Recreation of the pixel font from Vortex Software's "Highway Encounter" (1985).
The same font was used in the sequel, "Alien Highway" (1987).
Only the characters present in the game's tile set have been included.
Recreation of the proportional pixel font from Cobra Soft's "La Marque Jaune" (1988) on the Amstrad CPC and Atari ST.
This recreation has been slightly extended to include more accented characters. Apart from that, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Vidéomatique's "Chomedu" (1988).
This recreation has been slightly extended to include more accented characters. Apart from that, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Taito/Ocean Software/Imagine Software's "Arkanoid: Revenge of DOH" (aka "Arkanoid II", 1988) on the Amstrad CPC.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Durell Software's "Chain Reaction" (1987).
This font is an approximation (with some exceptions) of Aldo Novarese's "Stop". Note the additional enclosed numerals (1 to 7).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Big Red Software/Codemasters' "Seymour Goes to Hollywood" (aka "Seymour at the Movies", 1991) on the Amstrad CPC, ZX Spectrum, and C64.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Access Software / U.S. Gold's "Raid Over Moscow" (1984) on the Amstrad CPC.
Note in particular the quirky "4" which sits lower than the other numerals.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Ocean's "Hunchback: The Adventure" (1986) on the Amstrad CPC, Commodore 64, and ZX Spectrum.
This font is used as a versal/raised capital.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Graftgold/Hewson Consultants' "Ranarama" (1987) on the ZX Spectrum.
This recreation includes the handful of futhark runes used in the game, though one of the runes appears to be made up.
The same font is used in the Amstrad CPC and Commodore 64 ports, though the runes are slightly different.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Serge Payeur/Ubisoft's "Peur sur Amityville" (1987) on the Amstrad CPC.
Note the inclusion of the "square root" character, which is used as part of the story. The original game seems to only include the lowercase "é" and "è" diacritics (and they both look the same, with the accent just being a horizontal line above the letter). In this recreation, I expanded this to include "ê" and "ë", and to apply the same approach to the lowercase accented "a", "i", "o", "u", and "y". Lastly, this recreation includes a "ç" character, which was absent from the game.
Apart from these additions, only the characters used in the game have been included.
Recreation of the pixel font from Palace Software's "The Sacred Armour of Antiriad" (1986) on the Commodore 64, ZX Spectrum, and Amstrad CPC.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Ubisoft's "Hurlements" (1988) on the Amstrad CPC.
Note that this font is incomplete, missing all numbers except "2". It also doesn't include any accented characters, with the exception of German diaeresis/Umlaut characters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Mastertronic's "The Curse of Sherwood" (1987) on the Commodore 64, Amstrad CPC, and ZX Spectrum.
Only the characters present in the game's tile set have been included.