Presenting Capcom's Darkwing Duck, released in 1992 (or 1993). This font is the same to Talespin.
A font which appears in "Defender/Joust" (1995) on Game Boy. This font is complete within the ROM, so only the original characters are included.
This font is used for Defender's menus and gameplay.
The placement of glyphs within the individual 8x8 tiles suggests that this font is meant to be monospaced. I've squinted at this one long enough... it looks right to me! :D
A font which appears in "Defender/Joust" (1995) on Game Boy. This font is incomplete within the ROM, so many letters and symbols were added for accessibility.
This font is used for Joust, although the numbers which actually appear ingame have their own look which is very different to these.
Ever seen the Undertale/Deltarune font in languages like Russian, Greek, Polish, Vietnamese ... ?
It's possible by downloading this font.
Presenting Nintendo's Devil World, released in 1984. This font is based on Nintendoid. But in 1987, it was released by Konami on Arcade. This font is the same to Hogan's Alley.
This is a clone of ExcitebikePixel gothic somethingorother. Diabolical + Malicious = Diabolicious.
Original size: 5.25pt (use multiples of this value for pixel perfection)
Recommended: Use with kerning turned ON!
A semi-bold Diabolicious. It is the same width and size as the original!
Original size: 5.25pt (use multiples of this value for pixel perfection)
Recommended: Use with kerning turned ON!
This is a clone of DiaboliciousA 7x7 outline design which is made to form solid-looking masses from the glyphs while still allowing the outer perimeters of words to take on some unique shapes.
Original size: 5.25pt (use multiples of this value for pixel perfection)
A font made to reskin a particular roguelike game. This is made to look cold and slightly insidious. I accomplished this by using a 6x6 grid which, apart from being a slightly odd size, gives the forms asymmetry and makes their enclosed parts look as if they're squinting or sneering. Best seen on letters like ABKPRVY.
Monospacing helps give the whole thing regularity and reinforces the clinical/overly-serious feeling.
The game this is made for has very few ASCII glyphs. But, I will expand this to support all ASCII characters soon. I know many games (CDDA, DCSS, DF) support new tilesets so maybe I'll optimize this for those kinds of games...
See also: Nobody's Treasure
A well-known font from Duke Nukem 3D which is used in screens, menus, and placeable ingame sprites. This font came in two versions: "big" and "small". Both versions only have uppercase, so I put the small variant on the lowercase.
Since the original was a bitmap font which used multiple colors, I stuck to drawing the outlines. This lets you color them in how you like.
The small variant has its own symbols and numerals as well; most are already in this font, replacing the empty spaces left by the big variant. (Neither one has a complete symbol set, so I merged the best ones together.)
Original size: 10.5pt (use multiples of this value for pixel perfection)
Dungeon Map: For All Your Dungeoneering Needs!
This is a typeface based on 2d videogame dungeon maps, like the ones seen in early Legend of Zelda games and in The Binding of Issac.
Also partly inspired by Blackthornprod's random dungeon generator tutorials.
From various games written in my ESOS engine.
When Malil Ehnetahine wishes to speak, she calls up the wind to bring her Temper Tree leaves, which form the shapes of these letters.
This font is accurate to the ingame font and is finished.