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A medieval pixel font created for use in the graphic adventure game "Quest For Infamy" by Infamous Quests, (C) 2012-2014. Designed for fantasy / RPG-style video games. Uppercase letters inspired by: various German Blackletter, Old English, and Uncial typefaces; "Deutsch Gothic" by James Fordyce; "1454 Gutenberg Bibel" by John H. Schmidt; "Goudy Medieval" by Mentor Type; "Black Castle MF" by Rick W. Mueller; "Two For Juan" by Nick's Fonts; and Exidy's video arcade game "Venture" (1981). Numerals inspired by various Old English and Gothic typefaces.
Large font used in numerous Atari video arcade games, 1984-1987. As the original font uses three different colors for a font-smoothing effect, I attempted to replicate it in two-color by using differently-sized squares. Not sure how well that works; as such, any suggestions are welcome. Best below 20 pt.
Third font in a series of three colour pixel experiments, made after reading Arcade Game Typography: The Art of Pixel Type by Toshi Omagari. This one has a double shadow, which gives an extruded 3D effect at a smaller scale.
Recreation of the small pixel font from the european/north american release of Climax Entertainment/Sonic! Software Planning's "Shining Force" (1992) on the Sega Mega Drive/Genesis.
This font is unusual, as each character not only comprises two tiles (for its height), but also features characters that are wider than the maximum 8px tiles. In the game's tile set, this was achieved by using a custom encoding, where a single tile contains the combined values for two horizontal tiles.
See this short Twitter thread for a little dissection of the tile set.
The width of each character is also variable and encoded in the bottom tile for each character. Unfortunately, I was unable to work out the logic behind the width information bits - so, for characters used in the game, the correct width was matched manually, and for any characters not encountered (yet) in any of the dialog boxes, I took an educated guess...
Due to the complexity of this encoding, I won't tackle the hiragana/katakana large font from the japanese release.
Only the characters present in the game's tile set have been included
The ubiquitous video game font standard, likely designed by Lyle Rains of Atari; first used in 1976's "Sprint 2" by Atari, and then on until well into the 1990s. Used by most video arcade game companies, including (but not limited to): Namco, Williams Electronics, Irem, Atari, Konami, Bally-Midway, Taito, Nintendo and Sega. The lower case characters are from several Atari video arcade games from 1984-1987. Plenty of alternate characters -- variations used in conjunction with the standard font, all selected from a variety of MAME32 game roms.
Recreation of the large pixel font from Nintendo's "The Legend of Zelda: A Link to the Past" (1991). This is the extended version, which includes additional accented/extended versions of characters (based on the different european releases of the game).
This is a clone of The Legend of Zelda: A Link to the Past (Big)Feeling inspired after reading Arcade Game Typography: The Art of Pixel Type by Toshi Omagari, I set out to make my own 8x8 pixel font. I worked with a similar approach to the one I used in the larger grid font offstruct rgb.
First started in Adobe Illustrator, each character consists of three iterations of the same 6x6 pixel letter: in RGB Red, Green and Blue. These were layered, offset by one pixel diagonally, filling the 8x8 box. To achieve additive blending, I applied the "Lighten" transparancy setting. Combinations of overlaying these three primary RGB colours result in the secondary RGB coloured pixels Yellow, Cyan and Magenta. In the additive mixing of coloured lights, the equal blending of all three primary colours results in White. All pixels were then entered manually into the fontstructor and black pixels were added for display purposes.
Clone of The Video Arcade Game Font. The ubiquitous video game font standard, likely designed by Lyle Rains of Atari; first used in 1976's "Sprint 2" by Atari, and then on until well into the 1990s. Used by most video arcade game companies, including (but not limited to): Namco, Williams Electronics, Irem, Atari, Konami, Bally-Midway, Taito, Nintendo and Sega. The lower case characters are from several Atari video arcade games from 1984-1987. Plenty of alternate characters -- variations used in conjunction with the standard font, all selected from a variety of MAME32 game roms.
This is a clone of The Video Arcade Game FontClone of LucasArts SCUMM - Menu. Shadow of the Menu font used for two-tone effects in "Monkey Island 2: LeChuck's Revenge" by LucasArts (1991). Extra Latin Characters supplied by marioflea82. Some characters have been modified for a better presentation.
This is a cloneIMPORTANT NOTE: THIS FONT IS NO LONGER BEING WORKED ON. I HAVE A BIGGER FONT TO WORK ON FOR THE TIME BEING.
YOU ARE FREE TO CLONE AND FINISH THIS FONT IF YOU WANT.
Finally done. Phew! It took two days to make this. This is a full collection of 5×7 Dot Matrix characters as seen on many devices, like Texas Instruments calculators. A lot of these are custom. Sources include TI-83, TI-86, TI-89, Casio Monochrome Graphing Calculators, Casio fx-115ES PLUS, and the rest, I created them myself. I included fractions for those themes on Microsoft Office don't have matching "1/3" and other fractions with the "1/4", "1/2", and "3/4". The fullwidth characters are substitutes for the other characters in the regular style, such as the math "x" and "y" from Casio.
Please note that character sets like Arabic and some Math Operators are beyond 5×7 pixels. If you want to know why? Because Arabic is very big and if I put it all in 5×7 pixels, the text will look weird, won't really fit inside, and there would be no point to it. I left it as is. Roman Numerals cannot fit if you were doing the "VIII" character, for example.
Enjoy!
8/28/2019: Font created.
1/7/2020: Added characters in the following form: Fullwidth and Halfwidth are used for making TI-73 Explorer characters, plus actual monospace setting characters. Note that Runic, Tagalog, and Hanunoo are replaced with character variants. The last variation of a character is from Minecraft's font. The fractions are also changed to level the line spacing. The wide "M" is never ever for use on Monospacing.
1/8/2020: More variations are added, extended to replace Buhid. I also added other math symbols and more. To type x̄, press unicode shortcut and type 01b2. To type ȳ, press unicode shortcut and type 01b3. I also added over a hundred, or two hundred, more characters to stock up on the font. Oh and I changed the filters to separate the pixels for a more pixel and retro look. Also fixed the spacing on the "Щ" character.
9/8/2020: Added a bunch of more characters to the font set.
8/25/2023: fixed the license so that the download works now.