Download this font only in Mac
Unicode® 16.0.0
Unicofonte is a sans-serif typeface which is designed by marcot_0425, not_cake, & Sed 4 type foundry for the Fake Bézier curves(geometric shapes only).
Latest update (v7.0.0):
March 3 at 11 a.m.:
Updated Cyrillic Omega Titlo and OT
Updated L with accent marks (especially L with stroke [small] as it looks like a T)
Fixed u0020 (spacebar)
I've updated tone six (looks like a cyrillic hard sign)
I've updated Cyrillic multi-eyed o (10 eyes) and F with stroke (Ua798) (looks like French franc symbol)
Fixed some bugs
Fixed all Latin extensions d character (a7d5) and medival exclamation and quesion mark(2E53-4)
Fixed Thorn with stroke
i used a diagonal brick to make it
Sun 24 Dec:
Today I added latin/greek/cyrillic unicode 16.0 chars
26 Dec 2023:
Better Kerning
Fixed most of the errors that I found
First attempt at a cursive pixel font. The name derives from an old joke band, whose name is itself a parody of the name of a toy gun by BoomCo, the "Rapid Madness".
Original size: 12pt (use multiples of this value for pixel perfection)
VERSION HISTORY:
09 Mar 2018 - v1.0 released.
10 Mar 2018 - v1.1 released.
13 Mar 2018 - v1.2 released. More Latin support added. The capital letters were cleaned up to make them nicer-looking when appearing in isolation. Excess spaces/lengths of line were reduced to make for denser-looking, more naturally handwritten words.
02 Apr 2018 - "More Latin" and "Google Fonts Basic" ranges finished. More shortening/optimization done for the extended Latin letters.
Version 2.6
*
Inspired by a comment by jonrgrover.
I built diamonds sized according to the Fibonacci series, then made a segmented display out of them. The design was then carved away to make the glyphs you see here. I used the members 1, 2, 3, 5, and 8. These sizes proved most feasible to work with in this sort of arrangement.
I gave the terminals a flared appearance which I think makes the glyphs look slightly Celtic. The design also makes me think of beach sand and things found on the beach - shells, pretty rocks, and so on.
I attempted a blackletter style without any knowledge or references. The result reminds me of a vampire's writing!
The name "Dethzmezenger / Death's Messenger" comes from one of many old joke bands which I created.
Original size: 17.25pt (use multiples of this value for pixel perfection)
A chimera (fusion) which combines inline-versus-outline, maze, Gemscript, and other techniques to produce a timeless look.
*
Original size: 6.75pt (use multiples of this value for pixel perfection)
Design Rules:
1. Square bricks only.
2. A 1px soft border of negative space must exist between lines whenever possible.
3. Glyphs must fill the 9x9 grid to the greatest extent possible given the rounded style.
4. The set of glyphs shall be a heterogeneous mix of symmetrical and asymmetrical forms.
5. Negative space will replace positive in any situation wherein the small grid size or the geometry of a letterform would be detrimental to the chosen style. This includes all situations where any shape lacks at least a soft 1px border of negative space around it.
See also: Terran Pixelcruiser
Pixel gothic somethingorother. Diabolical + Malicious = Diabolicious.
Original size: 5.25pt (use multiples of this value for pixel perfection)
Recommended: Use with kerning turned ON!
Experimental brush/pen thing. Has a slightly spooky look. Because of their tapering curves, many glyphs can render with a "split" or "stencil" look about them. This is due to software-imposed limitations on vector rendering. Designs which share this property can be considered Pseudostencils.
This design is not informed or inspired by any existing typographical traditions. I set out to make the "claw" bricks (as I call them) into a font and this is the result.
*
The font I'm making will gradually have more and more characters, even PUA's for unencoded ones!
Plans for future updates:
- Expanding the font to include more Latin characters
- Adding some non-Latin alphabets like Greek and Cyrillic
- Adding sitelen pona and Shidinn
From the Final Fantasy Advance and DS games. Specifically the final version, from FFIV DS. I tried to make it compatible with all languages that use Latin, Cyrillic, and Greek scripts. Plus Japanese Hiragana and Katakana.
If you see problems, let me know.
CHANGES FROM IN-GAME ORIGINAL:
•Added additional letters and diacritics.
•Changed the circumflexed letters to use actual circumflexs instead of inverted breves, so I could add breved letters.
•Used half-pixels to center diacritics over letters.
•Made some diacriticized letters more consistent.
