This font was last edited: 21:20 UTC 19. June 2020
I was looking for a localization friendly pixel font and could not find any that had good coverage and was not outrageously expensive ($700+) for commerical usage. Thats why I created "PixelLocale".
This font is intended to be reminiscent of the original Pokemon Red/Blue games. Too see how they differ check out this image: https://imgur.com/ixoYRtd
It was important to me to create a consistant looking font across scripts.
You can use it however you like, 100% free with no attribution. Lets make the world more accessible.
Latin characters (815/815),
Greek and Coptic (119/119),
Hebrew (86/86) (Fontstruct has poor support form Niqqud and Cantillation)
Bopomofo (37/37) (Need feedback)
I'd love to add more scritps. When I started my goal was to have every glyph supported by Fontstruct, but after learning that support for many asian scripts was limited I halted. If someone can shed some light on these limitations and how severe they are and for what scripts they apply, please let me know. I can be reached at "johste[at]chumpware[dot]com".
Pixel-based font based on Acclaim's Extreme-G on the Nintendo 64. Plenty of custom characters included. Enjoy!
There you go! I made a usual recreation of the dialogue font used in Kirby’s Avalanche (a.k.a. Kirby’s Ghost Trap in Europe), Nintendo’s attempt at localizing Puyo Puyo in the 90’s, before the time when SEGA bought the Puyo Puyo license. Almost all glyphs from the game are included, as well as custom glyphs for other languages. Have fun! Bayoen~!
The chunky pixellated "system" font of the Mattel Intellivision. There are actually 96 glyphs but it's not updated to say that.
Logo font for this game I made in Scratch.
Lowercase contains a more rounded version.
This is a fun and nerdy typeface. I wanted to create a typface that is fun and different. I wanted the typeface to be something that is fun to add effects to and be creative with. I created it with my inspiration from Minecraft and NES games.
Type inspired by old computer terminal typefaces and 8-bit style fonts.
This is SquaredEyes57. A pixel-art font I made to use in the games I make. Every Character is within the bounds of 5x7 pixels. This is the second iteration of SquareEyes35, which was only 3x5 pixels and turned out to be way too hard to read for longer texts. I hope it can be useful for whatever you need.This is a clone of SquaredEyes35
Sans Serif font heavily inspired by Minecraft and other block and pixelated video games.
Easy to read font with classic 80’s game feel.
Now with added BRAILLE for stronger teeth and bones.
Font from German Commodore 64 game "Hotel" by Ariolasoft. Not much but I wanted to do another Fontstruction, been too long
This is SquaredEyes35. A pixel-art font I made to use in the games I make. Every Character is within the bounds of 3x5 pixels. I intended to only use uppercase, which is why lowercase is a bit low-effort. I hope it can be useful for whatever you need.
The Vindicator (Ocean, 1988) as ripped from the Commodore 64 disk image.
Original designer presumably Simon Butler.
(3 is actually a bit different as per the game)
Moonwalker arcade game (SEGA, 1990) font.
Some interesting unusual choices in *, # and the lower case. Shadowing effect obviously not present.
Might & Magic 3 from the DOS version - larger of the two fonts used. Some less-popular characters have symbols including a tick mark for a @.
A miniaturized version of Madufaros with many subtle aesthetic changes.
I may condense it further, by removing certain details (such as the backs of "f" and "t" along with the projecting front part of "l"), but I'm satisfied with it as-is for now... more testing must be done...This is a clone of Madufaros
Pixel prototype of a font for an upcoming game being developed by yours truly. This will likely be used, but only for flashbacks and dreams. The normal ingame font may be a high-res version of this, or something different - tests are still being done to determine this.
English only for now, as there are no plans to localize the game myself.
"Madufaros" = "daughter of Madu".
Original size: 9pt (use multiples of this size for pixel perfect rendering)
A recreation of the font used in Midway's 'Arch Rivals', an arcade game originally released in 1989. It's actually the font taken from Miway's own 'Rampage' (1986), but expanded upon with a complete set of lowercase letters and additional punctuation.This is a clone of Rampage
Remake of Sonic 3's title card font. P.S the lowercase font suggests what the lowercase Sonic 3 title card font would look like.
Buttons and console names for retro tracks are in the High Private Use Surrogates (starting from U+DB80). More "squished" characters (used for Bowser's Castle 2 in french and maybe other circuits because normal characters don't fit in the menu) are in the Halfwidth and Fullwidth blocks.