This typeface is based on the hand-painted names seen on the side of canal boats. The inconsistent, grainy texture of each letter is meant to represent the irregularities in using paint, for example the general wear and tear from the elements like chipped or peeling edges. This was my approach to the idea of “analogue” and a brief set to explore what that means. To me, in the context of the brief, analogue could be defined as possessing a nostalgic or "old school" quality- something replicated in an unauthentic manner in order to create a look-alike imitation of a time gone by. I focused on the old method of transport in Bristol: boats.
Cloned from Vertalics originally, but not one single block remains.
This is a free font version from my commercial font family, Lephnia, which includes Lephnia Drop Caps.
Outlined novelty sans font in a black weight with a repeating pattern, or texture, which is a mesh grid. This font demands to be seen in large (poster/billboard/titling/header/headline) sizes.
This font is Copyright 2018 & 2019 Doug Peters ( https://www.Doug-Peters.com/ or https://Dougs.Work/ ) and released as demo freeware under the SIL Open Font License. You are entitled to use this font however you want. Credit for my original work IS greatly appreciated. There is a version with lowercase and more glyphs I'll offer to donators.
Black, All Caps, Textured, Patterned, Novelty, Poster, Titling, Header, Headline
Type: Sans Serif
Web font: Yes
Commercial use: Any use, yes!
Derivatives: OK (please use a different reserved font family name).
Redistribution: Encouraged (this demo font, only).
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PayPal donations (to encourage my continued freeware font design efforts):
Brick Basket in a format that's more useable for graphic artists. While the original was made for building new font designs, this one is made to be useful as a font in its own right.
I will update this one, along with the original, any time I have new ideas. Both designs have bricks that are unique to them, as well. This is due to glitches I encountered while cloning as well as the fact that BBRev2's designs are specifically for graphic art. BBRev2 also contains a few stock FS bricks just to expand the range of textures it can create.This is a clone of Brick Basket
Experimental 24-segment display or massive monochrome Mondrian matrix. Pixel compatible!
The thinking behind this one was that with incongruously sized segments arranged in the proper way, I would create a design which was effectively 5x5, but which accomodated more glyphs than 5x5 usually does. Negative space is incorporated into the structure of many glyphs, though not enough to classify this as an IVO design.
"Qualtron" is the name of an imaginary entity that a friend believed in - a being meant to represent the result of "a mathematical equation that can rule the universe". I didn't inquire further about it... :D
1. Segments can have interior length/width of 2 or 5.
2. The central 2x2 square must always remain open.
3. Square bricks and 90-degree angles only.
Original size: 20.75pt (use multiples of this value for pixel perfection)
A doodle made with Brick Basket.
This has many uses! It works as a pixel font or a high-res one, and can generate a surprising range of visual effects.
See also:Psycho Wave
149 custom bricks for your perusal! Only custom bricks are in the palette, so you can clone this and easily start drawing right away.
I'll definitely be adding more with time. I love this sort of experimentation!
Another experimental font for texturing work. This one uses only an 8x8 grid, but since it isn't pixel art, a much greater variety of patterns is possible. Every glyph in the font repeats as a seamless texture in both directions.
See also:Gremlin Skins (pixel version)
I designed this 16x16 pixel font to facilitate texturing and dithering for pixel artists. Not every piece of art software has tools designed for texturing/dithering, and loading lots of custom brushes for the purpose can slow one's software way down as well. This font was made to attempt to solve these problems. Now you can dither, shade, and texture by typing! Every glyph repeats as a seamless texture both horizontally and vertically.
The name comes from my emulator/game, "Virtua Gremlin". Although these patterns weren't in the game (it used 9x9 tiles, not 16x16), many of the patterns here are based on that earlier work. "Skins" is a reference to graphical skins, of course. :D
A-Z = textures
a-z = dithering/shading patterns
0-9 = scanlines
The rest is sort of a mishmash... I'll organize it better once I have enough glyphs to warrant a good classification system...
Have an idea for a pattern? Want to see a particular sprite or aesthetic included? Let me know :D
Original size: 12pt (use multiples of this value for pixel perfection)
Tip: View this in the Character Map so you can more easily grab and paste glyphs when designing!
See also: Gremlin Skins HD
This typeface was designed from using the word 'Squishy' as a starting point. Which i then went on to pinpointing it down to fat in particular looking at animal fat. I feel this font can be used in a large poster or sign, advertising or for promoting against animal cruelty.This is a clone
This typeface was designed with the adjective 'Massive' in mind. I then chose to focus on trees, particulary the tree bark, to see how it is structured. I collected bits of bark from trees to see how bark can vary in its texture, such as, the 3D features and the visible cracks. This typeface could be used as a large title in posters, banners or headings for leaflets, possibly for environmental awareness campaigns.This is a clone
P.S. There’s a starting character on Í (option+shift+s for Mac). Spaces can be used to pad the wave effect and create shapes and background textures. Enjoy!This is a clone of xe O Marks the Font