Recreation of the pixel font from UPL/Taito's "Raiders5" (1985), a variation and slight expansion on "Ninja Kid" (1984).
The lowercase is not used in the game. Only the characters present in the game's tile set have been included.
This is a clone of Ninja KidRecreation of the medium/high resolution character set used in the Atari ST TOS (1985), and later reused in the Atari TT and Atari Falcon.
Most special characters have been included and mapped to their respective unicode equivalents. This recreation also includes the special characters that form the Atari logo (mapped to the dingbat code points U+2768 and U+2769) and the pixelated face of J.R. "Bob" Dobbs (box drawing code points U+250C, U+2510, U+2514 and U+2518).
Only the characters present in the original set have been included.
This is a clone of Atari STRecreation of the character set used in the Atari ST TOS (1985), and later reused in the Atari TT and Atari Falcon.
Most special characters have been included and mapped to their respective unicode equivalents. This recreation also includes the special characters that form the Atari logo (mapped to the dingbat code points U+2768 and U+2769) and the pixelated face of J.R. "Bob" Dobbs (box drawing code points U+250C, U+2510, U+2514 and U+2518).
Only the characters present in the original set have been included.
Recreation of the built-in font found in the old Thomson line of 8-bit computers (Thomson MO5, MO5E, MO5NR, MO6, T9000, TO7, TO7/70, TO8, TO8D, TO9, TO9+ and Olivetti Prodest PC128).
This recreation combines the character sets found in the various localised versions. A few accented characters have been added to make the set more complete, but note that there are no acute/grave/circumflex accent versions for uppercase letters.
Apart from that, only the characters present in the original font (that I could find through emulation) have been included.
A font with Super Mario enemies, blocks, decor, and the player.
Perfect at pixel view!
Includes A-Z, a-z, and 0-9.
Key:
A: Axe
B: Ground Tile
C: Coin
D: Mario/Luigi dying from a Goomba
E: Castle
F: Flagpole
G: Goomba
H: Hill
I: Platform
J: Bridge
K: Koopa Troopa
L: Lucky Block
M: Mario/Luigi
N: Lift
O: Mushroom Platform
P: Small Warp Pipe
Q: Bonus Lift
R: Mario/Luigi Jumping
S: Super Star
T: Toad
U: Super Mario/Luigi Walking
V: Mario/Luigi climbing a Vine
W: Water/Lava
X: Super Mario/Luigi getting a Coin
Y: Super Mario/Luigi swimming
Z: Cheep Cheep in water
Space: Hole
a: Lakitu
b: Brick Block
c: Coral
d: Mario/Luigi dying from a Koopa Troopa
e: Koopa Paratroopa
f: Fire Mario/Luigi
g: Mario/Luigi jumping on a Spring
h: Hammer Bro.
i: Super Mario/Luigi ducking
j: Used Block
k: King Koopa/Bowser
l: Podoboo/Lava Bubble
n: Mario/Luigi turning
m: Super Mushroom
o: Mushroom Platform
p: Princess Toadstool Peach
q: Bonus Lift
r: Higher Bridge
s: Super Mario/Luigi
t: Spring
u: Super Mario/Luigi Walking
v: Mario/Luigi getting a Super Mushroom
w: Water/Lava
x: Super Mario/Luigi getting a Fire Flower
y: Three Coins
z: Higher Water/Lava
0: Mario/Luigi getting a 1-UP
1: Stomped Goomba
2: Medium Warp Pipe
3: Large Warp Pipe
4: Piranha Plant in a Large Warp Pipe
5: Brick Block with Lucky Block above
6: Brick Block higher up
7: Fire Bar
8: Koopa Troopa Shell
9: Bullet Bill and Launcher
This is a cloneRecreation of the pixel font from Taito's "Xyzolog" (1985) on the MSX. Note the special "L" (mapped to lowercase "L"), and the lowercase "y" and "z". Only the characters present in the game's tile set have been included.
Recreation of the pixel font from VEB Polytechnik's "Poly-Play" (1985), an old arcade machine from the former GDR. https://en.wikipedia.org/wiki/Poly_Play
Note the strangely cut off "?", "j", "g" (indistinguishable from "q") and round brackets.
This recreation uses "Upper half block" (U+2580) for what would be a (non-standard) "Upper one quarter block"), the "Lower one eighth block" (U+2581) to "Full block" (U+2588) sequence of block elements, "Light shade" (U+2591) for the diagonal pattern, "Medium shade" (U+2592), and "Dark shade" (U+2593) for the vertical pattern.
Individual games use some custom symbols which don't map easily to unicode and have not been included.
A faithful recreation of the font found on 1st-party Nintendo Entertainment System games, such as Duck Hunt, Tetris, Dr. Mario, Clu Clu Land, Pinball, Gyromite, and of course, as the name says in the font, Super Mario Bros.! Type like it was 1985! Now you're typing with power!
This is a cloneRecreation of the pixel font from Konami's "Scooter Shooter" (1985). Same as "Mikie" (1984), but with expanded set of special characters. Only the characters present in the game's tile set have been included.