Rockstar Ate My Hamster

Share:
by Patrick H. Lauke (redux)

Download disabled

The designer of this FontStruction has chosen not to make it available for download from this website by choosing an “All Rights Reserved" license.

Please respect their decision and desist from requesting license changes in the comments.

If you would like to use the FontStruction for a specific project, you may be able to contact the designer directly about obtaining a license.

Recreation of the pixel font from Codemasters' "Rockstar Ate My Hamster" (1988). Slightly expanded with a few additional custom characters not present in the original game.

Edited (11/2016) to fix some of the characters, based on a more accurate source (C64 emulation of the game) and to include the "BLACK LARGE SQUARE" (U+2B1B) unicode character.

5 Comments

Comment by Patrick H. Lauke (redux) 25th may 2014

Edited/fixed version

Comment by Patrick H. Lauke (redux) 20th november 2016

The game's name made me chuckle :) The style of font must have been rather unusual at the time; somehow it reminds me of Comic Sans. 10/10

Comment by Aeolien 20th november 2016

I think it has been also used in another game by Colin Jones - Slightly Magic (Spectrum version). Thanks for making this. I have a soft spot for Rockstar and it's such an obscure game. The font always looked very distictive.

Comment by demoniczulu 21st december 2016

@demoniczulu i wasn't familiar with that game, but judging by screenshots i've now seen i'd say you're right. good info!

Comment by Patrick H. Lauke (redux) 21st december 2016

Also of Interest

GlyphsApp

Get the world’s leading font editor for OSX.

More from the Gallery

Holy Diver (NES)by Patrick H. Lauke (redux)
Isaac Espy Sans Systemby Patrick H. Lauke (redux)
Shining Force (Large)by Patrick H. Lauke (redux)
Sugar Loungeby Patrick H. Lauke (redux)
Umbriel DSby Frodo7
Western Traintopsby elliotshock
fs lostby ETHproductions
Zaratustra PiPby Zaratustra

From the Blog

News

The Numbers Competition

News

16 Years of FontStruct

News

Gridfolk: Interview with Zephram