WIP
See more:
https://fontstruct.com/fontstructions/show/1500535/contortion-c
https://fontstruct.com/fontstructions/show/1577341/zoftly70-eye-fs-3
https://fontstruct.com/fontstructions/show/2256589/sidetracked-6
This is a clone of zimonart R eYe/FSA doodle made with Brick Basket.
This has many uses! It works as a pixel font or a high-res one, and can generate a surprising range of visual effects.
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See also:Psycho Wave
A seemingly unique rendition of the classic arcade font used in an episode of Ben 10. I've recreated it here since I couldn't find an exact match anywhere.
Some characters that didn't appear in the episode (mostly numbers and punctuation) have been invented by myself to fill it out a bit.
Presenting Capcom/Disney's The Little Mermaid, released in 1989 for the Movie, and 1991 for the NES. This game was based on Movies and Cartoons, (especially Disney Junior), Those Letters: A, B, C, D, E, F, G, H, I, K, L, M, N, O, P, Q, S, T, U, V, and W are the same to Mega Man 3, 4, 5, and 6, and The Letters: J, R, X, Y, and Z are not similar to Mega Man 3, 4, 5, and 6.
Rip-off of Taitoid.
Presenting Gladasya-ua TV, Turner Entertainment Co. and Bandai's The adventures of Gilligan's Island (from cartoons, aka. The adventures of Gilligan, released in the 1960s sitcom of the same name, and this game was released in 1989 or 1990. This was based on cartoons, this font was similar to Taitoid, Super Mario Bros and Babel No Tou. This game is based on movies.
Presenting Konami, Mirage Studios and Ultra Games's Teenage Mutant Ninja Turtles, released in 1989 (or 1987). This game is based on cartoons, movies, especially like; Nickelodeon. And this font is not similar to Akumajou Densetsu.
V0.2.6: Finished Cyrillic.
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A small scale faux-bezier design with a cutout-esque look. It offers different advantages at different sizes. Most glyphs are legible down to 4pt.
As this design evolves, it gives me an increasing "board games" feeling. This design seems very well-suited for board game parts, especially cards and smaller plastic pieces.
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This has a few notable design features:
- Asymmetry helps keep letters like bdpq from being confused for one another
- Serifs and flags accomplish the same thing for groups of similar letters such as ce and ftſ
- Semiserif style helps reduce the need for kerning to almost zero
- Simplified polygons and counter shapes help pixel optimization
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See also:Cartoon Riot
POKEMON NEW LOGO UPDATE ON AUGUST 4 2023
First seen on DaFont: before 2005 - Updated: February 10, 2007 - Expiry Date: August 04, 2023
This is a clone of Ketchum UpdatedPresenting Konami's Parodius (aka. Parodius Da!) released in 1990 for the Famicom, and 1992 for the NES. This font is similar to Formula 1 Sensation.
This is a clone of Formula 1 SensationJust a variation of an existing design. Spacing values were changed to break the chains, and "space" & "no-break space" were made blank.
This is a clone of Might ChainSome kind of great big ol' chain.
In retrospect, I think it looks like a jewelry chain from a dwarven civilization. Perhaps the hypothetical jeweler cut and ground the stones in an imitation of some dwarven font!
When glyphs are used in isolation, they somewhat resemble carved signets or seals. Increasing the letter spacing allows you to create a variation of the design. (This is something that must be done in-software since the font will render as monospaced by default.)
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12SEP2018: Added lowercase... the low resolution combined with the design method make it very difficult to render distinctive lowercase versions of every letter, but I'll keep working on it. There's a lot of similarity between pairs like S/5, Z/2, etc., so this font is most effectively used in forms of writing wherein context suffices to inform the reader as to the identity of each glyph (lists, prose, and technical writings). If you want to use this in a password system or something, I recommend using one case's glyphs only.
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Design Rules:
1. Negative spaces will be areas of 0.5 bricks' effective length or width.
2. Negative spaces may exceed the 0.5 measurement only by increments of 0.5 and in only one dimension at a time.
3. Glyphs will fill their framed canvasses to the greatest extent possible while adhering to the other rules.