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Gothixel Mono. A blackletter-style monospace font for small pixel sizes. One half of the Gothixel font family.
Gothixel Mono proudly supports Latin, Greek, Cyrillic, and Hebrew character sets. It also has a big inventory of characters with diacritics, including those necessary for Vietnamese and polytonic Greek.
Gothixel Mono's majuscules are one pixel wider than the minuscules, and the font's default tracking is on the wide side to accomodate this. You can tighten the tracking if desired, but in that case, all-caps text will run together. If you need appropriate space between all letters, I recommend Gothixel, the proportional-width font. However, Gothixel is further behind in development and doesn't have as many character sets yet.
This font family was originally named "Blackletter RPG".
A bold, rounded, mono spaced typeface; useful at various scales, I think. Designed primarily for use in English, also useful in French and Spanish. It's functionality in Greek is limitted, only really useful in a display context, or where only Demotic usage is required; not useful in Katharevousa, Koine, Classical, etc. Open Font Liscence, hope it is enjoyable and of use.
This is a cloneLatin block is traced from Linux stock VGA8 font. Designed to fit 8x8 grid including spacing, so most symbols are 7x7 =WARNING= Line spacing is stuck and cannot be edited within FontStruct, you can edit it manually, see http://designwithfontforge.com/en-US/Line_Spacing.html for example.
(Complete basic latin set). First iteration of a font meant to be used as a substitution cypher in a videogame set in a very far future. Letters are, with a few exceptions, inspired by their corresponding latin glyph. Numbers look a bit like cells dividing in a petri dish. Punctuation and symbols are designed for easy recognition.
Updated version: https://fontstruct.com/fontstructions/show/2100999/far-future-1
This is a faithful recreation of the original font used in the SNES RPGs developed by Quintet. There is already a popular font based on the game called Lunchtime Doubly So, but that one has none of the special characters used in the European localizations of the game, and also none of the original Japanese characters.
This trademark Quintet font appears in all their SNES RPGs (namely Soul Blazer, Illusion of Gaia, and Terranigma), but with many little differences depending on the game at hand. Gaiatype is a recreation of the Terranigma typeface variant, to be exact, with its own spacing and character set.
Featuring all the European diacritic and extra glyphs as well as a complete set of all the hiragana and katakana characters from the original version of the game, called Tenchi Souzou in Japan, this marks my most extensive font to date with over 760 glyphs in total.
The base font size and recommended setting for Gaiatype is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Terranigma experience.
Terranigma on the SNES, known as Tenchi Souzou in Japan, was developed by Quintet and released by Enix in 1995.
~ Gaiatype - created by Caveras after the original font used in Terranigma for the Super Nintendo. ~