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A font inspired by retro video games, and retro styled games. Ispiration stemming from games like Undertale, Earth Bound, Zombies Ate My Neighbors, and other things like classic zombie and horror movie culture. Another huge inspiration to this font was Nitrome, a computer game website that I grew up with as a kid which featured dozens of flash and pixel based games. The font is designed to be versitile in a few kinds of styles, whether it's a horror movie poster or an ice cream shop stand, it's appealing to the eye and can be played with tons of color choices and style varieties.
hello I was looking all over for a decent and complete 5 by 7 font from the early days of computing, I could not find any so I made my own and also it is as unambiguous as I could possibly make it and covers the full set of engilsh printable characters in the range from 0 to 127, 7 bit ascii... I hope you will enjoy it as much as I hope I will.
Ever seen the classic Minecraft font in languages like Russian, Greek, Polish, Vietnamese ... ?
It’s possible by downloading this font.
Just in case anybody wanted a small, serifed, pixel-sharp font with personality and figure (old-style) numerals, I whipped this up... then overachieved, perhaps. It has full Latin-1 and Latin Extended-A support, extended punctuation, most Greek, and as much Cyrillic as I could justify working on. It also has some Roman numerals, many arrows, and a few other random things.
If anyone out there actually wishes to use this for setting anything with Greek or Cyrillic alphabets, please let me know if I've made any terrible errors or if more characters are desired. I know better than to trust my typographical sense for alphabets I don't use in an actual language context!
Font recreation from the NES game: Metroid.
This font's title means "masterpiece" in Spanish. The FontStruction can be used for closed-captioning, translating, videogame developing, cable footages, and much more! Please give credit to us when you download this font. Tell us what you think in the comment section below!
Good luck and have a nice day, everyone!
The Unicode bitmap font from Minecraft, also known as GNU Unifont. The game has a font priority system called "providers" that looks for bitmap data for a specific character in the non-Latin European character set first, then in the accented Latin character set, then in the game's low-res default font, then finally here, in the high-res Unicode character set. You can override this priority system by going into Options... > Language..., then setting "Force Unicode Font" to ON.
The game stores this font in images containing 16 rows and 16 columns of characters. Each character is 16 pixels wide and 16 pixels tall, totalling 256 characters per image. Each image represents one Unicode codepage, and there are 256 pages, which covers characters U+0000 to U+FFFF. Control characters and most CJK characters are omitted here, because FontStruct doesn't officially support them.
The font is not monospace, however, so the effective widths of each character are stored in a separate file called glyph_sizes.bin. Information for each character is stored in one byte, and the upper and lower 4 bits of this byte represent the start column and end column with a number ranging from 0 to 15, where 0 is the leftmost column of the character's allotted 16x16 space, and 15 is the rightmost column, respectively.
Knowing all of this allowed me to automate most of the steps involved in creating this recreation. I did not use the FontStructor to make this, I instead used a program to directly interact with FontStruct's API. It is possible to add unsupported characters to a font with this method, but I chose to stay within the limits of what is officially supported.
This font was created around the theme of community. I thought about different meanings of community, considering groups in close proximity. This led me to look at seed migration that eventaully led to fairy rings, also known as mushroom rings. I constructed this alphabet to work as a group, fitting together like mushrooms in a fairy ring.
This font is an extension of the "Pixeleum 48" font that is also made by me.
This is a clone of Pixeleum 48font for the Quat language. note that:
the letter for /ɨ/ is mapped to the character Y
the letter for /j/ is mapped to the character J
the letter for /ʃ/ is mapped to the character H
the "number start" & "number end" symbols are mapped to [ and ] respectively
the letters can't connect; i don't want to manually draw out every syllable