By JType
Same as Estra Pixel, but with preschool twist
This is a clone of JType Estra PixelBy JType
Recreation of a pixelated version of John Braxton's popular neo-grotesque typeface, Estra, originally released in 1990, soon followed by a pixelated version in 1996; Supports English, Russian, and Greek, as it includes Latin, Cyrillic, and Greek letters. And yes, I made the numbers tabular.
Recreation of the pixel font from Software Creations' "Silver Surfer" (1990) on the NES.
In the game, text is used in various different colours. This recreation settled for the most striking of combinations. Note that in the tile set, each character has a drop shadow, but these aren't visible in game as text is only ever shown on a black background.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Silver Surfer (NES)Recreation of the pixel font from Data East's "Robocop 2" (1990).
As the font relies heavily on antialiasing, this recreation is only available in TrueType+COLR and WOFF2.
Only the characters present in the game's tile set have been included.
Recreation of the main bitmap font from Genesis/Mega Drive's TMSS startup screen used in all Genesis/Mega Drive revisions such as model 1 VA6 and 7 and every post-model 1 revision from 1991-upwards and Sega's Genesis/Mega Drive port of Cyberball.
Recreation of the pixel font from Prism Leisure Corporation's "Metaplex" (1990) on the Commodore 64.
This font differs from the Amstrad version, with changes to the "A", "C", "E", "F", "O", "U", "V", "Y", "4", and "5".
Only the characters present in the game's tile set have been included.
This is a clone of Metaplex (Amstrad)Recreation of the pixel font from Magnetic Fields/Gremlin Graphics' "Lotus Esprit Turbo Challenge" (1990) on the Amstrad CPC and ZX Spectrum.
Note the flag icon, mapped to "chequered flag" (U+1F3C1).
This recreation tweaks the broken ">" and "}" of the original. Apart from that, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "SD Snatcher" (1990) on the MSX2.
The font includes an almost complete set of hiragana and katakana characters. In the game's tile set, the dakuten and handakuten are stored in a separate tile. In this recreation, characters that use them are pre-combined into a single glyph. The dakuten and handakuten are not 8 pixels wide, and when used in game, they only take up as much width as necessary, making the Japanese text variable width/proportional. The latin characters, however, are all monospaced.
The game also includes a large number of Japanese idiographs. These have not been included in this recreation.
Except for the idiographs, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Cope-Com/Electronic Arts' "Battle Squadron" (1990) on the Sega Mega Drive/Genesis.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Battle Squadron (Genesis)it's been almost 1 year now since i never edited it. well here's this creation of capcom as well. the font called atlantis no nazo font is edited sadly, so click me to see it
Recreation of the pixel font from Enix's "Dragon Warrior IV" (1992) on the NES.
Identical to "Dragon Warrior III" (1990), except for the full stop and ellipsis punctuation marks, and the absence of the semicolon.
Only the characters present in the game's tile set have been included.
This is a clone of Dragon Warrior (NES)Recreation of the pixel font from Enix's "Dragon Warrior III" (1990) on the NES. Only the characters present in the game's tile set have been included.
This is a clone of Dragon Warrior IV (NES)