I used Tile Molester (I didn't name it that way!) and extracted the Earthbound and Mother 2 font (English ROM and Japanese ROM) that was used in the game's menu and tried to combine and insert them here myself. (I used the Earthbound's Latin instead of Mother 2's bolder one, because most recognize it that way)
I've added a few hundred more glyphs to it, hoping this may come in handy for some fans out there. ^^ I'll add more languages (maybe use all the glyphs available) if you request it, otherwise, I'll only leave it at 878 glyphs. ;D
This font includes:
- Basic Latin
- More Latin
- Extended Latin A
- Extended Latin B
- Katakana
- Hiragana
- Greek and Coptic
To reference the game a little more... Katakana Middle Dot, More Latin's Middle Dot, and More Latin's Bullet are actually the middle dots that you see in the Japanese and English character naming screen, respectively. ^^
I don't have status conditions and the battle font in here, because it's pretty much its own font and I honestly can't find it in the game's file for some reason... (no clue what settings to use see those)
Recreation of the pixel font from Data East's "The Cliffhanger: Edward Randy" (1990).
This font includes a full set of hiragana and katakana, even though they're not actually used in the game.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Jaleco's "Legend of Makai" (aka "Makai Densetsu", 1988).
This recreation includes a practically complete set of hiragana and katakana. In the original, the dakuten and handakuten are separate characters on a separate line of text - in this recreation, they have been included in their respective characters, which results in the overall line height being 11 pixels rather than 8 pixels.
Only the characters present in the game's tile set have been included.
This is possibly the biggest font I will ever create, and probably the one I'm most proud of at that. The original was built over the course of 4 months, and I'm very, very happy with how it turned out. Along with all of the 25 basic categories, I included 23 of my own - some finished, some unfinished. This has been a long process, sometimes fun, sometimes tiring, but I hope you find this font useful. Luckily, with all of the scripts it works with, it should have a use for everyone :) Please enjoy!
I am open to comments, suggestions and any other feedback. If you would like me to add another script, I am open to the task! :)
Edit: It's been more than a year and I'm still going strong! 6731 characters total. Trying to knock-off some smaller / less used scripts. :)
Jan 22, 2024: Fully finished font! 7500 total characters.
Thanks to everyone who has liked or downloaded! :)
Recreation of the hiragana and katakana pixel fonts from Konami's "Akumajō Densetsu" (aka "Castlevania III: Dracula's Curse", 1987) on the Nintendo Famicom.
This font is only used on the title screen, intro story crawl, and dialog boxes - otherwise, the game uses a standard "Nintedoid" type font like https://fontstruct.com/fontstructions/show/676742/nintendoid_1. In contrast, the western release uses a single stylised font throughout - see https://fontstruct.com/fontstructions/show/682911/castlevania_3_1.
In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The game also uses a handful of actual kanji characters - however, due to their limited number and usefulness, these have not been added in this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Quintet/Ancient/Enix's "Slapstick" (1994) on the SNES.
Note that the western release, "Robotrek", uses a different (and much blander/classic 8 bit) font.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "SD Snatcher" (1990) on the MSX2.
The font includes an almost complete set of hiragana and katakana characters. In the game's tile set, the dakuten and handakuten are stored in a separate tile. In this recreation, characters that use them are pre-combined into a single glyph. The dakuten and handakuten are not 8 pixels wide, and when used in game, they only take up as much width as necessary, making the Japanese text variable width/proportional. The latin characters, however, are all monospaced.
The game also includes a large number of Japanese idiographs. These have not been included in this recreation.
Except for the idiographs, only the characters present in the game's tile set have been included.
This project is abandoned.
Description:
Perfectly monospaced 5x7 font (even watermarks!).
Note: Some characters are exceeding 5x7 size, though font boundaries are the same and the font itself is monospaced.
Note 2: Some characters are double or triple of the horizontal size of a letter, e.g. 11x7 (occupies exactly 2 characters), 17x7 (occupies exactly 3 characters) etc.
Includes:
* Basic Latin
* More Latin
* Extended Latin
* Even More Latin
* Basically all kinds of Latin
* Greek and Coptic
* Coptic
* Cyrillic
* Arabic
* Devangari
* Hebrew
* Katakana
* Thai
* Georgian
* Georgian Extended
* Armenian
* Bopomofo
* Hiragana
* NKo
* Tifinagh
* Cherokee
* Runic
* Tai Le
* Ol Chiki
* Brahmi
* Old South Arabian
* Old Turkic
* Lydian
* Shavian
* General Punctuation
* Superscripts and Subscripts
* Currency Symbols
* Letterlike Symbols
* Box Drawing
* Block Elements
* Arrows
* Geometric Shapes
* Phonetic Extensions
* Number Forms
* Mathematical Operators
* Miscellaneous Technical
* Miscellaneous Symbols
* Miscellaneous Symbols and Pictographs
* Mathematical Alphanumeric Symbols (Bold Serif)
* Control Pictures
* Enclosed Alphanumerics
* Dingbats
* Brailie Patterns
* Progress bar similar to Fira Code
And more!
Changelog:
1.4.0 (5969 chars) (working on)
Changed:
* Made Box Drawings bold
Added:
* Brahmi
* Old Turkic
* Old South Arabian
* Shavian
* Lydian
* Miscellaneous Symbols and Pictographs (not finished yet)
* Mathematical Alphanumeric Symbols (Bold Serif part)
1.3.0 (5244 chars)
Changed:
* Redone Hiragana
* Redone Katakana
Added:
* Miscellaneous Technical
* Miscellaneous Symbols
* Ol Chiki
* Georgian Extended
1.2.2 (4643 chars)
Changed:
* Fixed Hiragana
1.2.1 (4615 chars)
Added:
* Runic
* Tai Le
1.2.0 (4499 chars)
Added:
* Cherokee
Changed:
* Fixed some characters' width
1.1.0 (4379 chars)
Added:
* Coptic letters (different from Greek and Coptic)
* Tifinagh
1.0.1 (4197 chars)
Changed:
* Fixed Block Elements grid
1.0.0 (4197 chars)
First release of this font
Feel free to post issues, ideas and questions in the comments!
P.S. On Windows this font will be corrupted and would not install. This problem also occures in some other fonts with many characters in them.
You still can use this font as a file for some programs.
A work u+3104 whats bubbles?
unicode what to next version:Unicode 14
A working to latin extended-h?
PLANE 2:here
Version History:
12/01/2022 (1.0.0):First Release
09/02/2022 (1.1.0):First Unicode 15 Upgraded Draft
07/03/2022 (1.1.1):Unicode 15 Review The Codes (L2/22-056)
20/03/2022 (1.2.0):Draft Boomless 4488 Characters
25/03/2022 (1.2.1):Fixel Windows 11 BabelMap
26/03/2022 (1.2.2):Suport Windows 11 Emoji
06/04/2022 (1.2.3):Fixed iOS 15.4 Font Download
07/04/2022 (1.2.4):CLDR Version Fourty-One Relased!, Combing At April 19...
12/04/2022 (1.3.0):Support LG Velet Emojis in zFont 3
21/04/2022 (1.3.1):Fixed All Currency Symbols
22/04/2022 (1.3.1a):What's New Unicode 15 Reviews
24/04/2022 (1.4.0):Fixed Small Bugs
25/04/2022 (2.0.0):Future Version 15.0
1/06/2022 (2.0.1):Second Unicode 15 Upgraded Draft
10/06/2022 (2.0.1):fixeds of unicodes