Inspired bt the works of great Wim Crouwel and striped sports jerseys. Also a study in 45 degrees diagonals, happily provided by fontstructor and master Goatmeal. Basic latin support and a few ligatures. **UPDATE 19.11.2014 I worked out a few unbalanced characters and added ligatures. Hope you like it!
**UPDATE 2016: please check the new version under the name of Wim V2.
Supported languages:
English
French (Français)
German (Deutsch)
Spanish (Español)
Scandinavian alphabet
Latin (Lingua Latina)
Czech (Čeština)
Dutch (Nederlands)
Polish (Polski)
Turkish (Türkçe)
Latvian (Latviešu)
Africa alphabet
Pan-Nigerian alphabet
Americanist
Khoisan
Pinyin (汉语拼音)
Romanian (Română)
Russian (Русский)
Belorussian (Белоруская)
Bulgarian (Български)
Serbian Cyrillic alphabet (Српска ћирилица)
The 5x5 pixel font used for the Virtual Gremlin, an old emulator/game I wrote. The standard font for ingame text.
This font was also designed to work well with IRC clients and ASCII games (see sample).
Breaking the 5x5 grid was unfortunate but necessary in order to make legible characters in non-Latin languages.
OUDVREUGDE'S ONTWAKEN
A recap of the lettering by "Fre Cohen". And as additional supplement I attempted to complete the entire alphabet plus some punctuations.
In loving memory of the great Dutch graphical designer Frederika Sophia (Fré) Cohen(August 11, 1903 – June 14, 1943).
Recap of the lettering seen on a old brochure by Wendingen for the "Internationale Theater Tentoonstelling Amsterdam 1922"
The brochure and letters were designed by:
"Hendricus Theodorus Wijdeveld" (4 october 1885 – 20 februari 1987).
As usual I completed the alphabet, but (since its mainly a display typeface) this time I used the punctuations to store some glyphs meant to be used for drawing ornamental decorations as seen on the original brochure design.
A piece of constructivism inspired by Dutch artistic movement "De Stijl".
This is a clone of STF_FABRICON_(OUTLINE)I made a blocky, industrial sort of style, then added art deco-style line width variation. Then, a couple of tech lines here, a couple of details there, and SHAZAM! We get these 1950's-era raygun-toting space race zippity zap letters. It's a font Marvin the Martian might use...
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Original size: 7px (use multiples of this value for pixel perfection)
An experiment to see how good of a hex grid I could make with just the hex brick. Answer: Pretty good!
(Use _ for the blank grid.)
This is capable of some pretty convincing "TV static" type effects, too!
Font made for the logo of a particular project/video game of mine.
Some kerning pairs are imperfect... I can only bring them 10 bricks closer together, so a bit of space remains...
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Current Version: 1.9
See also:Dynablaze
Version 1.4
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A variant of Kitchen Sink Rounded with filter sizes altered so that most letters are enclosed within golden rectangles. This is a squatter and friendlier take on the design - good for header text.
UC cloned to LC to make this easier to use...
This is a clone of Kitchen Sink RoundedA design with long ascenders and descenders, even on letters that don't normally have them. Good for "old book" text in video games.
This is used in ESOSVM for most text which occurs while the player is in the dimension "Ladede", thus the name. Ladede has a canon, cosmology, and eventing which are seeded by in-jokes relating to roguelike games, especially Dungeon Crawl: Stone Soup. A font like this, in that context, is meant to be elegant but also mocking. This makes it seem subtly adversarial, as roguelike game elements are wont to do, and helps let the players know that they are in a bad, screwed-up place that they are unlikely to understand.
Version 2.6
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Inspired by a comment by jonrgrover.
I built diamonds sized according to the Fibonacci series, then made a segmented display out of them. The design was then carved away to make the glyphs you see here. I used the members 1, 2, 3, 5, and 8. These sizes proved most feasible to work with in this sort of arrangement.
I gave the terminals a flared appearance which I think makes the glyphs look slightly Celtic. The design also makes me think of beach sand and things found on the beach - shells, pretty rocks, and so on.
