized letters more consistent.
Recreation of the pixel font from Hudson Soft's "The Dynastic Hero" (1993) on the PC Engine - a remake/rebrand of Westone's "Wonder Boy in Monster World" (1991).
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned vertically above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Note the special circled roman numerals "Ⅰ" and "Ⅱ", which have been mapped to "Dingbat Negative Circled Sans-Serif Digit One" (U+278A) and "Dingbat Negative Circled Sans-Serif Digit Two" (U+278B).
Only the characters present in the game's tile set have been included.
Based on the Ferengi character chart for the LCARS 47 Project. Tried to keep it phonetic where possible (compare with original chart on www.lcars47.com to see where the more counterintuitive mapping comes in, such as l- sounds mapped to z- dakuon, etc.). Clones encouraged!
Recreation of the pixel font from Data East's "The Cliffhanger: Edward Randy" (1990).
This font includes a full set of hiragana and katakana, even though they're not actually used in the game.
Only the characters present in the game's tile set have been included.
The better half of my Felitzo typeface from a couple years ago, and in my opinion, the best font I'll be able to make for a long time. It's come a long way from that old Scratch project.
Oh, and it has support for Katakana! Beat that, Felitzo Heavy!
This is a clone of Felitzo HeavyRecreation of the pixel font from Konami's "Teenage Mutant Ninja Turtles III: The Manhattan Project" (1991, released in Japan as "Teenage Mutant Ninja Turtles II: The Manhattan Project") on the Famicom/NES.
This tile set originally included only a partial set of hiragana and katakana characters - these have been extended a bit in this recreation to make it more useful, but it's still not 100% complete. In the tile set, the dakuten and handakuten are separate tiles. In this recreation, characters that use them are pre-combined into a single glyph.
The original tile set was, oddly, also missing the latin "Q". This has been added here for completeness.
Apart from this, only the characters present in the game's tile set have been included.
Basic Latin, Latin-1 Supplement, Latin Extended-A, IPA Extentions, Greek and Coptic, Cyrillic, Cyrillic Supplement, Armenian, Hebrew, Devangari, Latin Extended Additional, (Some) Currency Symbols, (Some) General Punctuation, (Some) CJK Symbols and Punctuation, Hiragana, Katakana, Vertical Forms, (Some) Halfwidth and Fullwidth Forms, Thai, Mongolian
1:nu 2:fu 3:a 4:u 5:e 6:o 7:ya 8:yu 9:yo 0:wa -:ho ^:he
q:ta w:te e:i r:su t:ka y:n u:na i:ni o:ra p:se @:voiced [:h→p
a:chi s:to d:shi f:ha g:ki h:ku j:ma k:no l:ri ;:re ::ke ]:mu
z:tsu x:sa c:so v:hi b:ko n:mi m:mo ,:ne .:ru /:me _:ro
!:pu ":bu #:-a $:-u %:-e &:-o ':-ya (:-yu ):-yo =: ~: |:long vowel
Q:da W:de E:-i R:zu T:ga Y:ve U:vi I:wi O:va P:ze `:po {:pe
A:dji S:do D:ji F:ba G:gi H:gu J:pa K:dzu L:pi +:vu *:ge }:we
Z:t X:za C:zo V:bi B:go N:vo M:wo <:, >:. ?:?