Recreation of the pixel font from Strategic Simulations Inc.'s "Pool of Radiance" (1988) on the Commodore 64 and MS-DOS.
This recreation includes the box drawing characters (U+2500, U+2502, U+253C) from the C64 version.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Richard Darling/Mastertronic Added Dimension's "Master of Magic" (1985) on the Commodore 64.
Note the custom commodore character, mapped to the copyright symbol.
Only the characters used in the game have been included.
Recreation of the pixel font from Timothy Closs/Firebird Software's "I, Ball" (1987) on the Amstrad CPC, ZX Spectrum, and Commodore 64.
In the Amstrad and Spectrum versions, the "O" and "Q" are awkwardly shifted left by one pixel. On the C64, these letters are correctly centered, and the "Z" is slightly more interesting. This recreation uses the C64 versions of these letters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Prism Leisure Corporation's "Metaplex" (1990) on the Commodore 64.
This font differs from the Amstrad version, with changes to the "A", "C", "E", "F", "O", "U", "V", "Y", "4", and "5".
Only the characters present in the game's tile set have been included.
This is a clone of Metaplex (Amstrad)Recreation of the default pixel font on the Commodore C64.
This recreation includes most of the box drawing and block element characters, mapped to the equivalent unicode points – including a few in the "Symbols for Legacy Computing" range.
In addition, the font has been slightly expanded to include the right and down arrow, a handful of accented characters, and a few additional block elements. Apart from these, only the characters present in the computer's firmware have been included.
Recreation of the pixel font from Vortex Software's "Highway Encounter" (1985).
The same font was used in the sequel, "Alien Highway" (1987).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Ocean Software's "Roland's Ratrace" (1985) on the C64.
Note the lowercase "a" and "m", used for the clock.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Durell Software's "Chain Reaction" (1987).
This font is an approximation (with some exceptions) of Aldo Novarese's "Stop". Note the additional enclosed numerals (1 to 7).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Big Red Software/Codemasters' "Seymour Goes to Hollywood" (aka "Seymour at the Movies", 1991) on the Amstrad CPC, ZX Spectrum, and C64.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Ocean's "Hunchback: The Adventure" (1986) on the Amstrad CPC, Commodore 64, and ZX Spectrum.
This font is used as a versal/raised capital.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Ocean's "Hunchback: The Adventure" (1986) on the Amstrad CPC, Commodore 64, and ZX Spectrum.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Graftgold/Hewson Consultants' "Ranarama" (1987) on the ZX Spectrum.
This recreation includes the handful of futhark runes used in the game, though one of the runes appears to be made up.
The same font is used in the Amstrad CPC and Commodore 64 ports, though the runes are slightly different.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Palace Software's "The Sacred Armour of Antiriad" (1986) on the Commodore 64, ZX Spectrum, and Amstrad CPC.
Only the characters present in the game's tile set have been included.
Found this on CSDB.dk. It's called "Dorm" by a guy from Norway known as Nuckhead of the Backbone society. Caps only with a few punctuation marks. You can make a cool effect starting with pipe (|), several equals (=) and finishing with at (@). No numerals yet but I'll come back and add those, plus I want to do a sans version without the shadow-lines.
I've found a few other demo-scene typefaces that I wouldn't mind Fonstructifying.
Recreation of the pixel font from Mastertronic's "The Curse of Sherwood" (1987) on the Commodore 64, Amstrad CPC, and ZX Spectrum.
Only the characters present in the game's tile set have been included.