это короче как vcr osd mono но лучше.
this font is like vcr osd mono but better.
This is a clone of 12x16 iskra** NOT SPONSORED BY OR ENDORSED BY MOJANG **
I finally created this font… It took a long time to create… Feel free to suggest any corrections below…
Note: The OpenType file may not work correctly. I'd recommend downloading the TrueType version of this…
Hello everyone! This is a font based off of the Casio fx-ES Series Calculator text. I also included Hiragana and Katakana, though they're difficult. Cyrillic is slightly harder, but easy. Alternates are in Private Use Area!
The idea is to read other alphabets as if they were Roman.
This is a clone of CheckovsFunCarthage Sans LKE is an expanded version of my Carthage Sans font, which in itself is a reimagining of Apple's Espy Sans 12 bitmap font. It aims to cover as much as possible of the Latin, Cyrillic, and Greek blocks of the Unicode standard (thus the initials -- "Latina, Kirilitsa, Elleniki"). I'm open to expanding it to any of the other scripts Unicode covers, but I have little to no personal experience with most other alphabets; if you'd like to contribute, I'd particularly be interested in Arabic, Devanagari, Katakana, Hiragana, Armenian, and Hangul. (I would like to add Hebrew as well, but it's hard to get the diacritics right in what's essentially a pixel font. We'll see.) The current status as of 10/28/2015 (the date of initial publication):
-Latin: all of Latin-1, Latin Extended-A, and "Even More Latin"; Latin Extended-B is missing some characters that seem to be mostly either phonetic notation or obsolete.
-Greek: All Greek characters supported by FontStruct. If you need some of the ancient dialect characters like Pamphylian digamma, they're now in the GitHub version; polytonic will appear there as well, if anyone asks for it. Basic Coptic support is there, although I tried to fit it into the Espy Sans aesthetic rather than trying to duplicate the Byzantine-Egyptian traditional style.
-Cyrillic: Still a work in progress, but all Slavic languages using Cyrillic characters should be covered. The main holdup is Abkhazian, which is spoken by just over 110,000 people in the world and also has one of the longest alphabets in the world; I have no idea how many of them would be interested in this, so it hasn't been a huge priority. (Besides, the PT family from Russia's Paratype is excellent and far better than I could do with most Cyrillized languages.) I've emphasized support for several languages, the most important being Vietnamese (75 million speakers deserve some support no matter how tedious it is to do so).
I've also added characters for Old Irish, Old Church Slavonic, and Icelandic. There's a number of characters used in pan-African linguistics I am not sure if I need or not; they'll get filled in eventually alongside the Cyrillic, but how fast I have no idea.
Carthage Sans extended version on GitHub: https://github.com/csyde/carthage-fonts
I am deeply indebted to Keith Martin (@thatkeith on Twitter), formerly of the UK MacUser magazine, and his Espy Sans Revived project for a reference for the original letter bitmaps; Carthage is entirely my work but it's hard to find Espy Sans specimens in the wild, and his work is probably the best.
This is a clone of Carthage SansIntroducing the fx-CW Series Font:
The fx-CW Series Font is a hallmark of innovation accompanying the Casio CW series, previously known as the Z series. Maintaining a 192x63 pixel resolution with a 4-level grayscale display, the font integrates seamlessly with enhanced features. Cursor navigation replaces numeric keys, Math Box aids mathematical exploration, and a refined keyboard layout enhances usability. With 23-digit calculation precision, 60-bit floating-point precision, and model-specific upgrades, the fx-CW Series Font embodies precision and progress, reflecting Casio's commitment to cutting-edge calculation technology.
This is a clone of CW Mono(Work in Progress)
This is a larger variation of my smaller 8-bit Nostalgia series, and assumes 16pt rendering. It's inspired in large part by the computers from my past: the Commodore 64, Atari, and IBM PC. In many ways, this font is closer to the font used for VGA text -- this font is on an 8x16 grid, while the VGA used a 9x16 grid. However, the VGA font has more letters with serifs, while this font avoids that whenever possible (aside from the typical I/i, L/l, J/j). Only a few other glyphs get serifs when they wouldn't otherwise need it to appear reasonably well-kerned.
This font uses an 8x16 pixel grid. The top three rows are reserved for ascenders and diacritics. The bottom four rows are reserved for descenders. This leaves nine rows for the capital forms, and seven rows for the lowercase forms.
