Recreation of the pixel font from Ubisoft's "Sphaira: Le Royaume des Atlantes" (1989) on the Amstrad CPC.
The font includes arrows ("upwards arrow" U+2191, "downwards arrow" U+2193, "upwards arrow with tip leftwards" U+21B0, "upwards arrow with tip rightwards" U+21B1), and oddly a handful of lowercase greek characters
This recreation has been slightly extended to include more lowercase accented characters. Apart from those, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Cinemaware's "It Came from the Desert" (1989) on the Commodore Amiga.
This font was also used in the later DOS conversion, but with slightly different spacing.
The font has a few slightly quirky kerning/spacing oddities - such as the uneven space for the "1", and the fact that the "T" and "Y" are pulled further left by 1 pixel. This has been preserved in this recreation.
The original only uses a limited number of punctuation marks. This recreation has been expanded to add more punctuation marks and special characters, to make it slightly more useful. Beyond that, only the characters used in the game have been included.
Recreation of the bold variant pixel font from Alpha Denshi's "Gang Wars" (1989).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Gang Wars (Bold)Recreation of the primary pixel font from Alpha Denshi's "Gang Wars" (1989).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Gang WarsRecreation of the pixel font from Jaleco/Aicom's "Astyanax" (aka "The Lord of King", 1989) on the NES.
The japanese version includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned after their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
For the latin characters, see this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Jaleco/Aicom's "Astyanax" (aka "The Lord of King", 1989) on the NES.
For the hiragana and katakana characters of the japanese version, see this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from the arcade version of Data East's "Midnight Resistance" (1989).
This recreation is available in TrueType+COLR and WOFF2.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Capcom's "Final Fight" (1989).
This font is used in the intro cinematic. In the original, the double quotes are awkwardly split over two tiles. This recreation combines them into a single character. The recreation also corrects the missing antialiasing in the "3". However, it retains the original minus/dash (as seen in the character bio sheets), which is far too high.
This recreation is available in TrueType+COLR and WOFF2. As the font relies on antialiasing, I did not create a separate monochromatic version of the font.
Only the characters present in the game's tile set have been included.
Recreation of the "futuristic" pixel font from Dinamic Software's "After the War" (1989) on the ZX Spectrum.
This font is used in the second part of the game. This recreation corrects the awkwardly inconsistent line height between the alphanumeric characters and the punctuation characters. Note that the Amstrad CPC version uses a different, much blockier font for this part of the game.
Only the characters present in the game's tile set have been included.
This is a clone of After the War (Amstrad/Spectrum)Recreation of the small proportional pixel font from Mark Cale/System 3's "Myth: History in the Making" (1989).
This small version was only used in the ZX Spectrum version, not on the Amstrad CPC.
Only the characters present in the game's tile set have been included.
Recreation of the proportional pixel font from Mark Cale/System 3's "Myth: History in the Making" (1989) on the Amstrad CPC and ZX Spectrum.
Note that while the letters are proportional, the numbers are all set to a fixed width.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from ERE Informatique/Exxos' "Kult: The Temple of Flying Saucers" (aka "Chamber of the Sci-Mutant Priestess", 1989). Only the characters used in the game (including the French and German versions) have been included.