7126426
Published: 27th October, 2011
Last edited: 14th November, 2011
Created: 25th October, 2011
UPDATE: I have altered the letters 'U', 'H' and 'X' in order to increase legibility. - 14/11/11
The outcome of my first Graphic Design project at the University of the West of England. This typeface is based on the designated theme of 'Evil'. As the project developed I began to move away from the rather stereotypical 'dark' imagery commonly associated with evil and approached the topic in a different, light-hearted manner. This led me onto the theme of villainy in popular culture, from film to video games. The classic ghosts of the arcade game Pac-Man are designed with such consideration - they are required to communicate both character and threat to the player, whilst still falling within the limitations of the 1980s hardware. As a result, these creatures personify the concept of 'evil stripped down to its essential forms.'
3623110
Published: 25th October, 2011
Last edited: 23rd November, 2011
Created: 23rd October, 2011
As part of a project for my graphic design course at UWE, our brief was to create a typeface based on a theme. I chose vibration as my theme as I explored my theme I was drawn to line graphs which help record the frequency of sounds. I wanted my typeface to resemble this like it was on an ECG monitor. I also looked at John Skelton’s pinpression typeface which truly inspired my font, having continuous lines connecting all of the characters was very important and finding his work showed me that it was possible. This is my first attempt at creating a typeface and there are still alterations that need to be done.
52981
Published: 20th November, 2010
Last edited: 24th January, 2012
Created: 20th November, 2010
Based on the font used in the 1982 game "Robotron 2084" from Williams Electronics.
181961
Published: 2nd March, 2012
Last edited: 5th March, 2012
Created: 2nd March, 2012
arcade machine legal warning font (THIS SYSTEM IS TO BE USED ONLY IN JAPAN) from a well-known company. almost monospaced, but as the original cheated with the lowercase 'm', i further tweaked the width of some thinner characters as well.
designed to be used aliased at a size of 8 pixels (or multiples thereof).
260521
Published: 23rd February, 2014
Last edited: 27th July, 2012
Created: 1st July, 2012
This is the language used by the xevious army in Xevious - Fardraut Saga. this one goes to those who have waited so long for the font.
115101165
Published: 17th February, 2013
Last edited: 16th February, 2013
Created: 15th February, 2013
A recreation of the pixel font used in Williams Electronics' "Joust" (1982) and "Joust 2" (1986) arcade games, with a few custom characters added to make it more useful - including a set of arrows based on the "delete" left arrow from the hiscore entry screen. I took the liberty of modifying the overly chunky colon from the original, bringing it in line with the rest of the characters.
200982
Published: 5th February, 2013
Last edited: 17th February, 2013
Created: 24th January, 2012
Another video game font, this one from the second game in the popular Raiden shoot-'em-up series (Seibu Kaihatsu, 1994).
With the exception of the W character (which is appears flipped horizontally in-game), this is more or less a straight character dump. Of note are the small numbers, which appear whenever a medal is collected.
210981
Published: 17th February, 2013
Last edited: 19th February, 2013
Created: 8th February, 2013
This is a "smoother" version of the Ryden MK2 font I had published in 2012. As is with the original font, this one doesn't contain any characters that weren't in the original game.
Enjoy!
4911083
Published: 2nd May, 2024
Last edited: 25th February, 2013
Created: 25th February, 2013
Based on the pixel font used in the classic Gottlieb arcade game "Q*bert" (1982), this is the expanded version which features more special characters and fixes the quirky "numerals one pixel lower than letters" issue of the original.This is a clone of Q-bert Original
1713681
Published: 25th February, 2013
Last edited: 25th February, 2013
Created: 10th February, 2013
Recreation of the pixel font used in the classic Gottlieb arcade game "Q*bert" (1982). This is the original version, which only includes the characters used in the game, the numerals shifted one pixel below the letters, and the unusually thick parentheses.
1521061
Published: 2nd March, 2013
Last edited: 2nd March, 2013
Created: 18th February, 2013
Reconstruction of the unusually wide and chunky pixel font from Irem's "Kid Niki - Radical Ninja" (1986). Slightly expanded with a few additional punctuation marks and special characters.