Espaniranto is a transitional "lost link" conscript between Latin and the "future" Desertborn Language conscripts like "Wadi Emet" and "Seeq Antique" from the planet Araxes at the Mu Draconis System http://slurl.com/secondlife/Splintered%20Rock/55/4/55 (A Second Life Sci-Fi RPG sim/server cluster ). It covers most of the basic latin script(english), some extended glyphs to write Esperanto(ĉ, ĝ, ĥ, ĵ, ŝ, ŭ) and Spanish(ñ) but without accents and with basic limited extra glyph support besides the alphabet. In accordance with Desertborn scholar Taquis Samiirah Sorciere from House Morloch, Desertborn culture has it's roots mostly out from earth-that-was Berber culture, so maybe the Desertborn scripts evolved through millennia from a common branch of pidgin alphabets of hybridized Latin, Tifinagh scripts, Berber Latin, and unknown space-farer scripts resembling the one at the "Singapore Stone". Espaniranto is highly regarded as the possible common Latin script ancestor. The numerals are binary coded glyphs and naturaly suitable to be used in base-12(ø being number 10 and Ø being 11). Yet is highly compatible with the common base-10 numeral system in the Empire. Desertborn culture is highly regarded as possessing superior engineering and for their creative technological solutions in contrast to the common starborn ways. Some other odd influences notorious in Espaniranto are: -It's peculiar punctuation that somehow resemble the Himalayan conventions of Tibeto-burmese or mongolian scripts like phagspa, uchen/umê, and newa scripts. -It's "unicase" nature as in such scripts. A more solid link to the eurasian plateaus mysticism had been provided in the only especimen of Espaniranto writing being a XXIII'rd century treatise/manual on mysticism, the so called Lagrangian-Point Dzogchen-Zen-Sufi codex, a specimen with plenty of common mystic terminology between Persiand and Tibetan plateaus mysticism, but fully wrote in Classical Zamenhof's Esperanto. The lack of any ascender and descender in the Espaniranto script and it's awful readability supports the idea of it being mostly a religious script in opposition to daily use. [[--MKN(while at a long absence from that sandy planet my home)]]
This is a cloneLatin alphabet in an Ashrian style, mostly using a 2x3 grid, and using only stacked triangular bricks. Capital letters represent the full letterforms and lowercase letters represent the truncated letterforms used in Ashrian printing and computer systems.
Ashrians are the inhabitants of Planet Ashr in my RPG video game "Seven Candles". Their signmakers, carvers, and woodworkers used triangular gouges for millennia to make their letterforms.
VERSION HISTORY:
16 Mar 2018 - v1.0 released.
Hello everyone! This is a font based off of the Casio fx-ES Series Calculator text. I also included Hiragana and Katakana, though they're difficult. Cyrillic is slightly harder, but easy. Alternates are in Private Use Area!
Version 1.5
*
Experimental slab-serif. The added height from the serifs is quantized so that the serifs, rather than the normal lines, determine a glyph's geometry.
It reminds me of the Wild West and the old cartoon "The Jetsons" at the same time. It uses two kinds of serifs: normal slabs and "hangover" serifs. The hangovers are the ones that look like overhangs. Is there another name for them? I don't know.
This font is set to appear in several games at once! I'm not the developer of any of them! WOO
Despite what you may have heard, a "hoedown" is just a party.
Experimental mosaic... or maybe a new mineral species?
This one started as a doodle. I began placing circles to see what kinds of complex shapes I could make, and this was the result.
It achieves a new visual effect at almost every size up to the original. Also try slowly moving the zoom slider for some interesting animations!
*
This font is now nearly 1MB in size! I guess it has to do with the intrinsic complexity of circles.
The Zephiest of designs - a gaggle of Roman columns with gongs stacked on them.
Font made for the logo of a particular project/video game of mine.
Some kerning pairs are imperfect... I can only bring them 10 bricks closer together, so a bit of space remains...
*
Current Version: 1.9
See also:Dynablaze
This was a tiny bitmap font for a game.
Then I added a bunch of glyphs to support most European languages: Spanish, French, German, Portuguese, Czech, Polish, Turkish, Russian, Ukrainian, etc.
Then, inspired by a recent trip to Georgia, I added Mkhedruli characters just for fun (never really saw a pixelated Georgian font before, so I figured, why not).
And so now this exists.
Also, check out Eneminds Thin for the non-bold version of this font.
An attempt to make an entire alphabet by modifying a single heptagon shape. (The "O" is the basis for almost all other glyphs.)
An alternate version of this was made in which I used different bricks to make the width of every line homogeneous. However, it was found that this robbed the font of much of its character. Additionally, the visual effect presented by the increased line width actually made the font less even-looking than it is now. This proved true with and without antialiasing.
The 5x5 pixel font used for the Virtual Gremlin, an old emulator/game I wrote. The standard font for ingame text.
This font was also designed to work well with IRC clients and ASCII games (see sample).
Breaking the 5x5 grid was unfortunate but necessary in order to make legible characters in non-Latin languages.
Marengi Serif. It's like Marengi, but with serifs!
The serifs give this a wider, more open/airy feeling. Slightly less readable than original Marengi, but slightly more pleasing to look at.
------------------------------------------------------------------
MIV: 7.85
Original size: 11pt (use multiples of this value for pixel perfection)
------------------------------------------------------------------
This is a clone of MarengiA semi-bold Diabolicious. It is the same width and size as the original!
Original size: 5.25pt (use multiples of this value for pixel perfection)
Recommended: Use with kerning turned ON!
This is a clone of DiaboliciousA medium-res pixel font I designed in 2017 for printing the text of "The Story of Book" (TSoB), a tale which began life as an imaginary joke story and then was actually committed to paper.
