Version 2.6
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Inspired by a comment by jonrgrover.
I built diamonds sized according to the Fibonacci series, then made a segmented display out of them. The design was then carved away to make the glyphs you see here. I used the members 1, 2, 3, 5, and 8. These sizes proved most feasible to work with in this sort of arrangement.
I gave the terminals a flared appearance which I think makes the glyphs look slightly Celtic. The design also makes me think of beach sand and things found on the beach - shells, pretty rocks, and so on.
A chimera (fusion) which combines inline-versus-outline, maze, Gemscript, and other techniques to produce a timeless look.
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Original size: 6.75pt (use multiples of this value for pixel perfection)
Design Rules:
1. Square bricks only.
2. A 1px soft border of negative space must exist between lines whenever possible.
3. Glyphs must fill the 9x9 grid to the greatest extent possible given the rounded style.
4. The set of glyphs shall be a heterogeneous mix of symmetrical and asymmetrical forms.
5. Negative space will replace positive in any situation wherein the small grid size or the geometry of a letterform would be detrimental to the chosen style. This includes all situations where any shape lacks at least a soft 1px border of negative space around it.
See also: Terran Pixelcruiser
a cyberpunk font with sharp corners. inspired from a variety of sources but mostly the vectorheart aesthetic (which the "vect" part of the name refers to) from the 2000s. the "ix" part refers to the 9-block height of the capital letters and numbers. you may use this font for anything as long as you credit me. vectix is the future, now is the time to embrace it.
By request, a "junk font". Looks pointy, glitchy, fuzzy, janky, grungy, burned, rusty, distressed by power tools, or some superposition of ONE OF THESE OR MORE, depending on the size used and the rendering effects (antialiasing, smoothing, etc).
Rather than force the letters into convincing classical forms, I focused on making sure each letter was thoroughly scrambled. This design could in theory be used with an image-recognition script in order to be put to cryptographic uses... the result would be fun, but not very efficient or crackproof. UC is the same as LC, at least for now.
The original brick-of-bricks is located on ".". This is the template from which the other glyphs were made.
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Design Rules:
1. Up to 25 distinct bricks from the palette may be used in the overall construction.
2. Each glyph will incorporate a heterogeneous mix of these bricks.
3. Bricks may not be flipped, rotated, stacked or composited.
Experimental mosaic... or maybe a new mineral species?
This one started as a doodle. I began placing circles to see what kinds of complex shapes I could make, and this was the result.
It achieves a new visual effect at almost every size up to the original. Also try slowly moving the zoom slider for some interesting animations!
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This font is now nearly 1MB in size! I guess it has to do with the intrinsic complexity of circles.
Experimental 24-segment display or massive monochrome Mondrian matrix. Pixel compatible!
The thinking behind this one was that with incongruously sized segments arranged in the proper way, I would create a design which was effectively 5x5, but which accomodated more glyphs than 5x5 usually does. Negative space is incorporated into the structure of many glyphs, though not enough to classify this as an IVO design.
"Qualtron" is the name of an imaginary entity that a friend believed in - a being meant to represent the result of "a mathematical equation that can rule the universe". I didn't inquire further about it... :D
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Design Rules:
1. Segments can have interior length/width of 2 or 5.
2. The central 2x2 square must always remain open.
3. Square bricks and 90-degree angles only.
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Original size: 20.75pt (use multiples of this value for pixel perfection)
An original Art font that uses the tops, bottoms & sometimes middles of a font to communicate the character. This requires users to read texts as opposed to scanning them, but because visual cues are available it is still legible.
This font is Copyright 2018 & 2019 Doug Peters ( https://www.Doug-Peters.com/ or https://Dougs.Work/ ) and released as freeware under the SIL Open Font License. You are entitled to use this font however you want. Credit for my original work IS greatly appreciated.
Categories: Abstract, Art, Logotype, Poster/Display & Novelty
Type: Sans Serif Stencil
Weight: Heavy/Black
Web font: Yes
Commercial use: Any use, yes!
Derivatives: OK (please use a different reserved font name & update docs).
Redistribution: Encouraged
Fontstruct is this font's development home, though if development is occuring simultaneously, the available font may have a few errors as I work things out:
https://fontstruct.com/fonstructions/show/1509250
Short Link: https://w3n.us/blownoutdev
The official documented release font archive is on Font-Journal:
https://www.Font-Journal.com/fonts/13444/blown_out.php
Short Link: https://w3n.us/blownout
Submitted to Google Fonts April 10th, 2018:
https://github.com/google/fonts/issues/1528
Short Link: https://w3n.us/1528
P.S.:
Font-Journal:
https://www.Font-Journal.com
My best web hosting solution:
https://HDWebHosting.com
My branding & marketing Co.:
https://www.SymbioticDesign.com
PayPal donations (to encourage my continued freeware font design efforts):
https://paypal.me/sitedesigner
From various games written in my ESOS engine.
When Malil Ehnetahine wishes to speak, she calls up the wind to bring her Temper Tree leaves, which form the shapes of these letters.
This font is accurate to the ingame font and is finished.
While walking through Glitch Forest, you spot a sudden movement behind the Sprite Trees. It's [EVIL_ANGATONIST]! With a twisted smile, s/he/it converts your words into text written in this font. ZOUNDS! How will you get through summer school now?
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This was made to reproduce an amusing glitch found in MIDAS which caused insanely high ratings of 17.3×10^213 (17.3 septuagintillion). The glitch has since been fixed.
A highly abstract, mandala-like segmented display which turns bodies of text into primitive starfields, complete with constellations, planets, and space debris. As it turns out, there are quite a lot of ways to write, draw, and encode information with this! Check out the sample text views and try preparing some text of your own in the User Input field.
The name, and the background of the sample art, are inspired by some art/lore from a friend. <3
I might make more designs like this for generating different kinds of art/textures. If I do, I'll probably scramble the display pieces among the alphabet. I didn't with this one, and for certain kinds of text input, that might show.
Just a really blocky font inspired by the many abstractivist typefaces of the 1970s. I based it off of a logo I made once, and it definitely isn't perfect (like seriously, as much as I try, I just can barely get the darn Y to look like anything remotely recognizable!)
EDIT: for some reason it doesn’t look very good zoomed out, so I would highly recommend zooming in before making up your mind about it.