130460
Published: 14th March, 2010
Last edited: 16th March, 2013
Created: 30th January, 2010
Created as an experiment to create a font using 4 bricks for each character.
160460
Published: 14th March, 2010
Last edited: 16th March, 2013
Created: 30th January, 2010
Created as an experiment to create a font using 5 bricks for each character.
150460
Published: 14th March, 2010
Last edited: 16th March, 2013
Created: 5th March, 2010
Created as an experiment to create a font using 6 bricks for each character.
150461
Published: 14th March, 2010
Last edited: 16th March, 2013
Created: 27th February, 2010
Created as an experiment to create a font using 7 bricks for each character.
691864
Published: 2nd May, 2024
Last edited: 19th March, 2013
Created: 15th March, 2013
Recreation of the "glory form" of Capcom's classic pixel font which first appeared in Knights of the Round (1991) and has since - with a few exceptions and tweaks - been used in a large number of titles (often in combination with additional fonts, or just on the arcade boot-up / warning / Q-Sound screens) including Street Fighter II, Warriors of Fate, Dungeons & Dragons: Tower of Doom, X-Men: Children of the Atom, Dungeons & Dragons: Shadow over Mystara.
Only the characters present in the game ROM have been included.
361952
Published: 20th March, 2013
Last edited: 20th March, 2013
Created: 19th March, 2013
Recreation (or rather, interpretation) of the pixel font used in Capcom's classic Captain Commando (1991), reused in The Punisher (1993) and (slightly modified) in Saturday Night Slam Masters (1993) aka Muscle Bomber.
In the game itself the font contains slight antialiasing, while this recreation does not - which is why I'd consider this more of a reinterpretation.
Only the characters present in the game ROM have been included.
251734
Published: 30th March, 2013
Last edited: 30th March, 2013
Created: 30th March, 2013
Recreation of the pixel font used in Capcom's 1986 arcade shooter "Legendary Wings". Only the characters present in the game (and a few additional ones from the 1988 NES port) are included.
100882
Published: 22nd August, 2012
Last edited: 4th April, 2013
Created: 22nd August, 2012
The Original Small Fonts Raster Bitmap Typeface from Windows. I had to edit a few glyphs to make it pixel-like. Enjoy!
161691
Published: 4th April, 2013
Last edited: 4th April, 2013
Created: 30th March, 2013
Recreation of the pixel fonts used in Fuuki's 1998 fighter "Asura Blade: Sword of Dynasty". This recreation includes both the large letters (in the uppercase range) and numerals from the title screen, and the smaller letters (in the lowercase) used in-game for the fighter names. Only a minimal set of punctuation, as found in the game itself, has been included.
1481904
Published: 7th April, 2013
Last edited: 6th April, 2013
Created: 5th April, 2013
Recreation of the pixel font used in SNK's "The King of Fighters '94". Only the characters present in the game's tile set have been included.
3775916
Published: 2nd May, 2024
Last edited: 6th April, 2013
Created: 5th April, 2013
Recreation of the pixel font used in SNK's "The King of Fighters", for '96,'97,'98 and '99.
The uppercase letters and numbers replicate the primary "chunky" font from the games, while the lowercase contains the faux-italic letters used for the fighter names during the game.
Only the characters present in the game's tile set have been included.
288853
Published: 8th April, 2013
Last edited: 6th April, 2013
Created: 6th April, 2013
Recreation of the pixel font used in Seibu Kaihatsu's 1995 shooter "Viper Phase 1" (or, "Raiden in Space" as it's often referred to). The same font was reused for "Raiden Fighters" (1996), "Raiden Fighters 2" (1997) and "Raiden Fighters Jet" (1998).
Only the characters present in the game's tile set have been included.
261833
Published: 2nd May, 2024
Last edited: 6th April, 2013
Created: 6th April, 2013
Recreation of the pixel font used in Seibu Kaihatsu's seminal 1990s shooter "Raiden". Only the characters present in the game's tile set have been included.
841782
Published: 9th April, 2013
Last edited: 7th April, 2013
Created: 7th April, 2013
Recreation of the pixel font from Technos' 1987 beat'em up "Double Dragon", which was also used for "Super Dodge Ball" the same year. Only the characters present in the game's tile set have been included.