TSoB is woven from my and my friends' whims, flights of fancy, in-jokes, and intentional idiocy, as well as contributions from several AIs. The resulting story changes tone, style, mood, and context at seeming random, and is subversive toward its media and reader beyond insufferability. All this was done just to make Trap Farmer Brer Brah slightly more interesting to the very few people who will ever bother to get and read The Story of Book in-game. So this font is based on an Easter egg.
Experimental cyberpunk robot mosaic thing.
It gives me a strong "system font" feeling and seems like something that might be included with the OS of some futuristic tech deck. If the Fairlight Excalibur from Shadowrun Returns had its own font, this could be it!
*
Original size: 21pt (use multiples of this size for pixel perfection)
Original size: 15pt
*
A font which has a spurless, sans-serif, pixelated polygonal look which is somewhat reminescent of fonts used in VHS technology.
A lot of applied science went into this design. It's designed to remain legible on all media in all use conditions, provided that one uses the original size or a multiple thereof. Numerous technologies and mediums were employed to realize this objective.
"Diaspora" was tested and refined for use with/on/against:
• CRT, LCD & e-Ink screens
• image formats & compressed imagery (GIF, JPG)
• printers (inkjet, bubble jet, laserjet, & thermal)
• analog video & multi-generational copies (VHS, Super 8)
• digital video (AVI, MP4, MPEG, WEBM, WMV)
• 3D and voxel models (Blender, MagicaVoxel, POV-Ray)
• dynamic scaling hardware (game consoles and capture devices)
• imagery plugins & filters, including image degraders
• image scaling/interpolation hardware & software
• image recognition hardware & software
These all have traits which degrade, distort, compress, glitch, or otherwise alter imagery in various ways. This design aims to minimize the loss of legibility from these effects and to attain the best scores possible in various forms of imagery analysis. So far, this has proved extremely useful, as it can remain fully legible even when extreme JPG or video compression are applied to it thousands of times.
A piece of software I helped write, called the Marinan Imagery Deconstruction AI System (MIDAS), is being used on captured images of this font. The end objective is to realize the design which has the best all-around Marinan Interpretability Value (MIV) for all the tested platforms - the design which is considered by MIDAS to be the most legible in the most media under the broadest range of use conditions and quality levels.
MIDAS uses a set of considerations made with both humans and computers in mind, so a high MIV does not necessarily equal a better font - it just means one that the system thinks is easier to visually interpret. Note the use of the phrase "visually interpret" as opposed to "read". MIDAS tries to determine how well people and computers can tell what shapes are, not how much enjoyment they'll get from reading or how much strain they might undergo while doing it.
*
VERSION HISTORY:
1.0.0 - initial release.
1.0.1 - More Latin support added.
1.0.2 - First batch of tests run.
1.0.3 - gjy5&ßẞ were improved, some glyphs added.
1.0.4 - Second batch of tests run. Space width reduced.
1.0.5 - Experimentally converted to a rounded spurless design, then converted back to a plain spurless after testing. A few new ligatures were added.
1.0.6 - Cyrillic and Greek enter development. Many of these letters must be altered to be distinct from their Latin counterparts.
1.0.7 - Some spacing values changed to increase internal consistency. More difficult tests are being devised. However, since only I seem interested in this type of work, this project is going on hiatus for some time.
*
See also: AMFA, a font built with similar considerations in mind
A dashed line design made with the new half-arc bricks. The emphasized spurs/stems and off-kilter geometry give it a quirky, almost handwritten quality. Its striped appearance makes me think of candy as well as the Cheshire Cat, thus the name. :D
I doubt the upper case would look as cute as the lower. So I've cloned all LC to UC to make this easier to use...
Version 1.6
An attempt to make a "classroom" font. It reminds me of a font style which was once commonly used on magnetic letters.
*
See also: Hydrangea Unicase
This font is a recreation of Minecraft's "Mojang" font. (Mojang)
With some extra characters. (...a lot of extra characters.) (Plus)
The font currently supports the following:
English / Spanish
Japanese
(Hirigana + Katakana, no CJK glyphs yet)
Russian
A few other languages (albeit little) like Hewbrew
(usually around like 2-10%)
Enjoy. :)
An experiment in subtle asymmetry (it's most evident in the upper case).
*
Version 1.7 (14Sep2018) - ExtL-A added, GFB completed, Greek started
Version 1.6 (18Aug2018) - Changed name from "RC Badwolf" to "Badwolf"
Version 1.5 (15Aug2018) - altered 2357,ð
Version 1.4 (14Aug2018) - altered space width and mw
*
See also:Navajo Deco
Iterated version of an unreleased design called "Midnight Oil". It's also slightly related to Dethzmezenger and Gehenna.
I went against a few of my own conventions for this one. The close spacing might look a bit strange at times, but it eliminates the need for kerning while also creating a unique look. The overlapping spurs make me think of thorny plants!
This is an original design, but it does make me think of Planescape: Torment when I look at it, thus the name!