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A light rounded variant of BlockTrain. Pixel/Bitmap style font with Rounded Edges
This is a clone of BlockTrain RoundedA rounded varient of BlockTrain. Pixel/Bitmap style font with Rounded Edges
This is a clone of BlockTrain RegularComputer System Primer is an educational-styled free font which spoofs Computer System 5×20. It is a font entirely made by me.
This is a clone of Computer System 5x20Here's a recreation of a font that is very near and dear to my heart. I found it was actually quite a fun challenge to match each character as closely as I could, but I did take a few liberties on the punctuation characters especially.
Font used in the DOS versions of "Star Trek: 25th Anniversary," (C) 1992 (Diskette)/1994 (CD-ROM), Interplay Productions. The Cursor Block for the Save and Load screens is located in the # position. Spacing is based on the actual in-game text as opposed to the opening title screen. Note that the black outlines surrounding the colored interior font are not present in this recreation.
For the extended version, please see the excellent recreation by @Patrick H. Lauke (redux):
Based on a font identification request over at Typography.guru.
A recreation of the typeface used for the titles of the film Sneakers, evidently inspired by the MICR aesthetics, filtered through the over-the-top flair of arcade video-games graphics.
Only |J|Q|Z| are done from scratch, but most letters still needed some interpretation in order to choose what to keep as a detail and what to discard as just an artefact.
As per the samples available, it's just uppercase (plus the lonely lowercase |c|).
It is possible that the original wasn't a pixel font after all, or that the pixels weren't square, and probably it had a higher resolution than 13×13.
The original font from the dynamic highway signposts / variable-message signs (dWiSta) in Hesse, Germany!
Many non-alphanumeric characters which aren't used on the signs, are replaced with icons used on the signs, e.g.:
§ (paragraph) = Autobahn A3
% (percent) = Autobahn A5
$ (dollar) = Autobahn A67
| (vertical bar) = traffic jam
@ (at-sign) = construction
= (equal sign) = airport
# (hashtag) = stadium
etc. etc.
A thin proportional font, based on the upgrade shop in Bitmap Brothers' "Chaos Engine" (1993) on the Amiga, Sega Mega Drive/Genesis, and SNES.
In the game, this font uses antialiasing, and is used both as a monospaced and proportional font. This recreation simplifies the shapes, omits the antialiasing, and keeps it as a purely proportional font.
Only the characters used in game/present in the console games' tile set have been included.
Recreation of the pixel font from Horror Soft/Adventure Soft's "Personal Nightmare" (1989) on the Amiga.
Oddly, for their Atari and MS-DOS release, they opted for a much simpler/cleaner font, so this quirky version is exclusive to the Amiga.
Only the characters used in the game have been included.
Recreation of the pixel font from Horror Soft/Adventure Soft's "Elvira: Mistress of the Dark" (1990). This font was also used in "Elvira II: The Jaws of Cerberus" (1991) and "Waxworks" (1992).
Slightly expanded to complete the set of accented characters, beyond the ones used in the French and German versions of the game. Apart from this, only the characters used in the game have been included.
Recreation of the colour pixel font from The Bitmap Brother's "Gods" (1991) on the Amiga and Atari ST.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters used in the game have been included.
This is a clone of Gods (Amiga)Recreation of the monochromatic version of the pixel font from The Bitmap Brother's "Gods" (1991) on the Amiga and Atari ST.
This monochromatic version is used in game for notifications and status messages at the bottom of the screen, on a green gradient "ticker".
Only the characters used in the game have been included.
Recreation of the small pixel font from Brøderbund Software's "Shufflepuck Café" (1988) on the Amiga. The same font was used in the Atari ST and MS-DOS versions.
In the game, this font appears on the initial loading screen. It has been extended to include any missing uppercase and lowercase characters, and to provide some useful punctuation marks. The slightly odd spacing of some of the characters has been maintained.
Beyond that, only the characters used in the game have been included.
Recreation of the main pixel font from Brøderbund Software's "Shufflepuck Café" (1988) on the Amiga. The same font was used in the Atari ST and MS-DOS versions.
Extended to include any missing uppercase characters, and to provide some useful punctuation marks. One final tweak from the original is normalising the spacing of the lowercase "i" (which strangely had two pixels of spacing instead of one). The odd "j" which is one pixel taller than the "i" is retained.
Beyond that, only the characters used in the game have been included.
Based on Anypix 7x5 Unicode.
Done:
Basic Latin, More Latin, Extended Latin A, Extended Latin B, Greek and Coptic, Cyrillic, Arabic, Devanagari, Hebrew, Katakana, Thai, Georgian, Armenian, Bopomofo, Hiragana, Bengali, Gurmukhi, Gujarati, Sinhala, Even More Latin, Google Fonts Basic
Working on:
Telugu, Tamil, Malayalam
(The reason why I am not doing Hangul is because 7x7 is too small for most of the letters. Once I get around to VCR-14, I will do Hangul and (hopefully) the rest of Plane 0.)
This was cloned from Kazuhito Morita's Computer System 5x20.
Please note that the remaining glyphs you see have been positioned to the left side. You may have to use FontForge before you can edit this font.
This is a clone of Computer System 5x20A font I intend to use for a personal project of mine, should it ever come to fruition. I just, uh...got so caught up in the euphoria of designing a typeface that I forgot I lived in a world where the passage of time exists. Also I won't even need all these characters, I just know that (as long as my project doesn't flop) there'll inevitably be a person like me who'll go on a hunt for the font and will be disappointed if there's not a full alphabet available. *coughHALFLIFE2coughPORTAL2cough*
Sorry, I must have gotten a frog stuck in my throat.
ANYWAY, I've never actually made a font before (except once with my handwriting, though that file is gone with the wind), so any pointers are appreciated! :D
(I'll probably be adding characters for a while yet, so if you see there's one missing for your language of choice, feel free to lmk so I can get that in here!)
Oh, no, the bricks got jumbled D:<
This is version 6.1.0 of Unicode D, which now supports more Cyrillic supplements, Latin-B supplements, and Mathematical Alphanumeric Symbols (they can't appear on any site, but you can download it just for free!).
Just issued on July 10th, 2020.
This is a clone of Unicode 5.0 (Unicode D Pre-Release)