Recreation of the main pixel font from Ocean Software's "Rocobop" (1988) on the Commodore Amiga and Atari ST.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Note that with the outline glow, this font is 9px tall, rather than 8px.
Only the characters used in the game have been included.
This is a clone of Robocop (Atari/Amiga)Recreation of the pixel font from Strategic Simulations Inc.'s "Pool of Radiance" (1988) on the Commodore 64 and MS-DOS.
This recreation includes the box drawing characters (U+2500, U+2502, U+253C) from the C64 version.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Traveller's Tales/Psygnosis' "Leander" (1991) on the Commodore Amiga.
A few of the punctuation marks/special characters have been borrowed from the Sega Mega Drive/Genesis port. Beyond those, only the characters used in the game have been included.
Recreation of the pixel font from Richard Darling/Mastertronic Added Dimension's "Master of Magic" (1985) on the Commodore 64.
Note the custom commodore character, mapped to the copyright symbol.
Only the characters used in the game have been included.
Recreation of the pixel font from John M. Phillips/Hewson's "Nebulus" (1987) on the Amiga and Atari ST.
Note the "JMP" character, mapped to "↑".
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Timothy Closs/Firebird Software's "I, Ball" (1987) on the Amstrad CPC, ZX Spectrum, and Commodore 64.
In the Amstrad and Spectrum versions, the "O" and "Q" are awkwardly shifted left by one pixel. On the C64, these letters are correctly centered, and the "Z" is slightly more interesting. This recreation uses the C64 versions of these letters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Prism Leisure Corporation's "Metaplex" (1990) on the Commodore 64.
This font differs from the Amstrad version, with changes to the "A", "C", "E", "F", "O", "U", "V", "Y", "4", and "5".
Only the characters present in the game's tile set have been included.
This is a clone of Metaplex (Amstrad)Recreation of the default pixel font on the Commodore C64.
This recreation includes most of the box drawing and block element characters, mapped to the equivalent unicode points – including a few in the "Symbols for Legacy Computing" range.
In addition, the font has been slightly expanded to include the right and down arrow, a handful of accented characters, and a few additional block elements. Apart from these, only the characters present in the computer's firmware have been included.
Recreation of the pixel font from Vortex Software's "Highway Encounter" (1985).
The same font was used in the sequel, "Alien Highway" (1987).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Ocean Software's "Roland's Ratrace" (1985) on the C64.
Note the lowercase "a" and "m", used for the clock.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Durell Software's "Chain Reaction" (1987).
This font is an approximation (with some exceptions) of Aldo Novarese's "Stop". Note the additional enclosed numerals (1 to 7).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Big Red Software/Codemasters' "Seymour Goes to Hollywood" (aka "Seymour at the Movies", 1991) on the Amstrad CPC, ZX Spectrum, and C64.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Cinemaware's "Rocket Ranger" (1988) on the Commodore Amiga.
The font has a few slight quirks, such as some odd kerning, and the "j" not being as high as the "i" (the latter was fixed in the DOS version). These have been preserved in this recreation.
The original only uses a limited number of punctuation marks. This recreation has been expanded to add more punctuation marks and special characters, to make it slightly more useful. Beyond that, only the characters used in the game have been included.
This is a clone of It Came from the Desert (Amiga) (Expanded)Recreation of the pixel font from Cinemaware's "It Came from the Desert" (1989) on the Commodore Amiga.
This font was also used in the later DOS conversion, but with slightly different spacing.
The font has a few slightly quirky kerning/spacing oddities - such as the uneven space for the "1", and the fact that the "T" and "Y" are pulled further left by 1 pixel. This has been preserved in this recreation.
The original only uses a limited number of punctuation marks. This recreation has been expanded to add more punctuation marks and special characters, to make it slightly more useful. Beyond that, only the characters used in the game have been included.
Recreation of the large pixel font from Ocean's "Hunchback: The Adventure" (1986) on the Amstrad CPC, Commodore 64, and ZX Spectrum.
This font is used as a versal/raised capital.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Ocean's "Hunchback: The Adventure" (1986) on the Amstrad CPC, Commodore 64, and ZX Spectrum.
Only the characters present in the game's tile set have been included.