SG Future is a futuristic display font meant for corporate logos.
Typical LED is a circular pixel font intended for use in video games and video game-related t-shirts. Best used on a black background in a non-neutral color such as red, orange, green, or blue.
My first creation, a basic and unthreatening pixel font.
Nebular is a space-age, all-caps sans serif typeface. It is bold; rounded yet angular. Great for headlines, quotes, and posters. It brings a fun bit of futuristic sci-fi to any design!
Some well-known logos reimagined in a futuristic setting. Clone and create your own futuristic brand with every letter available as a seperate brick.
V1.1: The More Latin is in progress.
Another doodle... Well, shall I continue this one?
I sort of designed myself into a corner with the uppercase, by not using the same grid size as the lowercase. But, this choice led to an interesting and unique look so I'll keep it.
Azure a high tech typeface. Inspired by everything Cyberpunk and future tech.
This is my first font, and it's still a little out of place. I'll continue to experiment, and try to improve on using this site. I hope you all like it!
An experimental pattern-fill design. Check it out at 2x Pixel size!
Supports Dutch, English, and German at present.
A texture font with its own convoluted logic. The design rules and techniques are similar to those of Esperhand, but with different priorities assigned to them.
Graphic is a simple font that is best used for big text.
Contemporary techy looking Sans-Serif design!
Once more a pretty thin design.
Brick filter @ 1x1
grid scale @ 0,85x0,85(to restore unwanted vertical spacing caused by nudging)
0.5 grid square unit weight.
Welcome to the Future...
Dramatics aside, QUANTUM is a visual display typeface designed to convey one cyberpunk future out of many.
It is intended to be built as a monospaced font (however, spacing errors occurred, and it is a faux-monospace as a result), made on a 9x10 pixel grid out of a personal fascination with the vision of the cyberpunk future according to the 90s and a desire to capture the "spirit" of the original Sony PlayStation. One of the leading sources of inspiration is the work by The Designers Republic (tDR).
This typeface not only features Latin characters, but also Cyrillic, Greek, and even a few Coptic characters for good measure (in hopes of easing in the old world into the future)
Another 2x2 doodle. :^)
Original size: 15pt
A font which has a spurless, sans-serif, pixelated polygonal look which is somewhat reminescent of fonts used in VHS technology.
A lot of applied science went into this design. It's designed to remain legible on all media in all use conditions, provided that one uses the original size or a multiple thereof. Numerous technologies and mediums were employed to realize this objective.
"Diaspora" was tested and refined for use with/on/against:
• CRT, LCD & e-Ink screens
• image formats & compressed imagery (GIF, JPG)
• printers (inkjet, bubble jet, laserjet, & thermal)
• analog video & multi-generational copies (VHS, Super 8)
• digital video (AVI, MP4, MPEG, WEBM, WMV)
• 3D and voxel models (Blender, MagicaVoxel, POV-Ray)
• dynamic scaling hardware (game consoles and capture devices)
• imagery plugins & filters, including image degraders
• image scaling/interpolation hardware & software
• image recognition hardware & software
These all have traits which degrade, distort, compress, glitch, or otherwise alter imagery in various ways. This design aims to minimize the loss of legibility from these effects and to attain the best scores possible in various forms of imagery analysis. So far, this has proved extremely useful, as it can remain fully legible even when extreme JPG or video compression are applied to it thousands of times.
A piece of software I helped write, called the Marinan Imagery Deconstruction AI System (MIDAS), is being used on captured images of this font. The end objective is to realize the design which has the best all-around Marinan Interpretability Value (MIV) for all the tested platforms - the design which is considered by MIDAS to be the most legible in the most media under the broadest range of use conditions and quality levels.
MIDAS uses a set of considerations made with both humans and computers in mind, so a high MIV does not necessarily equal a better font - it just means one that the system thinks is easier to visually interpret. Note the use of the phrase "visually interpret" as opposed to "read". MIDAS tries to determine how well people and computers can tell what shapes are, not how much enjoyment they'll get from reading or how much strain they might undergo while doing it.
1.0.0 - initial release.
1.0.1 - More Latin support added.
1.0.2 - First batch of tests run.
1.0.3 - gjy5&ßẞ were improved, some glyphs added.
1.0.4 - Second batch of tests run. Space width reduced.
1.0.5 - Experimentally converted to a rounded spurless design, then converted back to a plain spurless after testing. A few new ligatures were added.
1.0.6 - Cyrillic and Greek enter development. Many of these letters must be altered to be distinct from their Latin counterparts.
1.0.7 - Some spacing values changed to increase internal consistency. More difficult tests are being devised. However, since only I seem interested in this type of work, this project is going on hiatus for some time.
See also: AMFA, a font built with similar considerations in mind
Experimental cyberpunk robot mosaic thing.
It gives me a strong "system font" feeling and seems like something that might be included with the OS of some futuristic tech deck. If the Fairlight Excalibur from Shadowrun Returns had its own font, this could be it!
Original size: 21pt (use multiples of this size for pixel perfection)
A chimera (fusion) made from art deco, barcode, and circuitry elements. It only employs angles where they are needed to differentiate glyphs.
Experimental 24-segment display or massive monochrome Mondrian matrix. Pixel compatible!
The thinking behind this one was that with incongruously sized segments arranged in the proper way, I would create a design which was effectively 5x5, but which accomodated more glyphs than 5x5 usually does. Negative space is incorporated into the structure of many glyphs, though not enough to classify this as an IVO design.
"Qualtron" is the name of an imaginary entity that a friend believed in - a being meant to represent the result of "a mathematical equation that can rule the universe". I didn't inquire further about it... :D
1. Segments can have interior length/width of 2 or 5.
2. The central 2x2 square must always remain open.
3. Square bricks and 90-degree angles only.
Original size: 20.75pt (use multiples of this value for pixel perfection)
A single line is bent on itself to trace letterforms in 5x5.
This is part of my "IVO" series (Inline Versus Outline) wherein inline and outline elements are split, merged, and altered to make them ambiguous and to allow new styles to emerge. They may look like maze fonts, but they have a different design methodology altogether.