Version 1.1
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A fusion of art deco- and Navajo-style design. Well, many civilizations used a square zigzag pattern such as this, but "Navajo" always comes first to mind when I look at this design.
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See also: Badwolf
The Zephiest of designs - a gaggle of Roman columns with gongs stacked on them.
Original size: 15pt
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A font which has a spurless, sans-serif, pixelated polygonal look which is somewhat reminescent of fonts used in VHS technology.
A lot of applied science went into this design. It's designed to remain legible on all media in all use conditions, provided that one uses the original size or a multiple thereof. Numerous technologies and mediums were employed to realize this objective.
"Diaspora" was tested and refined for use with/on/against:
• CRT, LCD & e-Ink screens
• image formats & compressed imagery (GIF, JPG)
• printers (inkjet, bubble jet, laserjet, & thermal)
• analog video & multi-generational copies (VHS, Super 8)
• digital video (AVI, MP4, MPEG, WEBM, WMV)
• 3D and voxel models (Blender, MagicaVoxel, POV-Ray)
• dynamic scaling hardware (game consoles and capture devices)
• imagery plugins & filters, including image degraders
• image scaling/interpolation hardware & software
• image recognition hardware & software
These all have traits which degrade, distort, compress, glitch, or otherwise alter imagery in various ways. This design aims to minimize the loss of legibility from these effects and to attain the best scores possible in various forms of imagery analysis. So far, this has proved extremely useful, as it can remain fully legible even when extreme JPG or video compression are applied to it thousands of times.
A piece of software I helped write, called the Marinan Imagery Deconstruction AI System (MIDAS), is being used on captured images of this font. The end objective is to realize the design which has the best all-around Marinan Interpretability Value (MIV) for all the tested platforms - the design which is considered by MIDAS to be the most legible in the most media under the broadest range of use conditions and quality levels.
MIDAS uses a set of considerations made with both humans and computers in mind, so a high MIV does not necessarily equal a better font - it just means one that the system thinks is easier to visually interpret. Note the use of the phrase "visually interpret" as opposed to "read". MIDAS tries to determine how well people and computers can tell what shapes are, not how much enjoyment they'll get from reading or how much strain they might undergo while doing it.
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VERSION HISTORY:
1.0.0 - initial release.
1.0.1 - More Latin support added.
1.0.2 - First batch of tests run.
1.0.3 - gjy5&ßẞ were improved, some glyphs added.
1.0.4 - Second batch of tests run. Space width reduced.
1.0.5 - Experimentally converted to a rounded spurless design, then converted back to a plain spurless after testing. A few new ligatures were added.
1.0.6 - Cyrillic and Greek enter development. Many of these letters must be altered to be distinct from their Latin counterparts.
1.0.7 - Some spacing values changed to increase internal consistency. More difficult tests are being devised. However, since only I seem interested in this type of work, this project is going on hiatus for some time.
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See also: AMFA, a font built with similar considerations in mind
Version 1.6
An attempt to make a "classroom" font. It reminds me of a font style which was once commonly used on magnetic letters.
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See also: Hydrangea Unicase
A stencil design in which diagonal cuts are used to imply angles and curves. It does not quite obey the rules of a segmented display, but it tries its best!
This is inspired by some text I put on the side of the Sheepslayer Mk.2, a flying dragon car piloted by Lyll "Hatch" Soretti in my game Seven Candles.
Experimental brush/pen thing. Has a slightly spooky look. Because of their tapering curves, many glyphs can render with a "split" or "stencil" look about them. This is due to software-imposed limitations on vector rendering. Designs which share this property can be considered Pseudostencils.
This design is not informed or inspired by any existing typographical traditions. I set out to make the "claw" bricks (as I call them) into a font and this is the result.
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Verbossus in sans-serif!
This is a clone of VerbossusAn extension of ideas present in "Gehenna".
Iterated version of an unreleased design called "Midnight Oil". It's also slightly related to Dethzmezenger and Gehenna.
I went against a few of my own conventions for this one. The close spacing might look a bit strange at times, but it eliminates the need for kerning while also creating a unique look. The overlapping spurs make me think of thorny plants!
This is an original design, but it does make me think of Planescape: Torment when I look at it, thus the name!