Recreation of the pixel font from Konami's "Mogura Desse" (1991).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Mogura DesseRecreation of the pixel font from Software Creations' "Rugrats: Time Travelers" (1999) on the Nintendo Game Boy.
Most characters are same as the previous Rugrats game, just shifted by one pixel to the right. The "Y" is shifted right and up. The arrow is shifted right and down. "A", "M", "T", "p", "q", "3", and the single quote have slight changes. The "?", "&", and double quote characters are new. "[", "\", "]" are missing. The outlines/shadows include further differences.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Rugrats: Time Travelers (Game Boy)Recreation of the pixel font from Software Creations' "The Rugrats Movie" (1998) on the Nintendo Game Boy.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of The Rugrats Movie (Game Boy)Recreation of the pixel font from Data East's "Magical Drop III" (1997) on the Neo Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Magical Drop IIIRecreation of the pixel font from Data East's "Magical Drop II" (1996) on the Neo Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Magical Drop IIRecreation of the pixel font from Data East's "Robocop" (1988).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Ocean Software's "Rocobop" (1988) on the Commodore Amiga and Atari ST.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Note that with the outline glow, this font is 9px tall, rather than 8px.
Only the characters used in the game have been included.
This is a clone of Robocop (Atari/Amiga)Recreation of the pixel font from Data East's "Last Mission" (1986).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Last MissionRecreation of the pixel font from Hudson Soft's "Panic Bomber" (1994) on the Neo Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Panic BomberRecreation of the pixel font from SNK's "Samurai Shodown III: Blades of Blood" (aka "Samurai Spirits: Zankurō Musōken", 1995) on the Neo Geo.
The same font is used in the sequels "Samurai Shodown IV: Amakusa's Revenge" (aka "Samurai Spirits: Amakusa Kōrin", 1996) and "Samurai Shodown V" (aka "Samurai Spirits Zero", 2003).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Samurai Shodown IIIRecreation of the pixel font from SNK's "King of Monsters" (1991) on the Neo Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of King of MonstersRecreation of the font from Capcom's "Ghouls 'n Ghosts" (1988).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Ghouls 'n GhostsRecreation of the small pixel font from Banpresto's "Gundhara" (1995).
In the game, the font is used both monospaced (for the score counter) and proportional. This recreation focuses on the proportional variant.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Gundhara (Small)Recreation of the dithered colour variant of the large pixel font from Banpresto's "Gundhara" (1995).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Gundhara (Big)Recreation of the solid colour variant of the large pixel font from Banpresto's "Gundhara" (1995).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Gundhara (Big)Recreation of the tertiary pixel font from Pacific Software/Time Warner Interactive's "Generations Lost" (1994) on the Sega Mega Drive/Genesis.
This font is used for the teleporter screens and computer terminals.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Generations Lost (Technology)Recreation of the secondary pixel font from Pacific Software/Time Warner Interactive's "Generations Lost" (1994) on the Sega Mega Drive/Genesis.
This font is used for the ancient scrolls used to convey story/exposition.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Generations Lost (Scroll)Recreation of one of the extra large pixel fonts from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996).
This recreation is available in TrueType+COLR and WOFF2. As the heavy antialiasing is integral to the shape of the characters (particularly the japanese ones), there is no monochrome version.
The font includes an almost complete set of katakana characters, which were used in the japanese release of the game.
In the game, there are two variants of this font with subtly different antialiasing and vertical alignment for the latin characters. One variant is used at the end of the first level, when the player can enter their name. The second one is used in most other parts of the game. This recreation mixes the two, using the japanese characters, punctuation marks, and the vertical alignment of the former, but the antialiasing of the latin characters of the latter.
Only the characters present in the game's tile set have been included.
Plum Blossom (V2)
Version 2 update: Tiles are now in 3D isometric view
My only entry for the Fontstruct Color competition, consisting of 38 tile designs for the Chinese game of Mahjong (+ tile back).
I underestimated how big of an undertaking this was going to be, but luckily I managed to curb my perfectionism and get most of the tiles done with designs I'm satisfied with. The Chinese characters were traced from images on Wikimedia Commons (1, 2) and then modified to fit my taste, the space on the tile, even out stroke width and so on. Hopefully they turned out looking good and legible, as I'm not at all familiar with the system. The rest of the designs were freehanded.
The font is named (for now) after my favorite of the designs - the plum Flower Tile, one of the last I drew. (mapped to 'w')
Character Mapping
This font uses two mappings for each of the tiles, to the following Unicode character sets:
Mahjong Tiles (U+1F000 ... U+1F02F)
All tiles are represented except for the four Season Tiles and Joker (U+1F026 ... U+1F02A)
Basic Latin
Coins suit: a to i
Bamboo suit: A to I
Charaters suit: 1 to 9
Dragons: | (Red) 0 (White) # (Green)
Winds: ^ (N) v (S) > (E) < (W)
Flowers: w (Plum) x (Orchid) y (Chrysanthemum) z (Bamboo)
Tile Back: *
Possible Future Updates
I'll probably be taking a break from Fontstruct for a while, but some ideas for future improvements could be:
- Change name
- Add four Season tiles
- Add Joker
- Redesign 1 Bamboo tile (Current one based on a design from this article. It was easiest to replicate but doesn't really fit the rest of the set)
- Add character mapping to Chinese chars.
- [DONE] 3D Isometric view of the tiles
Extra Links
"How Do I Know if my Mahjong Set is Complete?" from mahjongtreasures.com was helpful.
Also this YouTube video from Accented Cinema provided an interesting look into the culture surrounding the game.
Thanks for reading. Feedback will be appreciated!
A shaded pixel font that has been cast out of metal (iron by default, but it can be recolored). Based off of my fanmade Minecraft items, and especially the mod Tinker's Construct (which this font is named after). I was inspired to create this font by Petruccio's "Brass Ingots".
Tools and other metallic items can be found in the PUA block.
Recreation of one of the large pixel fonts from Capcom's "Dungeons & Dragons: Tower of Doom" (1993).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
This font is used on the initial characters name entry screen, and for a few messages (like "Continue?") later in the game.
The original only includes a handful of accented characters. In this recreation I added a few more accents, to make it more useful.
Apart from those, only the characters present in the game's tile set have been included.
This is a clone of Dungeons & Dragons: Tower of Doom (Large)