This font is a recreation of the font used in Pokémon Red/Blue/Green/Yellow Edition for the Game Boy consoles (except Game Boy Micro) with extended characters.
The English version of the "m" and "é", the "PK" and "MN" symbols, the Pokédollar sign and the letters with apostrophe ("c'", "d'", "'d", "j'", "l'", "'l", "m'", "'m" (English, Italian and French versions), "n'", "p'", "'r" (English and Italian versions), "s'", "'s", "t'", "'t", "u'", "'v" and "y'") are located in the Private Use Area block using from codepoint U+E000 to codepoint U+E017.
NOTE: The extended characters are made by myself.
Feel free to write your opinion.
A version of "Western Traintop" with more characters. (Work In Progress.)
fi=Regular $ symbol
This is a clone of Western TraintopELEVATED (REWORK) - A 3D outline display typeface design with shadow effect.
It's inspired by the lettering from a sketch by great Dutch graphical designer "Jurriaan Schrofer".
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This re-work differs from Jurriaan's original sketch and my previous versions.
I changed the size to grid ratio, drastically reducing overall glyph size and increase stroke weight. The changes are optimizing the design, making it more suitable for digital display use. (more accurate 'print' version forthcoming).
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Due to the inexperience I had in my early days of FontStructing, and the lack of proper knowledge about raster scaling, I faced some serious issues regarding the correct size distribution. This made it impossible to include the diagonal lines correctly into that old version of the font, with the diagonals also having equal seporation and white space throughout the entire design.
So instead of making a clone of my previously published version "STF_ELEVATED" in order to include the shadow style variation into that existing family as a seporate FontStruction (like I did with most other style variations in my "LETTERS OP MAAT" series), for this one I decided to rebuild the entire typeface from scratch.
Putting all the style variations together into this single re-worked design.
Some extra characters were added to the set, making it a slightly more functional basic font.
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The shadow effect is the default style for this font, this also includes all numerals, punctuation marks and other symbols that make up the full font, these occupy the uppercase. The outline style A-Z glyphs occupy the lowercase.
Enjoy!
Another tribute to the great Dutch graphical designer/pioneer "Jurriaan Schrofer".
This time I didn't do a straight foreward recap of a specific work from the great man, but rather had myself inspired by a number of his sketches and combined those ideas all into this type! (Nonetheless ofcourse still heavily inspired by..)
Here are a few of the original works I drawn inspiration from:
"A.S.C. COMMUNICATIONS, SEMINOTICS, SIGNAGE SYSTEM PTT 1975 (Dutch Post Office) , BEURS VAN BERLAGE, UNREADABLE ALPHABET"
Based on typeface used in Intellivision games by Mattel Electronics, and the True Type Font "Intellect", v1.0 (C)1999 by Jaysun of "The Intellivision G-Spot". 2020 update consulted several GROM font data images from various AtariAge forum postings. 2023 update corrected the Apostrophe spacing, plus non-standard Left & Right Single Quotes.
GOSPEL ANGLOS
A insular half-uncial or insular majuscule script style typeface project that is inspired by ancient celtic bookhand & manuscripts.
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The project is aiming at solidifying a number of different insular script styles. The main goal is to create a single typeface that includes about everything required to replicate the decorative writing style seen in ancient celtic manuscripts.(except for the ornamental decoratives)
The font, though essentially a bi-linear or majuscule insular half-incial script, in reality is a combination of different styles and complementary lettersets. Each carefully designed for specific purpose.
For example, it includes a more decorative Anglo-Saxon-script capital letter, perfect for headline text or book bindings. These actually include a small number of short ascending / descending letters, but it remains mainly a majuscule. Then there is a complete insular style lowercase set, but which resembles a more traditional style lowercase letterform. And instead of being proportional sized, these reflect the cap-height, remaining faithful to the bi-linear nature of the script.
Besides all that, there is a set of glyph-alternates for most of the Anglo-Saxon capitals, as well as numerous random stylistic glyph alternates scattered througout some other various unicode blocks. Providing more than enough options to make variations.
To top it all off, I started making a set of more decorative lombardic initial letters, perfect for decorating paragraphs.
(This remains a WIP for now, as I am still experimenting aound with different styles and bits to narrow down the right one that suits this total package)
I like how some of these characters turned out, but many are jiust ideas and not yet reached their definitive forms. But this set proved a lot more difficult than I had anticipated. So,
Any suggestions helping me to complete the full set are very much welcome..
The major recources and guidelines for the creation of this project mainly evolved around the two medieval celtic manuscripts:
"Book of kells" and "Liɴdisfarne Gospels"
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It has grown quite a bit already so far, but remains a WIP.
So beware of very little overall polishing or kerning.
The overall design has quite some rough character, even more so with the insular lowercase set, that obviously was not aimed at smooth edges. Actually the oposite, sort of trying to replicate that rough look seen with many scribes from that era.
But I would love to hear your opinions (or suggestions for that matter) on the work so far. I can really use a little refreshing vibes for this at this point.
;)
Cheers.
Third font in a series of three colour pixel experiments, made after reading Arcade Game Typography: The Art of Pixel Type by Toshi Omagari. This one has a double shadow, which gives an extruded 3D effect at a smaller scale.
Presenting Capcom's Makai Island (aka. Higemaru Makaijima), released in 1987. This font is a stenciled version of Bionic Commando (Arcade), created by Patrick H. Lauke and The Real Mighty Guru, and this game was released for the NES, as a prototype. This font is similar to Bionic Commando.
This is a clone of Bionic CommandoOffstruct RGB is a pixel colour font made using Adobe Illustrator and Fontstruct's new layers feature. It is inspired by the additive colour model in which Red, Green, and Blue light are mixed together. More samples here: Behance
This is a clone of offstructAn old idea from the early 2010 put in their original colours. The lowercase repeats the same coloration from the uppercase changing the position to improve the artistic view of the typing words changing some letters. Just a silly font, enjoy it please. And Happy New Year 2022!
This is a clone of ztrange blk eYe/FSAn experiment based on: "What if an 8 color wheel was a letter O?" A work in progress just to bring up the potential of the new update. These colors are just rainbow colors and were not inspired from LGBT flag.
This font has been almost 3 years in the making. Mostly because how tedius it was to keep copying the same "bricks" over and over. I'm glad it is finished enough to share. I may or may not (most likely) add more glyphs later.
“double-struck” style pixel interpretation of Broadway.
This is a clone of Gilded Teatro