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Grulla's letters –built on a 2x3 square grid– have (tri)angular counters & square terminals. Counterspace=letterspace, letter /f/ is kerned onto "rounded" letters (fc,fd,fe,fo,fs). Diacritics support spanish (hello from Argentina!)
Version 2.6
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Inspired by a comment by jonrgrover.
I built diamonds sized according to the Fibonacci series, then made a segmented display out of them. The design was then carved away to make the glyphs you see here. I used the members 1, 2, 3, 5, and 8. These sizes proved most feasible to work with in this sort of arrangement.
I gave the terminals a flared appearance which I think makes the glyphs look slightly Celtic. The design also makes me think of beach sand and things found on the beach - shells, pretty rocks, and so on.
A pixel art galaxy. 27*27 canvasses.
There are 12 distinct fonts lurking within this one. Spot 'em all and win a FREE Nothing!
Original size: 20.25pt (use multiples of this size for pixel perfection)
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-= LEGEND =-
A - Space Shuttle, B - Planetoids, C - Alien, D - Space Station, E - Pulsars, F - Satellite/Telescope, G - Planet & Moons, H - Kempler Rosette, I - Bar Sign, J - Space Bar, K - Interstellar Planet/Dark Star, L - Double Sun Planet, M - Globular Cluster, N - Earth, O - Galactic Plane, P - Asteroids, Q - Alien in Saucer, R - Black Hole/Wormhole, S - Globular Cluster, T - Dyson Ring, U - Giant Star, V - FS Nebula, W - Nyan Cat, X - Starship Enterprise, Y - Star-Forming Region, Z - Planet & Rings
a - Space Armada, b - Dr. Wily, c - New Stars, d - Binary Star System, e - Colliding Galaxies, f - Space Pirates & Mothership, g - SpaceX Roadster, h - Colliding Planets, i - Space Drone/Probe, j - Colony Ships, k - Ringworld, l - Halfmoon/Destroyed Planet, m - Uninhabitable Planet, n - Solar Wind, o - Wrecked Spaceplane, p - Escape Pods, q - 'Oumuamua, r - Moon, s - Molecular Clouds, t - Navigational Buoy, u - Marx, v - Substellar Companions, w - M57 (Ring Nebula), x - Space Lodge, y - White Dwarves, z - Death Star
0 - Big Star, 1 - New Spiral Galaxy, 2 - Old Spiral Galaxy, 3 - Supernova, 4 - Exploded Star & Nebula, 5 - Planet X, 6 - Quasar, 7 - Cruiser, 8 - Hypernova, 9 - Gas Giant
+= - Space Hotdogs & Food Sign, / - Planet & Comets, ; - Gamma-Ray Burst, : - High-Tech Planet, ' - Dense-Atmosphere Planet, " - Space City, £ - TARDIS, € - Sinistar
.,?!@#$%^&*()-_{space}{nbsp} - Starfields & Map Markers
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I add new art to this whenever I get more ideas. But I don't want the legend to be any longer than it is, so I leave the others for you to discover on your own.
(Complete basic latin set). First iteration of a font meant to be used as a substitution cypher in a videogame set in a very far future. Letters are, with a few exceptions, inspired by their corresponding latin glyph. Numbers look a bit like cells dividing in a petri dish. Punctuation and symbols are designed for easy recognition.
Updated version: https://fontstruct.com/fontstructions/show/2100999/far-future-1
Another conlang/conscript from my own works. These are the Symbols of Starborn Lightness used by Asgari.
Asgari is an artificial sun orbiting Gara, an interstellar planet. It was built to use Starborn Lightness symbols as concept-units in order to electronically convey information to the Garai people about itself. So, these symbols were originally something like status indicators. Until C.Y. 1997, they could be seen on displays in the Celestial Telemetry Room at Magong Stack One in Upper Netazeca.
However, some Garai re-used the symbols to make constructed languages and ciphers. Monsaic Sun is unique among these in that it uses only the existing symbols, without any alteration. So this font can be used to write either language.
