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This font is entirely made by me.
This is a clone of WillowOS Pixel 8 CompThis font is entirely made by me.
This is a clone of WillowOS Pixel 7 CompThis font is entirely made by me.
This is a clone of WillowOS Pixel 7 CompThis font is entirely made by me.
This is a clone of WillowOS Pixel 7 CompThis font is entirely made by me.
This is a clone of Unicode 2.0 (Latin Glyphs)Main text font used in Star Wars: X-Wing, (C) 1993 LucastArts Entertainment Company, and Star Wars: TIE Fighter, (C) 1994 LucasArts Entertainment Company, as well as on the main menu screen for Agents (players) and Missions (game levels) for Star Wars: Dark Forces, (C) 1995 LucastArts Entertainment Company.
Computer System Primer is an educational-styled free font which spoofs Computer System 5×20. It is a font entirely made by me.
This is a clone of Computer System 5x20Font used in the DOS versions of "Star Trek: 25th Anniversary," (C) 1992 (Diskette)/1994 (CD-ROM), Interplay Productions. The Cursor Block for the Save and Load screens is located in the # position. Spacing is based on the actual in-game text as opposed to the opening title screen. Note that the black outlines surrounding the colored interior font are not present in this recreation.
For the extended version, please see the excellent recreation by @Patrick H. Lauke (redux):
This was cloned from Kazuhito Morita's Computer System 5x20.
Please note that the remaining glyphs you see have been positioned to the left side. You may have to use FontForge before you can edit this font.
This is a clone of Computer System 5x20A font I intend to use for a personal project of mine, should it ever come to fruition. I just, uh...got so caught up in the euphoria of designing a typeface that I forgot I lived in a world where the passage of time exists. Also I won't even need all these characters, I just know that (as long as my project doesn't flop) there'll inevitably be a person like me who'll go on a hunt for the font and will be disappointed if there's not a full alphabet available. *coughHALFLIFE2coughPORTAL2cough*
Sorry, I must have gotten a frog stuck in my throat.
ANYWAY, I've never actually made a font before (except once with my handwriting, though that file is gone with the wind), so any pointers are appreciated! :D
(I'll probably be adding characters for a while yet, so if you see there's one missing for your language of choice, feel free to lmk so I can get that in here!)
Oh, no, the bricks got jumbled D:<
This is version 6.1.0 of Unicode D, which now supports more Cyrillic supplements, Latin-B supplements, and Mathematical Alphanumeric Symbols (they can't appear on any site, but you can download it just for free!).
Just issued on July 10th, 2020.
This is a clone of Unicode 5.0 (Unicode D Pre-Release)This is the first font I ever made since I obtained its first debut on January 25th, 2019. As you might have guessed, this is Computer System 5x20, but only the font you see has its size of 48 pixels.
I have also used Combining Diacritical Marks for this type of unicode only because not only it works with combining a diacritical mark into this letter, it can also be used for international/worldwide purposes.
Font used for the credits, copy protection screen, help menu, and restore game screen for Fire Hawk: Thexder - The Second Contact, (C) 1989, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc. (The DOS start-up screen also states that this game is alternately titled 'Thexder II Firehawk'.) As with many Japanese games, the period (.) is set above the baseline; it has been lowered here, but the original can be found in the More Latin section. The Block character is located in the @ position.
Font used for the start menu, in-game menus, character interactions, and on-screen displays for Fire Hawk: Thexder - The Second Contact, (C) 1989, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc. (The DOS start-up screen also states that this game is alternately titled as 'Thexder II Firehawk'.) Letter J* and modified B N P by Goatmeal. Original B N P found in the More Latin area, along with the 'digital counter' numerals as a bonus. The Block character is located in the @ position.
* Oddly enough, I couldn't find the letter J used anywhere during my playthough...
Font used for the copy protection and in-game text for Silpheed Super Dogfighter, (C) 1986, 1988 Game Arts Co, Ltd / (C) 1988 Sierra On-Line, Inc. Numerals 3 4 6 7 8 9 by Goatmeal; the only numbers used for bonus value displays in-game are 0 1 2 5. The Block character is located in the @ position.
Monospaced version of the text font used for the introduction, character interactions, and finale of Zeliard, (C) 1987, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc. Modified q by Goatmeal; the original q is found in the More Latin area.
Proportional version of the text font used for the credits and saved game/restore menu of Zeliard, (C) 1987, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc. Modified q by Goatmeal; the original q is found in the More Latin area.
In the game, the spacing/kerning between various letter and/or punctuation combinations is highly variable, anywhere from 2-6 pixels. To strike a balance, a standard three-pixel width was chosen for letters and most punctuation; the remaing punctuation glyphs have a 6-pixel width, while the numbers retain their 2-pixel width.
This is a clone of Zeliard - MonospacedThe new version of the E230 series has some accurate LCD numbering, although the original font (Unicode 2.0) is cloned by Yoshigahara Kunihisa.
