This font can be used for your own posters or video games, such as NES, Atari, etc. (This Font is finished, you can now download it. Only Use if you're Latin or English.) Esta fuente se puede utilizar para sus propios carteles o los videojuegos, como NES, Atari, etc (Esta fuente ha terminado, ahora se puede descargar el programa. Sólo uso si eres latino, francés, español o Inglés.) Cette police peut être utilisé pour vos propres posters ou des jeux vidéo, comme NES, Atari, etc (Cette police est terminée, vous pouvez maintenant le télécharger. Utiliser uniquement si vous êtes latin, français, espagnol ou anglais.) Cette police peut être utilisé pour vos propres posters ou des jeux vidéo, comme NES, Atari, etc (Cette police est terminée, vous pouvez maintenant le télécharger. Utiliser uniquement si vous êtes latin, français, espagnol ou anglais.)
a complete recreation of the original Amiga 500/1000/2000 Workbench 1.3 version of the default Topaz 8 font, with the addition of a handful of custom characters. this font is presented in the corrected, double-height ratio of 16 pixels, as it would have appeared on screen.
updated (07.12.2020) to correct the "T".
A thin proportional font, based on the title sequence of the Bitmap Brothers' "Chaos Engine" (1993).
Designed to be used aliased at a size of 9px (or multiples thereof).
Originally created in 2004 based on the Amiga version, and extended in 2012. Repackaged in 2022, with a small tweak to the exclamation, question, and quote marks, and the addition of the ampersand from the Sega Mega Drive/Genesis and SNES versions.
Last (hopefully) final tweaks now 27/08/2022, fixing the "G", "V", "X", "1", "9", adding a copyright symbol, and tweaking the spacing and vertical position of some of the punctuation marks, referencing the SNES version some more.
Ah, Commodore products. Remember them? This is from their most popular printer! (The MPS-801, but you can guess that from the title.) For some reason, years ago I felt compelled to print out an entire CHR$ list. Now fast-forward to present day, where me with a smartphone can take photos of it and zoom in and stuff and put together a whole font. Dot matrix is so easy, hm? :)
A 8x8 monospaced Pixel Font with double-wide horizontal Pixels to fit in a C64 Koala Painter Image with only 160x200 Resolution in Multicolor Mode. You can paint a 320x200 image, draw the text on it and convert it to C64 Koala Format using Project One without distortions (hint: use font size 8px and Height: 85% in Photoshop).
It was very hard to make the chars with so few pixels that some characters didn't make sense to create. The font fits perfectly in the 8x8 color matrix of the C64, too.
Sans Serif Version
A 8x8 monospaced Pixel Font with double-wide horizontal Pixels to fit in a C64 Koala Painter Image with only 160x200 Resolution in Multicolor Mode. You can paint a 320x200 image, draw the text on it and convert it to C64 Koala Format using Project One without distortions (hint: use font size 8px and Height: 85% in Photoshop).
It was very hard to make the chars with so few pixels that some characters didn't make sense to create. The font fits perfectly in the 8x8 color matrix of the C64, too.
This is a clone of C64 Multicolor MonoOwing to the poor style of so-called "C64" fonts, I stepped in and did all the job. Of recreating every letter.
This is the C64T on TV mode.
This is a clone of Commodore 64TRecreation of the large pixel font from Julian Gollop/Target Games' "Laser Squad" (1988) on the Amstrad CPC, ZX Spectrum, Commodore 64, and MSX.
This font is simply a double-height version of the regular font.
Only the characters present in the game's tile set have been included.
This is a clone of Laser SquadThis font is an imitation of the PETSCII Commodore font.
I made this font out of a desperate desire to have the "commodore font" but under a liberal license, so I'm releasing it as CC0.
update: someone requested I release this under the OFL, so you can use it as that as well!
Tweet at me @josefnpat if you see any errors, or if you just want to harass me.
Please enjoy, make gaems son.
I used the wikipedia page as a reference: https://upload.wikimedia.org/wikipedia/commons/c/c4/C64_Petscii_Charts.png
Recreation of the pixel font from Gargoyle Games' "Tir Na Nog" (1984) on the ZX Spectrum.
Note on the Spectrum and C64 version, the font defined in the game includes uppercase letters (not used in the game), as well as special characters and punctuation. In the Amstrad CPC version, only the lowercase alphabet is present, and any other characters (numbers, punctuation, etc) are pulled from the standard Amstrad system font.
The same font was reused in the prequel to this game, "Dun Darach" (1985).
Only the characters present in the game's tile set have been included.