Appears in: Seven Candles Trilogy (2013)
Espaniranto is a transitional "lost link" conscript between Latin and the "future" Desertborn Language conscripts like "Wadi Emet" and "Seeq Antique" from the planet Araxes at the Mu Draconis System http://slurl.com/secondlife/Splintered%20Rock/55/4/55 (A Second Life Sci-Fi RPG sim/server cluster ). It covers most of the basic latin script(english), some extended glyphs to write Esperanto(ĉ, ĝ, ĥ, ĵ, ŝ, ŭ) and Spanish(ñ) but without accents and with basic limited extra glyph support besides the alphabet. In accordance with Desertborn scholar Taquis Samiirah Sorciere from House Morloch, Desertborn culture has it's roots mostly out from earth-that-was Berber culture, so maybe the Desertborn scripts evolved through millennia from a common branch of pidgin alphabets of hybridized Latin, Tifinagh scripts, Berber Latin, and unknown space-farer scripts resembling the one at the "Singapore Stone". Espaniranto is highly regarded as the possible common Latin script ancestor. The numerals are binary coded glyphs and naturaly suitable to be used in base-12(ø being number 10 and Ø being 11). Yet is highly compatible with the common base-10 numeral system in the Empire. Desertborn culture is highly regarded as possessing superior engineering and for their creative technological solutions in contrast to the common starborn ways. Some other odd influences notorious in Espaniranto are: -It's peculiar punctuation that somehow resemble the Himalayan conventions of Tibeto-burmese or mongolian scripts like phagspa, uchen/umê, and newa scripts. -It's "unicase" nature as in such scripts. A more solid link to the eurasian plateaus mysticism had been provided in the only especimen of Espaniranto writing being a XXIII'rd century treatise/manual on mysticism, the so called Lagrangian-Point Dzogchen-Zen-Sufi codex, a specimen with plenty of common mystic terminology between Persiand and Tibetan plateaus mysticism, but fully wrote in Classical Zamenhof's Esperanto. The lack of any ascender and descender in the Espaniranto script and it's awful readability supports the idea of it being mostly a religious script in opposition to daily use. [[--MKN(while at a long absence from that sandy planet my home)]]
This is a cloneExperimental mosaic... or maybe a new mineral species?
This one started as a doodle. I began placing circles to see what kinds of complex shapes I could make, and this was the result.
It achieves a new visual effect at almost every size up to the original. Also try slowly moving the zoom slider for some interesting animations!
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This font is now nearly 1MB in size! I guess it has to do with the intrinsic complexity of circles.
SPOOKY GHOST FONT. A work in progress. Getting the right spooky apparition look is pretty intensive, but I managed to finish the basic character set before Halloween. :D
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This started as a 5x5 design. After realizing S and Z would look far better if I made them 1 square taller, I converted the whole font to be roughly 5x6. At this low resolution, it's hard to get the degree of irregularity which I think makes these letters look ghostly... but, the idea is certainly present!
This design seems like it'd fit in with a lot of horror and science fiction stuff, too. Apart from the "smoky"/"ghostly" look, it has a "melted" one which suggests a hot place or maybe immersion in acid. It also looks a bit like slime, and finally at smaller sizes it has a glitch-esque appearance.
Came up with this script in just about 15 minutes, it has a really nice flow to it and is inspired by Thai, Arabic, and believe it or not, Tengwar. Great for fictional languages, conlangs, or aliens. Let me know if you decide to use it for anything, would love to see your work!
NOTE: The glyphs are the same for Upper and Lower case for the time being.
Experimental 24-segment display or massive monochrome Mondrian matrix. Pixel compatible!
The thinking behind this one was that with incongruously sized segments arranged in the proper way, I would create a design which was effectively 5x5, but which accomodated more glyphs than 5x5 usually does. Negative space is incorporated into the structure of many glyphs, though not enough to classify this as an IVO design.
"Qualtron" is the name of an imaginary entity that a friend believed in - a being meant to represent the result of "a mathematical equation that can rule the universe". I didn't inquire further about it... :D
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Design Rules:
1. Segments can have interior length/width of 2 or 5.
2. The central 2x2 square must always remain open.
3. Square bricks and 90-degree angles only.
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Original size: 20.75pt (use multiples of this value for pixel perfection)