WCAG trash panda, web evangelist, ronin, sour kraut. uninvited expert. vague, but exciting. antifascist. european.
part of the Video Game Font Preservation Society / Call for Set Curators
Personal URL | https://www.splintered.co.uk |
Fontstructing since | 1st April, 2008 |
Fontstructions | 1418 shared, 0 staff picks |
Shared Glyphs | 129658 |
Downloads | 73776 downloads made of this designer’s work |
Comments Made | 1616 |
Recreation of the pixel font from Atlus' "Shin Megami Tensei" (1992) on the Super Famicom.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
This recreation uses the special OpenType SVG (TTF+SVG) format (for the subtle antialiasing), which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Shin Megami Tensei (SNES)Recreation of the pixel font from Atlus' "Shin Megami Tensei" (1992) on the Super Famicom.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Atlus' "Wacky Races" (1991) on the NES.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character, and one position to the right. In this recreation, characters that use them are pre-combined into a single glyph, with the dakuten/handakuten overhanging the character beyond the 8 pixel width.
Only the characters present in the game's tile set have been included.
Recreation of the main small pixel font from ADK/SNK's "World Heroes" (1992) on the Neo-Geo.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of World HeroesRecreation of the pixel font from SNK's "Burning Fight" (1991) on the Neo-Geo.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Burning FightRecreation of the main small pixel font from ADK/SNK's "Ninja Master's: Haō Ninpō Chō" (1996) on the Neo-Geo.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Ninja Master's: Haō Ninpō ChōRecreation of the pixel font from Saurus/System Vision/SNK's "Ragnagard" (often mislabelled "Operation Ragnagard", 1996) on the Neo-Geo.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included
This is a clone of RagnagardRecreation of the pixel font from Saurus/System Vision/SNK's "Ragnagard" (often mislabelled "Operation Ragnagard", 1996) on the Neo-Geo.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Vortex Software's "Highway Encounter" (1985).
The same font was used in the sequel, "Alien Highway" (1987).
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Saurus/SNK's "Shock Troopers: 2nd Squad" (1998) on the Neo-Geo.
Almost identical to the original "Shock Troopers" (1997), except for the numerals.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Shock Troopers: 2nd SquadRecreation of the small pixel font from Saurus/SNK's "Shock Troopers: 2nd Squad" (1998) on the Neo-Geo.
Almost identical to the original "Shock Troopers" (1997), except for the numerals.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Saurus/SNK's "Shock Troopers" (1997) on the Neo-Geo.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Shock Troopers: 2nd Squad (Colour)Recreation of the small pixel font from Saurus/SNK's "Shock Troopers" (1997) on the Neo-Geo.
Only the characters present in the game's tile set have been included.
This is a clone of Shock Troopers: 2nd SquadRecreation of the proportional pixel font from Cobra Soft's "La Marque Jaune" (1988) on the Amstrad CPC and Atari ST.
This recreation has been slightly extended to include more accented characters. Apart from that, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Vidéomatique's "Chomedu" (1988).
This recreation has been slightly extended to include more accented characters. Apart from that, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Ocean Software's "Roland's Ratrace" (1985) on the C64.
Note the lowercase "a" and "m", used for the clock.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Taito/Ocean Software/Imagine Software's "Arkanoid: Revenge of DOH" (aka "Arkanoid II", 1988) on the Amstrad CPC.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Durell Software's "Chain Reaction" (1987).
This font is an approximation (with some exceptions) of Aldo Novarese's "Stop". Note the additional enclosed numerals (1 to 7).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Big Red Software/Codemasters' "Seymour Goes to Hollywood" (aka "Seymour at the Movies", 1991) on the Amstrad CPC, ZX Spectrum, and C64.
Only the characters present in the game's tile set have been included.