Notable glyphs:
- The "A" and "V" is angled a bit more than usual in a font of this type.
- The "B" has a narrower top half in order to offset the fact that the top and bottom are equal height.
- "J" more closely resembles its lowercase form.
- "g" is a double-story form.
- "3", "4", "5", "6", "9" numerals are fairly unique forms
The same simple thing, now with more characters.
I thought it was a good idea to make this.
(I also thought it was a good idea to correct the spacing in the lowercase "j")
This is a clone of Nokia 6000 series MediumA font I'm working on that will support most Unicode.
I will continue working on this until i get to over 8240 characters, beating 7:12 Serif.
Status:
Basic Latin - DONE
Latin 1 Supplement - DONE
Latin Extended A - DONE
Latin Extended B - DONE
Greek and Coptic - In Progress
The year is 2020. Oni is still making futuristic-y fonts. I was told there'd be flying cars. The future lied to me.
Contains support for:
All modern European Latin langauges (Full Latin-A character set), Cyrillic languages (Russian/Serbo-Croat/Bulgarian/Macedoian/Ukranian/Belarussian), Greek
Recreation of the main pixel font from Nintendo's "The Legend of Zelda: The Minish Cap" (2004) on the Game Boy Advance.
This is the proportional variant, as used in the game's intro and dialog boxes.
A handful of characters - ™ trade mark sign (U+2122), ♪ eight note (U+266A), ❤ heavy black heart (U+2764), ▶ black right-pointing triangle (U+25B6) - had very subtle antialiasing. In this recreation, it has been removed. The tileset also includes two different sets of double quotation marks (which are not used in the game itself) - the "fatter" ones have been mapped to heavy double turned comma quotation mark ornament (U+275D) and heavy double comma quotation mark ornament (U+275E).
This font includes a full set of hiragana and katakana characters, with custom glyphs for characters with a dakuten and handakuten. The game itself also uses a series of complex kanji characters (particularly in the introduction). Some of those characters are also wider than the default 8 pixel tiles. These have not been included in this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of The Legend of Zelda: The Minish Cap (Mono)Recreation of the main pixel font from Nintendo's "The Legend of Zelda: The Minish Cap" (2004) on the Game Boy Advance.
This is the monospaced variant, as found in the game's ROM and as used in the initial character name entry screens. In game, the font is then used proportionally - this will be provided as a separate font recreation.
A handful of characters - ™ trade mark sign (U+2122), ♪ eight note (U+266A), ❤ heavy black heart (U+2764), ▶ black right-pointing triangle (U+25B6) - had very subtle antialiasing. In this recreation, it has been removed. The tileset also includes two different sets of double quotation marks (which are not used in the game itself) - the "fatter" ones have been mapped to heavy double turned comma quotation mark ornament (U+275D) and heavy double comma quotation mark ornament (U+275E).
This font includes a full set of hiragana and katakana characters, with custom glyphs for characters with a dakuten and handakuten. The game itself also uses a series of complex kanji characters (particularly in the introduction). Some of those characters are also wider than the default 8 pixel tiles. These have not been included in this recreation.
Only the characters present in the game's tile set have been included.
THIS PROJECT IS OVER. THE FONT HAS BEEN RIPPED. CHECK THE SECOND COMMENT.
While I was watching the Mario Maker Direct, I noticed that the text now had lowercase. So I studied the UK version to get all the characters (except for 'f').
Update 1 (06/25): I found 'f' in some gameplay footage that was released
Update 1.5 (07/01): The 7 in the promotional art from SMM1 is now the official 7 for the font. Beginning work on accents.
Update 2 (07/26): Updated a, e, f, j, and z. Also fixed the 7. This is probably the most accurate it can get for now.
Update 3 (08/26): Recently I discovered that the bottoms of g and y are slightly shorter that the full length. I also found out that the k has a slight inverse effect so I fixed that. I also adjusted some wierd looking letters.
Update 4 (09/02): I was making something with this font, then realized the slashes were off, I modeled them off of the clear condition slash.
Update 5 (09/07): the ? was actually correct before whoops. I also found out there is a real ampersand in the game.
Update 6 (09/28): This project is moving to letters not possible in fonstruct so I will put a new download link here soon.
This is a clone of Super Mario Maker Extended