Clone of Gradius Dings. Dingbats [gender and horoscope] from Gradius / Nemesis, (C) 1985 Konami
This is a clone of Gradius DingsThis font is old, I made a signifiantly better pixelated Arabic font here, please get that instead: https://fontstruct.com/fontstructions/show/1607342/bitsy-font-with-arabic
The "TB" stands for "tuberculosis", which is probably what this font has. Still, it was fun to try to create authentic blackletter on such a small grid!
Original size: 9pt (use multiples of this value for pixel perfection)
Third font in a series of three colour pixel experiments, made after reading Arcade Game Typography: The Art of Pixel Type by Toshi Omagari. This one has a double shadow, which gives an extruded 3D effect at a smaller scale.
I was rather annoyed with the lack of a proper, pixel-y version of Chicago, so I made one. I believe everything is properly kerned, though the 'j' still bothers me slightly.
Not a clone of 128k Mac because I only found that after I was done with this.
All design credit goes to Susan Kare.
Clone of Ghouls 'N Ghosts. Font from Ghouls 'N Ghosts, (C) 1988 Capcom
This is a clone of Ghouls 'N GhostsHere is my rendition of the Taiogeuna alphabet featured on Omniglot. I was able to create a glyph for every character in the "Basic Latin" pack which eliminates the need for any accented letters (as my other fonts commonly use), please refer to the chart below for the un-transliteratable characters. I hope you enjoy. :D
AE = a (only lowercase)
EO = e (only lowercase)
AI = i (only lowercase)
OI = o (only lowercase)
UE = u (only lowercase)
CH = Q
DH = B
PH = F
SH = X
TH = K
ZH = J
Start of Sentence = ,
Double Vowel = *
Start of Line = #
A fairly obscure video game font for you, this being the serifed font from thte 'Puyo Puyo' series of video games (if that name sounds unfamiliar, these games were reskinned in North American and released as 'Dr. Robotnik's Mean Bean Machine' and 'Kirby's Avalanche'.)
The base alphabet, numbers, and several punctuation are all authentic to the game (the inverted ? and ! are always easy to make, which is why I always include them, even if not a part of the game proper). However, there's plenty of custom glyph work here with the punctuation and the accented lettering.
Enjoy!
This font was request by a former friend.
Have fun!
Contains:
Basic Latin
Latin Supplement
Latin Extended A
Basic Russian Cyrillic
and some L. E. B, Punctuation marks, + a big ß.
If you need any character set, tell me and I'll add it.
(version 1.0.1)
This font is a recreation of the font used in Pokémon Red/Blue/Green/Yellow Edition for the Game Boy consoles (except Game Boy Micro) with extended characters.
The English version of the "m" and "é", the "PK" and "MN" symbols, the Pokédollar sign and the letters with apostrophe ("c'", "d'", "'d", "j'", "l'", "'l", "m'", "'m" (English, Italian and French versions), "n'", "p'", "'r" (English and Italian versions), "s'", "'s", "t'", "'t", "u'", "'v" and "y'") are located in the Private Use Area block using from codepoint U+E000 to codepoint U+E017.
NOTE: The extended characters are made by myself.
Feel free to write your opinion.
This font was inspired by the works of Christophe Szpajdel (Lord of the Logos, 2010, Die Gestalten Verlag), as well as by the film trilogy and the following game titles (e.g. Middle-earth: Shadows of Mordor, Warner Bros. Interactive Entertainment, 2014) based on Tolkien's epic masterpiece, The Lord of the Rings. Given the game theme, and the 48 bricks vertical limit, I thought more or less around pixel art, or pixel fonts. This is my endeavour to make a spiky blackletter in Szpajdel's black metal style that evokes the terror of Mordor at pixel level. This font has been extensively tested for best kerning, yet some issues might have remained unresolved.
This is a cloneClone of Super Contra. Font from Super Contra, (C) 1988 Konami
This is a clone of Super Contra