The forum for all suggestions and ideas for the future of FontStruct.
This is a clone of fm FontStruct SuggestionsMy final entry in the competition. Inspired by Mazey, zlabyrinths eYe/FS, and wavelength. Each glyph has its own maze, and each maze connects with the next. Tilde ~ and low line _ connect words, grave ` closes beginnings and ends, and the left and right arrows < > are for the start and end. There are also some alternates in Extended Latin A. Suggestions and critiques are welcome. Thanks!
UPDATES:
04/06/14 The whole font has been updated to be one brick taller, and thus properly fit onto a grid. Also, some characters have been redesigned. V2.0
05/13/14 All punctuation has been modified to continue a word maze. V2.1
07/05/14 1000 downloads! Hooray! As a 'thank you', I've completed more of More Latin. V2.2
08/22/14 I've made the accents part of the maze. I've also changed a few characters, and added Œ and œ. V2.3
08/04/15 Added Polish support with Ą, Ć, Ę, Ł, Ń, Ś, Ź, and Ż. Tweaked a few characters as well, and added a crossbar to the ð. V2.4
06/18/16 Added support for multiple languages with more Cyrillic chars and punctuation. Also tweaked a few chars.
This font was created around the theme of decay. I took inspiration from shapes and forms within the pieces of a badger's spine and manipulated them to construct the alphabet. Here is my blog :) > http://hollydennis.tumblr.com/ website> www.hollydennisdesign.com
GS Unicode is a project I worked on over the course of several years so (almost) all languages get support! With 14,564 non-spacing characters, this font is finished (as of Unicode 13.0, and as of FS's pre-July 2021 glyph inventory). Please tell me if some of the characters aren't working. I'll try to fix them as best as I can!
This font will no longer be updated except in the case of fixing errors. I'm now working on GS Unicode 2.0, a non-pixelated(!) font that uses FS's current (all of Unicode!) glyph inventory, and is set to take much, much longer....
...so I'll see y'all on the other side~
If you want to know, A,B,P,S.... are (head)3:1(body).
MOST OF letters are 12x6 except I,T,Y,f,i,l,m,t,y
I've made the numbers thinner. i d even k y. but they look better like this
What about Long leg font? do you guys want a "Long Leg"?
[slashes](Problem solved)
are \ / % ø recognizable? thanks to Se7enty-Se7en and Cookielord, \/%Ø is now better.
THANK YOU \(◦'⌣'◦)/❤❤❤
[ogonek and stroke] (Problem solved)
ogoneks and strokes are annoying me. btw if you're speaking languages with letters that has ogonek or stroke sticked on. try to write a word with ogonek or stroke and remove the ogonek or stroke. and then recognize them
if you CAN. then why do you even put it on?? ¯\_(૦ઁᗝ૦ઁ)_/¯
coment below plz i need to know. :)
[asterisk]
if you don't like it, clone it you lazybone!
[Tags]
I don't speak english well, so plz tell me what is the tag this font should have. :)
BASED ON THE CASIO fx-9750GII MODEL.
CONTAINS EVERY CHARACTER AVAILABLE ON THE CASIO fx-9750GII, EXCEPT FOR A FEW SYMBOLS THAT I COULDN'T FIND THE CORRESPONDING UNICODE CHARACTER FOR.
GO TO https://www.youtube.com/watch?v=3vtTHWoddgk
TO SEE MY SPACEZAP TRAILER THAT I MADE WITH THIS FONT!
CLICK ON THE LINK IN THE DESCRIPTION TO DOWNLOAD THE GAME FOR DESKTOP.
CHANGELOG
• 2017:12:29 — FIRST RELEASE WITH FOUR HUNDRED AND FIFTY-EIGHT CHARACTERS.
• 2018:01:06 — ADDED TEN CHARACTERS WITH THE HELP OF dpla AND TCWhite BRINGING THE TOTAL AMOUNT OF CHARACTERS TO FOUR HUNDRED AND SIXTY-EIGHT.
• 2018:01:08 — CHANGED THE “○” CHARACTER FROM 25E6 TO 25CB.
~This "is" MC font, except it has two times better quality and I added much more glyphs! Please tell me what characters should I add next :)
Update log
18/08 - Added "Basic Greek" letters and fixed some mistakes.
20/08 - Added Coptic and the rest of Greek; completed "More Latin."
21/08 - Added breve to small and capital A-Breve; completed Latin-A; added Hebrew letters; whole IPA supplement
06/09 - Fixed some mistakes
05/10 - Added Georgian and Arabic single letter forms
7&9/10 - Fixed some mistakes
21/11 - Added Arrows and UCASE
22/11 - "Extended Latin-B" Completed!
24/11 - Added Katakana and redid the "§" symbol.
10/02 - Added Armenian; ę's ogonek is now more to the left.
WHAT SHOULD I MAKE NEXT?
What began nearly 8 years ago as an experiment in multi-stage, multi-resolution pixel serif type drafting (starting smallish then manually upscaling x4), took on the robust character you see here after countless edits and some tricky lessons learned along the way.
The initial weight was on the light side (cloned privately for posterity), so I took a leap into this bookish weight by fattening each glyph copy-pasted 1 pixel shifted both up and to the right. A rudimentary technique, by no means novel, yet almost wholly effective. I saw fit from here to only make a handful of corrections, keeping the slightly rounded and slanted serif shape that resulted as well as the subtle reenforcing of a pen-nib construction.
More intriguing is the 1-bit “anti-aliasing” scheme I found myself progressively guided toward while finding the lines of these curves developing the initial light weight. Implied diagonals and said curves – as well as refinement of contrast – are substantially more granular and specific than had I taken a black-and-white posterized, or stairstepped approach.
At half-resolution, the resulting smoothness is acceptible. This type of hinting will be useful in developing a substitution rule set consisting of subpixel slanted or curved bricks to produce a “vectorized” version.
Indeed, such a process could be purely automated by a proficient developer or properly trained neural network (this would be a really interesting future feature for fontstruct pro – rather than hinting a font after painstaking vector construction, why not reverse the process by way of en vogue ai-assisted upscaling?).
Basic accented charaters and numerals are being added as I churn through the extended character set...