Recreation of the primary pixel font from Technōs/Pal Soft's "Double Dragon II: The Revenge" (1991) on the Sega Mega Drive/Genesis.
This font is used on the title screen, options, and the level-end screens.
Only the characters present in the game's tile set have been included.
A thin proportional font, based on the upgrade shop in Bitmap Brothers' "Chaos Engine" (1993) on the Amiga, Sega Mega Drive/Genesis, and SNES.
In the game, this font uses antialiasing, and is used both as a monospaced and proportional font. This recreation simplifies the shapes, omits the antialiasing, and keeps it as a purely proportional font.
Only the characters used in game/present in the console games' tile set have been included.
Recreation of the pixel font from Origin Systems' "Ultima V: Warriors of Destiny" (1988).
The characters used to draw scroll borders are mapped to the unicode box drawing glyphs U+2501, U+2503, U+250F, U+2513, U+2550, U+2558 and U+255B. The four animation frames of the text cursor are mapped to block elements U+2591, U+2592, U+2593 and U+2588. The crown is mapped to 'white chess king' (U+2654), and what appears to be a 'staff of aesculapius' icon is mapped to the correct unicode character (U+2695).
Only the characters present in the game's character set have been included.
Recreation of the pixel font from Namco's "Bakutotsu Kijūtei: Baraduke II" (1988).
This font includes a full set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned after the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the variant of the proportional pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
Compared to the more common version of the proportional font, this variant - used primarily in the inventory tutorial at the start of the game - omits/crops the 1px outline on the left-hand side of many of the characters.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Proportional) (Colour)Recreation of the large pixel font from Wolf Team/Telenet/Riot's "Valis: The Fantasm Soldier" (1991) on the Sega Mega Drive/Genesis.
This font is used primarily in the intro cinematic.
Only the characters present in the game's tile set have been included.
Recreation of the thin secondary pixel font from Game Freak's "Pulseman" (1994) on the Sega Mega Drive/Genesis.
This font is used in the options screen and the bonus arcade games.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from TechnoSoft's "Elemental Master" (1990) on the Sega Mega Drive/Genesis.
This font is used for all the cinematics and end credits.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Square's "Rad Racer" (aka "Highway Star", 1987) on the NES.
This font includes special characters for "black right-pointing double triangle" (U+23E9), box drawing characters (U+2500, U+2502, U+256D - U+2570), and "beamed eigth notes" (U+266B).
The original font was incomplete - this recreation includes the addition of custom characters for "J", "X" and "Z" that attempt to match the same style. Apart from these, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Megasoft/Sega's "Shinobi III: Return of the Ninja Master" (aka "The Super Shinobi II", 1993) on the Sega Mega Drive/Genesis.
Note that, for visual consistency, the ";" character has been shifted one pixel lower. The game uses two different single quote characters, but only the most distinctive has been used.
For completeness, a custom ">" character has been added. Otherwise, only the characters present in the game's tile set have been included.
Recreation of the alternate small pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
The numbers are used in the game itself (for the energy, rocket, and bomb counters). The letters are used for the end credits.
Note that the "Q" and "Z" didn't feature in the credits, so they're my custom additions.
Apart from these, only the characters used in the game have been included.
Recreation of one of the pixel fonts from Sega's "ESWAT: City under Siege" (1990) on the Sega Mega Drive/Genesis.
This font is used on the start/options screen, the start of level cards, and the closing cinematic and credits.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from VEB Polytechnik's "Poly-Play" (1985), an old arcade machine from the former GDR. https://en.wikipedia.org/wiki/Poly_Play
Note the strangely cut off "?", "j", "g" (indistinguishable from "q") and round brackets.
This recreation uses "Upper half block" (U+2580) for what would be a (non-standard) "Upper one quarter block"), the "Lower one eighth block" (U+2581) to "Full block" (U+2588) sequence of block elements, "Light shade" (U+2591) for the diagonal pattern, "Medium shade" (U+2592), and "Dark shade" (U+2593) for the vertical pattern.
Individual games use some custom symbols which don't map easily to unicode and have not been included.
Recreation of the pixel font from Sega's "Columns" (1990) on the Sega Mega Drive.
Compared to the arcade, the console version does not rely on antialiasing. This recreation includes the alternative "T" and "I", mapped to the lowercase characters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Dan Lee/Stern Electronics' "Lost Tomb" (1982).
Note that the game seems to use unusually stretched 24x8 tiles, which are then stretched horizontally for a more traditional square appearance. In this recreation the characters have been normalised to a traditional 8x8 grid.
Only the characters present in the game's tile set have been included.
Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits) (Large)Recreation of the primary pixel font from Sin-Nihon Laser Soft/Telenet Japan/NEC's "Last Alert" (aka "Red Alert", 1989) on the PC Engine/TurboGrafx-16.
Only the characters present in the game's tile set have been included.