Recreation of the runic pixel font from Origin Systems' "Ultima V: Warriors of Destiny" (1988).
Ultima's runic alphabet contains a character for each A-Z letter of the latin alphabet. In addition, it has compound characters for specific letter pairings which, unfortunately, cannot be set up in a TrueType font (you'd need OpenType for these custom ligatures, I assume). As these characters (with one exception) lack an appropriate unicode point, they have been added here as follows (to unicode characters that at least visually appear close enough): "ee" 'currency sign' (U+00A4), "th" 'capital thorn' (U+00DE), "st" 'bowtie' (U+22C8), "ng" 'tifinagh letter yag' (U+2D33), "ea" 'vai syllable ta' (U+A55A).
As in the game, "space" between words uses a middle dot, and the full stop/period uses a symbol resembling a staff of aesculapius.
Only the characters present in the game's runic character set have been included.
Recreation of the secondary pixel font from Capcom's "Gargoyle's Quest II: The Demon Darkness" (1992) on the NES. This font is used primarily for the end credit sequence. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Raising Hell Software/Psygnosis' "Wiz 'n' Liz: The Frantic Wabbit Wescue" (1993) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Gargoyle Games' "Tir Na Nog" (1984) on the ZX Spectrum.
Note on the Spectrum and C64 version, the font defined in the game includes uppercase letters (not used in the game), as well as special characters and punctuation. In the Amstrad CPC version, only the lowercase alphabet is present, and any other characters (numbers, punctuation, etc) are pulled from the standard Amstrad system font.
The same font was reused in the prequel to this game, "Dun Darach" (1985).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom's "Mega Man 6" (1993) on the NES. Almost identical to the one used in the previous 3 installments, with the exception of the "J", "?", the presence of a random "ö" and the vertical positioning of some of the punctuation marks. Only the characters present in the game's tile set have been included.
This is a clone of Mega Man 3+4Recreation of the regular pixel font from HOT・B/Flying Edge's "Steel Empire" (1992) on the Sega Mega Drive/Genesis.
This font is used for intro animation, and on the end-of-level stats screen. The game also includes a custom compound character for "'s" (apostrophe followed by an "s") - this has not been recreated here as it lacks an appropriate unicode code point.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Beam Software/Playmates Interactive's "Jim Lee's WildC.A.T.S.: Covert Action Teams" (1995) for the SNES.
This font is used primarily for the enemy names during the game.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font used in Tecmo's "Ninja Gaiden" (aka "Shadow Warriors", 1988). The quote marks and apostrophe (only used for the "Winners don't use drugs" screen from the US release) have been slightly modified for a better overall fit (on the FBI screen, these are set on a separate line above the text, so the original characters were set below the baseline). Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom's "LED Storm" (1988) on the Amiga (and Atari ST).
Gameplay-wise, this is a port of "LED Storm Rally 2011", rather than the more common "LED Storm" (aka "Mad Gear", 1988) arcade machine.
Only the characters used in the game have been included.
Recreation of the main pixel font from Rare/Tradewest's "R.C. Pro-Am II" (1992) on the NES. Note that the "$" sign originally spans two characters, incorporating a 4 pixel spacing on either side - for this recreation, the character was normalized to a regular single character width. Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Quintet/Enix's "Soul Blazer" (1992) on the SNES.
This small variant is only used on the title screen, the in-game stats, display, and in a few dialogues (specifically, when talking to the trees in GreenWood).
Note that the game only includes lowercase versions of accented characters (for the French and German translations), which are doubled-up and used instead of uppercase characters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font found in the PC Engine / TurboGrafx-16 BIOS with a Super CD-ROM². It appears to be unused, but includes an almost complete set of katakana and hiragana characters. Only the characters found in the BIOS/ROM have been included.