Recreation of one of the large pixel fonts from Capcom's "Dungeons & Dragons: Tower of Doom" (1993).
This font is used on the initial characters name entry screen, and for a few messages (like "Continue?") later in the game.
The original only includes a handful of accented characters. In this recreation I added a few more accents, to make it more useful.
Apart from those, only the characters present in the game's tile set have been included.
Recreation of one of the large pixel fonts from Capcom's "Dungeons & Dragons: Tower of Doom" (1993).
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
This font is used on the initial characters name entry screen, and for a few messages (like "Continue?") later in the game.
The original only includes a handful of accented characters. In this recreation I added a few more accents, to make it more useful.
Apart from those, only the characters present in the game's tile set have been included.
This is a clone of Dungeons & Dragons: Tower of Doom (Large)Font might be inaccurate. Use it if u need
Recreation of the pixel font from Taito's "Ryu Jin" (1993).
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Ryu JinRecreation of the large/fat pixel font from Jaleco/Chris Gray Enterprises' "The Young Indiana Jones Chronicles" (1993) on the NES.
This font is used for the title and level name screens. Note the star character, which is mapped to "BLACK STAR" (U+2605).
While the font is monospaced, the copyright character uses double width.
In the game, the font only includes the numerals "1", "2", and "9", and is missing both a "Q" and "W". For this recreation, I extended the font to provide a full set of numerals and latin characters, trying to match the overall style.
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
Beyond the additional numerals and the two letters, only the characters present in the game's tile set have been included.
This is a clone of The Young Indiana Jones Chronicles (Large)Recreation of the large/fat pixel font from Jaleco/Chris Gray Enterprises' "The Young Indiana Jones Chronicles" (1993) on the NES.
This font is used for the title and level name screens. Note the star character, which is mapped to "BLACK STAR" (U+2605).
While the font is monospaced, the copyright character uses double width.
In the game, the font only includes the numerals "1", "2", and "9", and is missing both a "Q" and "W". For this recreation, I extended the font to provide a full set of numerals and latin characters, trying to match the overall style.
Beyond the additional numerals and the two letters, only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Jaleco/Chris Gray Enterprises' "The Young Indiana Jones Chronicles" (1993) on the NES.
In the game, the font only uses the numerals "1" and "2". For this recreation, I extended the font to provide a full set of numerals, trying to match the overall style.
Beyond the additional numerals, only the characters present in the game's tile set have been included.
Recreation of one of the large pixel font from Capcom's "Super Street Fighter II: The New Challengers" (1993).
This font is used for the score counter, "You win"/"You lose", in-fight messages (for first hits, combos, etc.), and the after-match taunts.
Some of the characters (such as the "M") are one pixel wider than the overall monospaced character width of 12 pixels, so their drop shadow overlaps/falls behind the following character, which is game-accurate.
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Street Fighter II (Large)Recreation of one of the large pixel font from Capcom's "Super Street Fighter II: The New Challengers" (1993).
This font is used for the score counter, "You win"/"You lose", in-fight messages (for first hits, combos, etc.), and the after-match taunts.
Only the characters present in the game's tile set have been included.
Recreation of the main coloured variant of the small pixel font from Factor 5/Neon Studio's "Mega Turrican" (1993) on the Sega Mega Drive/Genesis.
This variant is used for the intro cinematic and end credits. Otherwise, the game uses the classic "Turrican/Turrican II" (1990) font.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
As with the monochrome version, this font has been slightly expanded to include special characters present in "Turrican 3" (1993) on the Commodore Amiga, and to complete the characters with umlauts (in two separate variations). The punctuation characters have been harmonised between the two versions as well.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Turrican 3 (Intro/Highscore Shading) (Colour)Recreation of the main coloured variant of the small pixel font from Factor 5/Kaiko's "Turrican 3" (1993) on the Commodore Amiga.
This variant is used for the intro cinematic, the start screen, and the highscore page. A different shading - very similar to the colour version of "Mega Turrican" (1993) on the Sega Mega Drive/Genesis, but not exactly the same - is used in the level end screens, and the end credits use an outlined white version.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
As with the monochrome version, this font has been slightly expanded to include special characters present in "Mega Turrican", and to complete the characters with umlauts (in two separate variations). The punctuation characters have been harmonised between the two versions as well.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Turrican 3 / Mega TurricanRecreation of the small pixel font from Factor 5/Kaiko/Neon Studios' "Turrican 3"/"Mega Turrican" (1993).
The Mega Drive and Amiga versions differ slightly in terms of punctuation and special characters. This recreation mashes up the two versions and normalises the differences - picking the Mega Drive version's punctuation and the Amiga version's copyright symbol and additional special characters.
The Amiga version only includes the "ü" and "ö", while the Mega Drive version includes the "ä" and "ü" - but with a different position for the umlaut. In this recreation, I included both variants (as upper- and lowercase), and expanded them to the full set of umlaut characters used in German.
Beyond that, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Technōs/Software Creations/Flying Edge's "Double Dragon 3: The Arcade Game" (aka "Double Dragon 3: The Rosetta Stone", 1993) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Jon Wells/Atlantis Software/Psytronik's "Sceptre of Bagdad" (1987) on the ZX Spectrum.
The font was kept for the 1993 conversion on the Commodore 64. This recreation also includes a few of the additional characters (like the copyright symbol) from that version. Beyond that, only the characters present in the game's original tile set have been included.
Recreation of the pixel font used in the end titles of Compile's "Power Strike" (aka "Aleste", 1988) on the Sega Master System.
The font was reused - without the "$", but with the addition of the "fat >", mapped in this recreation to "rightwards arrow" (U+2192) - for the main weapon selection/initial menu for "Power Strike II" (1993).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom's "Goof Troop: Pirate Island Adventure" (1993) on the SNES.
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
This is a clone of Goof TroopRecreation of the pixel font from Capcom's "Goof Troop: Pirate Island Adventure" (1993) on the SNES.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Pop'n TwinBee" (1993) on the SNES.
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
The same font (with a few extra characters like the "%", "×" and "/", which have been added here as well), was used in the follow-up "Pop'n TwinBee: Rainbow Bell Adventures" (1994).
Only the characters present in the game's tile set have been included.
This is a clone of Pop'n TwinBee (SNES)Recreation of the pixel font from Konami's "Pop'n TwinBee" (1993) on the SNES.
The same font (with a few extra characters like the "%", "×" and "/", which have been added here as well), was used in the follow-up "Pop'n TwinBee: Rainbow Bell Adventures" (1994).
Apart from these, only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Johnson Voorsanger Productions/Sega's "ToeJam & Earl in Panic on Funkotron" (1993) on the Sega Mega Drive/Genesis.
This font is almost exactly the same as the equivalent variant in "ToeJam & Earl" (1991), with the exception of the "b", zero, and some of the punctuation marks.
In the game, this font is dynamically switched with another variant, creating an animated text effect.
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of ToeJam & Earl 2 (Variant 2) (Mono)Recreation of one of the pixel fonts from Johnson Voorsanger Productions/Sega's "ToeJam & Earl in Panic on Funkotron" (1993) on the Sega Mega Drive/Genesis.
This font is almost exactly the same as the equivalent variant in "ToeJam & Earl" (1991), with the exception of the "b", "j", "z", zero, and some of the punctuation marks.
In the game, this font is dynamically switched with another variant, creating an animated text effect.
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of ToeJam & Earl 2 (Variant 1) (Mono)