A faithful, authentic, all-caps, nostalgic 8-bit font based on 1st-party Nintendo Entertainment System games, such as Duck Hunt, Tetris, Dr. Mario, Clu Clu Land, Pinball, Gyromite, Baseball, Urban Champion, and of course, as the name says in the font, Super Mario Bros.!
Featuring a grand total of 1085 glyphs! If we do glyph number translation, 1085 translates to October 1985, back when the Nintendo Entertainment System first launched in North America!
Now you're typing with power!
Recreation of the pixel font used in the Sinclair ZX Spectrum (1982). Note the block element characters, set to their equivalent unicode points (U+2596 through to U+259F). Only the characters present in the computer's character set have been included.
Recreation of the pixel font used in the Sinclair ZX80 (1980). Note that some of the block element characters don't have a modern unicode equivalent, and have therefore been remapped (with the medium shade lower half block at U+2581 and the medium shade upper half block at U+2594). Only the characters present in the computer's character set have been included.
This is a clone of ZX SpectrumThis is an enhanced version of the retro font you see on old games. Still WIP. The squares are just placeholders and will be removed shortly. I hope to make this have more characters than any other fonts in the future (this might take a while). This font can be used in retro-style games, computer graphics, or anything else you can imagine. This font is pixelated, meaning it is lightweight and easy to port to many devices.
This is a clone of Ndless Default FontWhat a horrible night to have a font!
This font adds upon the font "Castlevania 2" by Patrick Lauke. I am a coder, and simply can't use fonts without their having all the necessary symbols. I did this very quickly, and it may be inaccurate or imbalanced so feel free to take it and remix it yourself!
Something I had been on and and off again working on for some time, making sure everything looked alright before I so much as thought about placing this creation onto here for all to witness.
Decided to impose a limit on myself when creating this font, such as width and height after being inspired by seeing translations of old video games. I had to get a bit creative with some of the characters and how I could make them look good without butchering them too badly.
I do hope you enjoy using this font as much as I enjoyed making it.
7/4/22 - Decided to add a VI to the name of the font, after the width I limited myself to using.
27/4/22 - Came across two glyphs that needed a bit of fixing, the registered sign, which was a width over, and Single Low-9 Quotation Mark, which needed to be moved a pixel down.
After having finished creating Pixelbabania VI, I thought to myself, why not make a version of this font, but with the height restricion removed for those who don't like having foreign characters squished up?
Even added Japanese Katana and Hiragana characters into the mix.
27/4/22 - Came across two glyphs that needed a bit of fixing, the registered sign, which was a width over, and Single Low-9 Quotation Mark, which needed to be moved a pixel down.
This is a clone of Pixelbabania VISome time after having published Pixelbabania VI, then had a look at another font called Futura and saw its light version, I thought to myself, what if I made a lighter version of this font?
I then decided to hunker down and get to work on making this, feeling the flow of creation pour out.
I do hope you all enjoy downloading and using this as much as I enjoyed making and sharing with all.
Presenting Nihon Bussan (or Nichibutsu)'s Booby kids (aka. Kid No Hore Hore Daisuken or Heiyanko Alien), released both consoles in 1987: NES, Famicom, PC-8801 and Arcade. This font is the same to "Mag Max" (1985), created by Goatmeal, "Dangar Ufo Robo" (1986) and "Terra Cresta" (1985), created by Patrick H. Lauke.
This is a clone of Terra CrestaPresenting Ascii's Penguin-kun Wars (aka. Penguin Wars), released both consoles in 1985: NES and Arcade. This font is similar to Penguin Wars.
This is a clone of Penguin WarsPresenting Carolco Pictures, Carolco and Pack-In-Video's Rambo, released in 1987 (or 1985 and 1988). This font is similar to Predator (NES). This font based in movies, which was completely moved to the Rambo Series. This is similar to Nintendoid font, which was created by Patrick H. Lauke, of the particular.: the lowercase, custom numbers and the sexy ampersand are worth pointing out here. And Rambo does not have japanese fonts so; this font is similar to Predator (NES) (Complete).
