This font was created around the theme of decay. I took inspiration from shapes and forms within the pieces of a badger's spine and manipulated them to construct the alphabet. Here is my blog :) > http://hollydennis.tumblr.com/ website> www.hollydennisdesign.com
This font is old, I made a signifiantly better pixelated Arabic font here, please get that instead: https://fontstruct.com/fontstructions/show/1607342/bitsy-font-with-arabic
A medieval pixel font created for use in the graphic adventure game "Quest For Infamy" by Infamous Quests, (C) 2012-2014. Designed for fantasy / RPG-style video games. Uppercase letters inspired by: various German Blackletter, Old English, and Uncial typefaces; "Deutsch Gothic" by James Fordyce; "1454 Gutenberg Bibel" by John H. Schmidt; "Goudy Medieval" by Mentor Type; "Black Castle MF" by Rick W. Mueller; "Two For Juan" by Nick's Fonts; and Exidy's video arcade game "Venture" (1981). Numerals inspired by various Old English and Gothic typefaces.
This font was inspired by the works of Christophe Szpajdel (Lord of the Logos, 2010, Die Gestalten Verlag), as well as by the film trilogy and the following game titles (e.g. Middle-earth: Shadows of Mordor, Warner Bros. Interactive Entertainment, 2014) based on Tolkien's epic masterpiece, The Lord of the Rings. Given the game theme, and the 48 bricks vertical limit, I thought more or less around pixel art, or pixel fonts. This is my endeavour to make a spiky blackletter in Szpajdel's black metal style that evokes the terror of Mordor at pixel level. This font has been extensively tested for best kerning, yet some issues might have remained unresolved.
This is a clone@ripooof
Font based on the Super Mario World logo text and other old mario content (such as Super Mario Adventures, Mario Tennis for the virtual boy, and Super Mario Compact Disco). This font is very wacky which resembles the old Mario era before the gamecube.
This is a clone of Typeface Mario World Pixel OutlineThis may look nothing like Helvetica to the average viewer's eye, but still I tried to maintain the same proportions (e.g. x-height), spacing and other details.
Have a nice day.
Version 1.1 (04.04.19):
•Changes to most glyphs.
Version 1.2 (22.06.19):
•Fixed incorrect glyphs (Ů ů Ÿ).
Version 1.2.1:
•Fixed spacing
Version 1.3 (20.09.19):
•Changes to glyphs (A Ä etc.; C J L N R V; { and } ).
Font reference: fonts.com/en/font/linotype/helvetica/light
ELEVATED (REWORK) - A 3D outline display typeface design with shadow effect.
It's inspired by the lettering from a sketch by great Dutch graphical designer "Jurriaan Schrofer".
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This re-work differs from Jurriaan's original sketch and my previous versions.
I changed the size to grid ratio, drastically reducing overall glyph size and increase stroke weight. The changes are optimizing the design, making it more suitable for digital display use. (more accurate 'print' version forthcoming).
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Due to the inexperience I had in my early days of FontStructing, and the lack of proper knowledge about raster scaling, I faced some serious issues regarding the correct size distribution. This made it impossible to include the diagonal lines correctly into that old version of the font, with the diagonals also having equal seporation and white space throughout the entire design.
So instead of making a clone of my previously published version "STF_ELEVATED" in order to include the shadow style variation into that existing family as a seporate FontStruction (like I did with most other style variations in my "LETTERS OP MAAT" series), for this one I decided to rebuild the entire typeface from scratch.
Putting all the style variations together into this single re-worked design.
Some extra characters were added to the set, making it a slightly more functional basic font.
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The shadow effect is the default style for this font, this also includes all numerals, punctuation marks and other symbols that make up the full font, these occupy the uppercase. The outline style A-Z glyphs occupy the lowercase.
Enjoy!
Pixel-rounded version of zhowfrakt. Another point of view, more "organic".
This is a clone of zhowfrakt eYe/FSThe ubiquitous video game font standard, likely designed by Lyle Rains of Atari; first used in 1976's "Sprint 2" by Atari, and then on until well into the 1990s. Used by most video arcade game companies, including (but not limited to): Namco, Williams Electronics, Irem, Atari, Konami, Bally-Midway, Taito, Nintendo and Sega. The lower case characters are from several Atari video arcade games from 1984-1987. Plenty of alternate characters -- variations used in conjunction with the standard font, all selected from a variety of MAME32 game roms.
This font is a recreation of the font used in Pokémon Red/Blue/Green/Yellow Edition for the Game Boy consoles (except Game Boy Micro) with extended characters.
The English version of the "m" and "é", the "PK" and "MN" symbols, the Pokédollar sign and the letters with apostrophe ("c'", "d'", "'d", "j'", "l'", "'l", "m'", "'m" (English, Italian and French versions), "n'", "p'", "'r" (English and Italian versions), "s'", "'s", "t'", "'t", "u'", "'v" and "y'") are located in the Private Use Area block using from codepoint U+E000 to codepoint U+E017.
NOTE: The extended characters are made by myself.
Feel free to write your opinion.
[Version 2.1]: Added "More Latin" Character Set.
[Version 2]: Fixed differences between the real font (from the NES or arcades) and the original (by me).
NES/Arcade Font.
This is a clone of NES/Arcade Font Monospace