An experimental 12-segment display, and my 100th published Fontstruction. It's the calculator of yesterday's future!
This one belongs to a small family called Calculatrix.
This font is monospaced to ensure segments are always where they "should" be (as if the text were printed on one giant display).
From various games written in my ESOS engine.
When Malil Ehnetahine wishes to speak, she calls up the wind to bring her Temper Tree leaves, which form the shapes of these letters.
This font is accurate to the ingame font and is finished.
In case you're wondering, what the hell? This is my attempt to provide a decent font family for wireframes. After doing some research and not really liking the available fonts, I decided to make one myself. I would like to make a family out of it: kbdkf-WF a→e.
Feel free to tell me what you think and make suggestions for improvement.
A display typeface (probably best viewed small, I'm aware!) based upon some physical type I made from dark food colouring etched into sugar syrup. This was to represent the brief theme I picked of 'unstable', hence why all the characters are completely induvidual in size and shape. I have also published a second version which displays what happens when the food colouring bled into the sugar syrup.
'PASTE'
A font which can be used to add a handrawn effect. The font evolved from me intially using toothpaste to create an alphabet and finding it effective , My aim was to try and recreate similair characteristics within my font. The tootpaste flicked off at the ends and collected in certain areas which created a really intersting typographical style. The lines are wobbly and unique on each letter as I wanted the font to have movement, energy and a bounce.
A neat language of combining letters to create even more unique characters. Based on some languages like Armenian. Work in progress.
WORK IN PROGRESS.
Anatoli Font for use in Anatoli
[https://lingojam.com/Anatoli]