Its new arrival was first re-issued in July 17th, 2019 and is now manageable throughout August 22nd, 2020 to the present.
This is a clone of Unicode 2.0 (Latin Glyphs)There are some major changes to the new LCD font before the re-arrival of the new JR E230 series. Currently, this new LCD font was only viewable in all stations excluding a 2018 JR E234 bullet train (or Shinkansen).
But this was just introduced in June 20th, 2018, and is viewable to the public.
This is a clone of E234 New LCD 2017This new version came right after the old LCD version of the E230.
This consists of a new margin between the main and standalone branches persiding all JR stations.
This is a clone of Log Sys MegatrendsNebular is a space-age, all-caps sans serif typeface. It is bold; rounded yet angular. Great for headlines, quotes, and posters. It brings a fun bit of futuristic sci-fi to any design!
The best for last Unicode D Release. It was then created on November 17th, 2020.
This is a clone of Unicode 4.5 (Unicode C Beta)Smooth version of the in-game dialogue font from Space Quest 6: Roger Wilco In The Spinal Frontier, (C) 1995 Sierra On-Line.
Includes the Positive and Negative Post symbols and Sierra logo; modified / (to match \) and characters % $ [ | ] ~ by Goatmeal. Original / found in the More Latin area. Modified from the original Sierra Resource File Tags: "70.fon" & "71.fon"
Please note that during the "smoothing process" (from pixel to "bezier"), some liberties were taken with certain glyph designs.
This is a clone of Sierra Font 70 fonInitials used with the non-speech text in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. These letters were not generated using an in-game font; they were actually pre-rendered static images within the game's art assets, used in conjunction with the Sierra text font Font.004. While the letters were centered within the 16x15 sprites, the I and J were changed to proportional spacing for use with other fonts.
To match the two-tone sprites used in the game, this version allows the user to overlay a partial letter or letters in a different color for use in games or picture/image artwork.
Initials used with the non-speech text in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. These letters were not generated using an in-game font; they were actually pre-rendered static images within the game's art assets, used in conjunction with the Sierra text font Font.004. While the letters were centered within the 16x15 sprites, the I and J were changed to proportional spacing for use with other fonts.
Solid outline font used in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. Sierra Resource File Tag: "font.009" and is paired with the Sierra font "font.008".
This font was used for onle single phrase in the game: "A few hours later....." (occurring twice in the floppy disk version, but only once in the CD-ROM version). Oddly enough, instead of using the outline font.009, the opening credits used the font.008 twice for a 'drop-shadow' effect...
And while they may have been intentional choices, there are several instances where the outline designs don't follow the patterns found with the majority of other glyphs (missing pixels, perhaps for legibility?). As such, the following characters:
• J O P Q R S X c j m n p q r s u v z ! ;
...have all been 'corrected' within the main set of glyphs; their original designs can be found in the More Latin section.
This is a clone of Sierra Font 008Font used in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. Sierra Resource File Tag: "font.008" and is paired with the solid outline version of this font, "font.009".
The font was used for the opening credits and for a single phrase during gameplay:
• Instead of using the solid outline version font.009 for the opening credits, a drop-shadow effect was employed (recreated here in my new sample).
• It was used later in the game WITH the solid outline version font.009 for one single phrase: "A few hours later....." (occurring twice in the floppy disk version, but only once in the CD-ROM version).
Main text font for numerous Sierra SCI games. The version from Space Quest I VGA includes several copy protection symbols and the Roman numeral I. The version from Space Quest IV includes Roman numerals IV and XII, plus a horizontal ™. These glyphs are located in the More Latin area. Circumflex Accent ^ by Goatmeal. Sierra Resource File Tags: "font.004" ; "4.fon" ; "1107.fon" ; "1207.fon"
Please note that "font.004" in the early Hoyle games contain a bold variant of this font.
Font used on the LINC terminal screens, inside LINC-Space, and for player-named saved games in the DOS version of Beneath A Steel Sky, (C) 1994 Revolution Software.
Oddities found within this font's design:
• The j is missing its tittle (corrected here)
• The stem of the k is 1 pixel shy of the full cap height (corrected here)
• There is an extra pixel width of space after the i, the lowercase L (l), the period (.), the colon (:), and the apostrophe ('), likely for increased legibility (retained here)
• The apostrophe (') is one pixel higher than the cap height (retained here)
There are also a few design differences between the glyphs for the player's saved games versus the font used for interacting with LINC (above):
• The saved game capital i (I) and number one (1) both have the same design, which is the same as the LINC lowercase L (l) above
• The saved game lowecase L (l) is actually 1 pixel taller than the cap height
• The saved game exclamation point (!) is 1 pixel shorter than the cap height
The original design oddities and the saved game variants are found in the More Latin section.
This is a clone of Beneath A Steel Sky - LINC