Recreation of the main pixel font from Jaleco's "Super E.D.F.: Earth Defense Force" (1991) on the SNES.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Note the "bunny" character, mapped to "white smiling face" (U+263A).
This recreation adds the single quote/apostrophe, semicolon, and comma. Beyond these, only the characters present in the game's tile set have been included.
This is a clone of Super E.D.F.: Earth Defense Force (SNES)Recreation of the main pixel font from Jaleco's "Super E.D.F.: Earth Defense Force" (1991) on the SNES.
Note the "bunny" character, mapped to "white smiling face" (U+263A).
This recreation adds the single quote/apostrophe, semicolon, and comma. Beyond these, only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Jaleco's "E.D.F.: Earth Defense Force" (1991).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation. Note that in the game, the characters use three separate gradients (for the letters, the numbers, and some of the special characters) – in this recreation, I've normalised them to all use the same gradient as the letters.
Only the characters present in the game's tile set have been included.
This is a clone of E.D.F.: Earth Defense ForceRecreation of the pixel font from Ocean Software's "RoboCop 3" (1991) on the SNES.
Note that the font uses two almost indistinguishable shades of dark green for its antialiasing (against a dark/black background).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of RoboCop 3 (SNES)Recreation of the pixel font from Eden Entertainment Software/Flying Edge's "RoboCop 3" (1991) on the Sega Genesis/Mega Drive.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of RoboCop 3 (Genesis)Recreation of the pixel font from Konami's "Mogura Desse" (1991).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Mogura DesseRecreation of the pixel font from SNK's "King of Monsters" (1991) on the Neo Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of King of MonstersRecreation of the main pixel font from Traveller's Tales/WJS Design/Psygnosis' "Leander" (1991) on the Atari ST.
Incidentally, this font is also used when the player enters their initials on the highscore screen in the Amiga version, but otherwise that version uses a different font (even for the actual display of the highscore list once entered).
A few of the punctuation marks/special characters have been borrowed from the Sega Mega Drive/Genesis port. Beyond those, only the characters used in the game have been included.
This is a clone of Leander (Amiga)Recreation of the main pixel font from Traveller's Tales/Psygnosis' "Leander" (1991) on the Commodore Amiga.
A few of the punctuation marks/special characters have been borrowed from the Sega Mega Drive/Genesis port. Beyond those, only the characters used in the game have been included.
V1.0 (7/23/25 6:53 PM) - Intital Release
This is a clone of Space Harrier (Extended)Recreation of the larger pixel font from Tecmo/Sega's "Ninja Gaiden" (1991) on the Sega Game Gear.
This font is primarily used in the cutscenes ("Tecmo Theatre").
Only the characters present in the game's tile set have been included.
Recreation of the main bitmap font from Genesis/Mega Drive's TMSS startup screen used in all Genesis/Mega Drive revisions such as model 1 VA6 and 7 and every post-model 1 revision from 1991-upwards and Sega's Genesis/Mega Drive port of Cyberball.
Recreation of the pixel font from Dooyong's "Gulf storm" (1991).
(UPDATE: This pixel font was added Russian, french, Italian, Spanish, German, Greek, Katakana, Hiragana, And other.)
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Gremlin Interactive's "HeroQuest" (1991) on the Amstrad CPC and ZX Spectrum.
Note that some of the icons have been mapped to the closest unicode equivalent: the sword to "Crossed Swords" (U+2694), the bag of gold to "Money Bag" (U+1F4B0), shield to "Shield" (U+1F6E1), and the ... acorn-looking icon used to indicate the amount of movement points to "Footprints" (U+1F463) - in that last case, going by meaning rather than appearance.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Atlus' "Wacky Races" (1991) on the NES.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character, and one position to the right. In this recreation, characters that use them are pre-combined into a single glyph, with the dakuten/handakuten overhanging the character beyond the 8 pixel width.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from SNK's "Burning Fight" (1991) on the Neo-Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Burning Fight