This is a clone of Predator NESPresenting Paramount Pictures and Ocean's Addams Family, released in 1991. This font is based on movies, especially this font is similar to Parasol Stars, which was created by Patrick H. Lauke (redux).
This is a clone of Parasol Stars (NES)Presenting Taito's Elevator Action, released in 1983, or MCMLXXXV. This font is similar to Space Cruiser, which was created by Patrick H. Lauke, Elevator Action returns is now available on Nintendo Switch. They cannot guess which year was released in the NES and Famicom.
This is a clone of Space CruiserPresenting SNK Electronics's Ikari Warriors, released in 1986. This font was recreated by Patrick H. Lauke.
This is a clone of Ikari WarriorsPresenting Acclaim and System 3 Software's Ferrari Grand Prix Challenge, released in 1992. This font is similar to Addams Family and Parasol Stars.
This is a clone of Addams FamilyPresenting Capcom's Makai Island (aka. Higemaru Makaijima), released in 1987. This font is a stenciled version of Bionic Commando (Arcade), created by Patrick H. Lauke and The Real Mighty Guru, and this game was released for the NES, as a prototype. This font is similar to Bionic Commando.
This is a clone of Bionic CommandoPresenting Nintendo's Clu Clu Land (aka. Vs. Clu Clu Land/Welcome to the New Clu Clu Land), released in 1984 for the NES, FDS and Arcade and 1988 for the FDS. This font is similar to Donkey Kong Classics. This font is part of Nintendoid. and This game is a part of Animal crossing, which was titled (Clu Clu Land D, aka. Clu Clu Land Disk).
This is a clone of Donkey Kong Classics (NES) (Extended)Presenting Nintendo's Excitebike (aka. Vs. Excitebike), released in 1984 for the FC, NES and Arcade, and 1988 for the FDS. This was based on Excitebike Series. This font is a part of Nintendoid 1.
This is a clone of Nintendoid 1Presenting Gametek and Gremlin's Nigel Mansell's World Championship Racing, released in 1993. This font is similar to Addams Family, Parasol Stars and Ferrari Grand Prix Challenge.
This is a clone of Ferrari Grand Prix ChallengePresenting Nintendo's Devil World, released in 1984. This font is based on Nintendoid. But in 1987, it was released by Konami on Arcade. This font is the same to Hogan's Alley.
This is a clone of ExcitebikePresenting Capcom's Mega Man 3 (aka. Rockman 3: Dr. Wily no Saigo?!), released in 1990. This font is not similar to Mega Man 3+4, but it is similar. This was based on Mega Man Series.
This is a clone of Mega Man 3+4Presenting Capcom's Mega Man 5 (aka. Rockman 5: Blues no Wana?) released in 1992. This font is the same to Mega Man 3+4, and almost similar to Mega Man 3. This was based on Mega Man Series.
This is a clone of Mega Man 3+4The definitive retro gaming font, now available to use for your gaming-related projects, without a single arcade quarter required, is here! Why stick with Press Start 2P when you can use this, especially the fact that this font has over 1000 characters? This font was originally inspired by nostalgic arcade games, such as Bubble Bobble, Donkey Kong, Mario Bros., Frogger, Wonder Boy, Kung-Fu Master, Punch-Out!!, Karate Champ, Burger Time, Centipede, Track & Field, Bomb Jack, and many more!
This is a clone of Super Mario Bros. NESA special Pac-Man version of the familiar Arcade Legacy font on FontStruct, given the title: PAC-MAN LEGACY! (Yes, it's even in stylized all-caps)
What's changed, you might ask? The exclamation mark (!), now based on the "!" as seen in both Pac-Man and Ms. Pac-Man when you start up a game, and begin another maze after eating all of the Pac-Dots. If it's one thing that matters most, it's detail.
Recreation of the pixel font from MD Software/Activision's "Knightmare" (1987) on the Amstrad CPC and ZX Spectrum.
This is yet another use of the same font I first stumbled on in the "Dizzy" games, with slightly different punctuation marks/special characters. This time at least, there's a connection to "Last Ninja 2" (which also uses this font), as they're both by the same programmer, Mev Dinc.
Only the characters present in the game's tile set have been included.
This is a clone of Dizzy III - Fantasy World Dizzy