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A VCR/camcorder-type pixel font. This is the vector version, which as far as I can tell looks the same except for some subtle differences in kerning and 2px higher line height.
Gitlab repo (contains FontForge source for the bitmap version)
[2022.09.16] Fixed "W".
[2022.09.03] Added Extended Latin A character set.
[2022.08.31] Added more commonly used Greek characters.
[2022.08.06] Fixed the backslash (\) so it's more accurate to the original games.
[2022.05.27] Changed the design of Greek Small Letter Zeta, which was too tall.
[2022.05.17] Added Cyrllic character set.
[2022.05.16] Changed the design of Greek Captial Letter Xi.
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The main font for dialogue used in Undertale and Deltarune, created by Toby Fox.
NOTE: Click "TrueType Font" when downloading!
NOTE: This project was previously privated and has already been done/left unfinished a long time ago.
I'm only making this project public and open-source it to clean out my dumpster of (complete, incomplete and discontinued) privated fonts.
(Side note: It's so nostalgic looking back at this project that I started more than a year ago. Gosh, reminds me of how bad I used to draw bold pixel fonts like this one. Please don't actually use this though, I swear it looks so bad when you try the font out.)
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A bold matrix font, inspired by Helvetica and MS Sans Serif. Also can be known as my Pixel-Optimzed version of Helvetica Bold.
Note: This project was discontinued.
You can clone this fontstruct and finish the rest of the glyphs as you wish.
This project had been abandoned for a long time, and only until now that I realized I should make these projects public as I no longer work on it anyway.
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A 24×14px block monospaced font, heavily inspired by a mix of Microsoft's Consolas and Cascadia font. Another one of my bitmap font experiments.
(!) NOTE: THIS PROJECT HAS BEEN ABANDONED AND WILL NO LONGER RECEIVE ANY FURTHER UPDATES. (!)
A generic pixel-optimized sans serif font. This font was inspired by JoohnyPlayz (JoohnyFonts)' Unicode font projects: BlockKie and Hasor Sans.
A mix of a variety of other well known fonts such as DejaVu Sans, Roboto, Helvetica, DIN, Verdana, etc.
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In progress of adding:
• More latin languages support (W.I.P.)
• Full cyrillic languages support (finished basic cyrillic support)
• Full Greek support (W.I.P.)
NOTE: Click 'TrueType Font' when downloading!
Originally called '10x14 Font', now with Extended Latin and Cryllic character sets.
This is a clone of 10x14 Font MonoThe bold version of Pixel Geometric.
This is a clone of Pixel Geometric
Hi there! This is my first attempt at a pixel font, so don't expect much
This font currently supports:
Latin Basic
Latin-1 Supplement
Latin Extended-A
Latin Extended-B
IPA Extensions
Spacing Modifier
Greek And Coptic
Cyrillic
Cyrillic Supplement
Armenian
General Punctuation
Latin Extended-C (Unfinished)
Latin Extended-D (Unfinished)
Leafonetix
(sorry if i couldn't make combining diacritical marks lmao)
More Coming Soon!!!
Might update this every 2 or 3 days!!
The first version was made in less than 20 mins!
Currently has 16176 glyphs and counting!
Latest Update: Edited φ and ⱷ to match with the canIPA extensions and edited з and ԑ to match with Cyrillic and -Supplement.
Pro tip for Myanmar: Use ေ and ႄ before a consonant to get the optimal vowel placement.
Pro tip for Devanagari: Use ि and ॎ before a consonant to get the optimal vowel placement.
The Unicode bitmap font from Minecraft, also known as GNU Unifont. The game has a font priority system called "providers" that looks for bitmap data for a specific character in the non-Latin European character set first, then in the accented Latin character set, then in the game's low-res default font, then finally here, in the high-res Unicode character set. You can override this priority system by going into Options... > Language..., then setting "Force Unicode Font" to ON.
The game stores this font in images containing 16 rows and 16 columns of characters. Each character is 16 pixels wide and 16 pixels tall, totalling 256 characters per image. Each image represents one Unicode codepage, and there are 256 pages, which covers characters U+0000 to U+FFFF. Control characters and most CJK characters are omitted here, because FontStruct doesn't officially support them.
The font is not monospace, however, so the effective widths of each character are stored in a separate file called glyph_sizes.bin. Information for each character is stored in one byte, and the upper and lower 4 bits of this byte represent the start column and end column with a number ranging from 0 to 15, where 0 is the leftmost column of the character's allotted 16x16 space, and 15 is the rightmost column, respectively.
Knowing all of this allowed me to automate most of the steps involved in creating this recreation. I did not use the FontStructor to make this, I instead used a program to directly interact with FontStruct's API. It is possible to add unsupported characters to a font with this method, but I chose to stay within the limits of what is officially supported.