Arcadical is a geometric sans serif display typface characterized by angled stems, counters, and terminals. It consists of 26 uppercase characters, 10 numerals, and 16 punctuation marks.
Born of a mid-life reminisce, this font was inspired by the arcade culture of the 80's. It was a time when game playing was done at an aracade rather than a game system or computer at home. It could be considered a mix of 80's pop with a major dose of heavy metal since it was a time when music defined fashion and behavior (and both were questionable, in retrospect). Like, totally.
This is a cloneThis is my first font this font is ment to be weird. It has many diffrences in eatch letter for the capital letters anyway. The way I see it the capital letters are ment to be used as body. The lower case letters are meant as headers.
This is a cloneA faithful, authentic, all-caps, nostalgic 8-bit font based on 1st-party Nintendo Entertainment System games, such as Duck Hunt, Tetris, Dr. Mario, Clu Clu Land, Pinball, Gyromite, Baseball, Urban Champion, and of course, as the name says in the font, Super Mario Bros.!
Featuring a grand total of 1085 glyphs! If we do glyph number translation, 1085 translates to October 1985, back when the Nintendo Entertainment System first launched in North America!
Now you're typing with power!
A drop-shadow version of Reflecto One.
This is a clone of Reflecto OneReconstruction of the typeface used on most video games from Konami in systems as MSX and NES - earlier games used MSX's default typeface. This typeface differs from the most known at this style (7x7) used at games like Pacman and Super Mario Bros (on truth, since 1977, at B&W coin-op machines).
Lowercase letters were done by me, never were seen at that games and probably don't match any font with lowercase letters used in games, the far as I know.
A reproduction of the character set from Brazilian Telesp's teletext service (Videotexto), from the late 80's, that ran in some MSX computers. I did this because some characters of this set are still different from everything I saw later on the subject of pixelated fonts! The only thing different here is the proportional spacing, impossible at that season. Soon I'll do a properly monospaced version.