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Recreation of the small proportional pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This is used in the inventory menu for item descriptions.
The font uses a small amount of antialiasing. This has been normalised for this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Square/Acclaim's "The 3-D Battles of WorldRunner" (aka "3-D WorldRunner", "Tobidase Daisakusen", 1987) on the NES.
Only the characters present in the game's tile set have been included.
This design was inspired by futuristic/space letters.
The round letters have a smooth outter edge while the inside still has it's sharp corners. The bits missing in the letters give it a separation and playful look.
I made this font because I like that the letters could be written in a vertical stack, horizontal row, or clumped (though I didn't make them touch vertically here, as was my intention).
I only created capital letters, and there are a minimal number of glyphs available.
I'm also aware that some of the letters are difficult to read; I was trying to keep the amount of design within each box low, though I'd appreciate improvements for letters like: P,U,V,L,F and for the punctuation.
Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits) (Large)