A strong and rounded fixed-width font, aimed at single-font apps such as consoles and text editors.
Good for programming and text interface design.
Has more glyphs and completed Unicode subsets than most default monospace fonts.
Recreation of the pixel font from Software Creations' "Silver Surfer" (1990) on the NES.
In the game, text is used in various different colours. This recreation settled for the most striking of combinations. Note that in the tile set, each character has a drop shadow, but these aren't visible in game as text is only ever shown on a black background.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Silver Surfer (NES)Console Crafted - a font face inspired by Minecraft's old "Edition" font, as seen in the older console versions of Minecraft and Minecraft texture packs.
Extrapolated from the font used in Minecraft XBOX 360 EDITION, pre-TU12.
Samples and replacement info in comments.
Recreation of the pixel font from Ocean Software's "RoboCop 3" (1991) on the SNES.
Note that the font uses two almost indistinguishable shades of dark green for its antialiasing (against a dark/black background).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of RoboCop 3 (SNES)Recreation of the large pixel font from Irem's "Image Fight II: Operation Deepstriker" (1992) on the PC Engine/TurboGrafx-16.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
In the game, the font is incomplete. This recreation completes the alphabet by adding the missing characters ("K", "Q", "W", "X", and "Z"). Beyond these additions, only the characters present in the game's tile set have been included.
This is a clone of Image Fight II (Large)Recreation of the large pixel font from Irem's "Image Fight II: Operation Deepstriker" (1992) on the PC Engine/TurboGrafx-16.
In the game, the font is incomplete. This recreation completes the alphabet by adding the missing characters ("K", "Q", "W", "X", and "Z"). Beyond these additions, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Eden Entertainment Software/Flying Edge's "RoboCop 3" (1991) on the Sega Genesis/Mega Drive.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of RoboCop 3 (Genesis)Recreation of the pixel font from Virtucraft/BAM! Entertainment's "Dexter's Laboratory: Deesaster Strikes!" (2001) on the Nintendo Game Boy Advance.
This recreation is available in TrueType+COLR and WOFF2.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Altron/Taito's "Dexter's Laboratory: Robot Rampage" (2000) on the Nintendo Game Boy Color.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Dexter's Laboratory: Robot RampageRecreation of the main pixel font from Altron/Taito's "Dexter's Laboratory: Robot Rampage" (2000) on the Nintendo Game Boy Color.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Konami/Factor 5's "Animaniacs" (1995) on the Nintendo Game Boy.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Animaniacs (Game Boy)Recreation of the pixel font from Software Creations' "Rugrats in Paris: The Movie" (2000) on the Nintendo Game Boy Colour.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Rugrats in Paris: The Movie (GBC)Recreation of the pixel font from Software Creations' "Rugrats in Paris: The Movie" (2000) on the Nintendo Game Boy Colour.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Software Creations' "Rugrats: Time Travelers" (1999) on the Nintendo Game Boy.
Most characters are same as the previous Rugrats game, just shifted by one pixel to the right. The "Y" is shifted right and up. The arrow is shifted right and down. "A", "M", "T", "p", "q", "3", and the single quote have slight changes. The "?", "&", and double quote characters are new. "[", "\", "]" are missing. The outlines/shadows include further differences.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Rugrats: Time Travelers (Game Boy)Recreation of the pixel font from Software Creations' "Rugrats: Time Travelers" (1999) on the Nintendo Game Boy.
Most characters are same as the previous Rugrats game, just shifted by one pixel to the right. The "Y" is shifted right and up. The arrow is shifted right and down. "A", "M", "T", "p", "q", "3", and the single quote have slight changes. The "?", "&", and double quote characters are new. "[", "\", "]" are missing.
Only the characters present in the game's tile set have been included.
This is a clone of The Rugrats Movie (Game Boy)Recreation of the pixel font from Software Creations' "The Rugrats Movie" (1998) on the Nintendo Game Boy.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of The Rugrats Movie (Game Boy)Recreation of the pixel font from Software Creations' "The Rugrats Movie" (1998) on the Nintendo Game Boy.
Only the characters present in the game's tile set have been included.
Recreation of the alternate pixel font from Irem's "Image Fight II: Operation Deepstriker" (1992) on the PC Engine/TurboGrafx-16.
This variant is used in the final credits. The alpha-numerics are the same as the main font, but with the addition of a lowercase "r" and different punctuation and special characters.
Only the characters present in the game's tile set have been included.
This is a clone of Image Fight II: Operation DeepstrikerRecreation of the pixel from Nintendo's "Super Mario All-Stars" (1993) version of "Super Mario Brothers 3".
This font is new to the remaster, and is used for the various in-game dialog boxes.
Only the characters present in the game's tile set have been included.
Pixel-font reimagining of the (non-pixel/antialiased) font used in Psygnosis/Sony Interactive Entertainment's "wipE′out pṳrE" (2005) on the PlayStation Portable.
Some of the spacing and detail (particularly in the accented characters) has been slightly tweaked, compared to the original, to make characters better fit into a more internally-consistent structure. This recreation also fixes the "Ñ" character, which in the game uses a circumflex accent rather than a tilde.
Note that at the time of writing, this is my 1,500th pixel font (between original creations and the vast majority of game recreations).
Recreation of the pixel font from Silicon & Synapse/Blizzard Entertainment/Interplay Productions' "Rock n' Roll Racing" (1994) on the SNES and Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Probe's port of Midway/Acclaim's "Mortal Kombat II" (1994) on the Sega Master System and Sega Game Gear.
This font is identical to the one from "Mortal Kombat" (1993), but includes a complete - unused, it seems - lowercase.
Only the characters present in the game's tile set have been included.
This is a clone of Mortal Kombat (SMS)Recreation of the larger pixel font from Tecmo/Sega's "Ninja Gaiden" (1991) on the Sega Game Gear.
This font is primarily used in the cutscenes ("Tecmo Theatre").
Only the characters present in the game's tile set have been included.