Color recreation of the pixel font used in Capcom's "Hyper Street Fighter 2 - The Anniversary Edition" (2004) - though it actually made its first appearance in "Super Street Fighter II: The New Challengers" (1993).
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Hyper Street Fighter 2 Anniversary EditionRecreation of the colour pixel font from The Bitmap Brother's "Gods" (1991) port on the Sega Mega Drive/Genesis.
Note that in the game, there is also a separate set of 0-9 numbers used for the score counter. This recreation only includes the slightly "cut off" letters and numbers used on the title screen, status messages, and high-score screen.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Taito's "Double Axle" (1991).
As this is my 1000th font (with most of them computer/game recreations, collated for The Video Game Font Preservation Society), it's worth noting why I chose this.
The arcade game itself is rather obscure, and not very good. However, the characters are, for the most part, very "classic arcade font" - though this font does have a few notable little quirks that make it unique (the weirdly slanted "0", the "8" with its offset counters, the mix of serif and sans serif). But most of all, what really struck me about the font is the colour treatment in game - a beautiful "desert chrome" rendition that just screams late 80s/early 90s.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support.
One minor tweak I made was to the "T", which had a very odd inbalance. Apart from that, only the characters present in the game's tile set have been included.
Recreation of the thin pixel font from Konami's "Contra: Hard Corps" (aka "Probotector", 1994) on the Sega Mega Drive/Genesis.
This font is used for dialogue lines, such as the mission briefings and short conversations before/after boss battles.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Video System's "Aero Fighters" (aka "Sonic Wings", 1992). This font is used for the pilot names and post-level taunts. Only the characters present in the game's tile set have been included.
Recreation of the monospaced version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Mono)Recreation of the pixel font from Activision's "Pitfall: The Mayan Adventure" (1994) on the Sega Mega Drive/Genesis and the SNES.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
The font is the same between the two platforms, with the exception of punctuation characters - this recreation combines the best characters of both version.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Pitfall: The Mayan AdventureRecreation of the pixel font from Activision's "Pitfall: The Mayan Adventure" (1994) on the Sega Mega Drive/Genesis and the SNES.
The font is the same between the two platforms, with the exception of punctuation characters - this recreation combines the best characters of both version.
Beyond that, only the characters present in the game's tile set have been included.
Made for specific purpose, derived from previous rotated version.
Some small geometry compromises included.
Further improvements and extensions may occur, but are not guaranteed.
This is a clone of VerticalioRecreation of the alternate large pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used for the initial "The last metroid is in captivity. the galaxy is at peace..." message at the start of the intro, and for the end screens and credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Metroid (Large Alt) (SNES)Recreation of the small pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used primarily for the intro/story screens. Note the strange "J" that descends below the baseline.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Metroid (Intro) (SNES)Hazaf 5x9 Origin is a font created for the orthography of the Hazaf language. It contains all 25 letters (22 in the alphabet + J W Y) with both uppercase and lowercase characters. Each character is drawn on a 5x9 square grid.It also includes official Hazaf punctuation (" ' @ &).
Encoding
Ȟeriš can by typed with the letter H.
Šlifen can by typed with the letter X.
A stylistic alternative for the letter Kana can be typed with the letter Q.
A Latin & is also included in the typeface, and is assigned with the £ symbol.